#char / /nop rujo tintin scripts v5.1 (20040724) /nop Includes: 1) new group stuff, 2) new hp whiner, 3) stuff for new classes, 4) fixes for auto heal, 5) fixes for Wintin95, 6) extensive gags. /nop Coming sometime: Help File. /nop /nop Modify one of the characters below to login your character. /nop /nop Use "folself" upon entering game ungrouped, or to leave a group. /nop /nop If not grouped, join with "gfol ", using leader's name, case-sensitive. /nop Then, "tank ", using tank's name, case-sensitive. /nop Also, "thief ", using thief's name, case-sensitive. /nop For auto assist, stabasson/stabassoff & stabreson/stabresoff. /nop /nop Tank: tankmode/notankmode. /nop Use "pp person" to rescue person. /nop Specify backstab rescue with "thief ", case-sensitive. /nop /nop Stabber: thiefmode/nothiefmode, will turn on/off auto-backstab. /nop /nop Healer: "healtype #", "tank " (case-sensitive), and "tankmax #". /nop Use "sethealtypehelp" for info on setting healtype. /nop Manually heal: using the above variables, use "hh" to cast healtype on tank. /nop Auto-heal grouptell toggle: inh/out. /nop Auto-heal silent toggle: healon/healoff. /nop Emergency Auto-heal Tank Low HP: ehon/ehoff. /nop You must type "group" every round for Auto-heal to work. /nop /nop Get output of "score", then enter "resetexp" to start cool exp & hit tracking. /nop After gaining exp, get output of "score" again, then enter "stat". /nop /nop EQ-gag: gageqon;gageqoff. /nop Fight-gag: gagfighton/gagfightoff. /nop Full-gag: gagon/gagoff. /nop /nop Default food container is bag, default water container is barrel. /nop You may adjust these using: "food " and "water ". /nop e.g., "food pack", "water canteen" => auto eat food from pack & auto drink from canteen. /nop /nop Junk collector: collecton/collectoff. /nop Default junk container is pack. To change, use /var {junkcont} {whatever}. /nop /nop Auto-recall: aron/aroff. /nop Exp/Stat grouptell: callexpon/callexpoff. /nop HP reporter: chon/choff. /nop Mob-condition grouptell: condon/condoff. /nop Target grouptell: targon/targoff. /nop Tick announcer: calltick/nocalltick. /nop inits /mes var /var {slothaddress} {game.slothmud.org 6101} /al {sp} {/speedwalk} /ac {^Password accepted. Press return to continue...} {/cr} {5} /ac {^*** PRESS RETURN:} {/cr} {5} /ac {*** Press return ***} {/cr} {5} /nop sloth characters /al {slothinit} {/ses Sloth $slothaddress;leader $me;prineedset 0;secneedset 0;terneedset 0;quaneedset 0;myhpreg 5;mymareg 5;mymvreg 5;healtype 0;hcount} /al {gowhoever} {/var me Whoever;slothinit;Whoever} /nop assuming your character's name is "Whoever" /nop update /var {mycurrhp} {1} /var {mycurrma} {1} /var {mycurrmv} {1} /var {myprevhp} {1} /var {myprevma} {1} /var {myprevmv} {1} /var {mymaxhp} {1} /var {mymaxma} {1} /var {mymaxmv} {1} /var {checkhp} {0} /var {hpdelrep} {20} /var {rockper} {10} /al {choff} {/math checkhp 0} /al {chon} {/math checkhp 1} /al {hpdelrep %0} {/math hpdelrep $0} /al {setrock %0} {/var rockper $0} /ac {^<%0hp %1ma %2mv>} {sethp $0;setma $1;setmv $2;memcountsum;shiftoff} {5} /nop sethp /al {sethp %0} {/math mycurrhp $0;sethpdel;sethpdelabs;checkhpmax;sethpdown;sethpperc;reportself;/if $shifting=0 sethp2;/math myprevhp $0} /al {sethp2} {/if $checkhp=1 checkhp;/if $checkhp=0 checkrock;/if $autorecall=1 checkautorecall;mobdaminc} /al {sethpdel} {/math hpdel $mycurrhp-$myprevhp} /al {sethpdelabs} {/if $hpdel<0 {/math hpdelabs ($hpdel)*(-1)};/if $hpdel>-1 {/math hpdelabs $hpdel}} /al {sethpdown} {/math hpdown $mymaxhp-$mycurrhp} /al {sethpperc} {/math hpperc 100*$mycurrhp/$mymaxhp} /al {sethpmax %0} {/math mymaxhp $0} /al {checkhpmax} {/if ($mymaxhp<$mycurrhp)&&($hpdel>0) {sethpmax $mycurrhp}} /al {checkhp} {/if ($hpdelabs>0)&&($hpdelabs>=$hpdelrep) {checkhp1;checkhp2}} /al {checkhp1} {/if $hpdel<0 {grouptell Ouch: -$hpdelabs HP: $mycurrhp / $mymaxhp [$hpperc%] Need: $hpdown}} /al {checkhp2} {/if $hpdel>0 {grouptell Ahhh: +$hpdelabs HP: $mycurrhp / $mymaxhp [$hpperc%] Need: $hpdown}} /al {checkautorecall} {/if ($mycurrhp<(($hpdel)*(-1)))||(($mycurrhp<($mymaxhp/$rockper))&&($hpdel<0)) {checkautorecall1;checkautorecall2;911};checkdead} /al {checkautorecall1} {/if $mycurrhp<$hpdelabs {/showme WARNING: Current HPs are less than last change!}} /al {checkautorecall2} {/if ($mycurrhp<($mymaxhp/$rockper))&&($hpdel<0) {/showme WARNING: Current HPs have decreased and are less than 20%!}} /high {bold} {WARNING: Current HPs are less than last change!} /high {bold} {WARNING: Current HPs have decreased and are less than 20%!} /al {checkdead} {/if $mycurrhp<0 aroff} /al {checkrock} {/if ($mycurrhp<($mymaxhp/$rockper))&&($hpdel<0) {grouptell HELP! I have: $mycurrhp / $mymaxhp Hp [$hpperc%], Ouch: -$hpdelabs, Need: $hpdown}} /al {callhp} {grouptell I have $mycurrhp / $mymaxhp Hp [$hpperc%], Need: $hpdown} /al {reportself} {/if $hpdelabs>0 {reportself1;reportself2}} /al {reportself1} {/if $hpdel<0 {/showme [$hpperc%, -$hpdelabs, -$hpdown]}} /al {reportself2} {/if $hpdel>0 {/showme [$hpperc%, +$hpdelabs, -$hpdown]}} /high {light red} {[$hpperc%, -$hpdelabs, -$hpdown]} /high {light green} {[$hpperc%, +$hpdelabs, -$hpdown]} /nop setma /al {setma %0} {/math mycurrma $0;checkmamax;/math myprevma $0} /al {setmamax %0} {/math mymaxma $0} /al {checkmamax} {/if ($mymaxma<$mycurrma)&&($mycurrma>$myprevma) {setmamax $mycurrma}} /al {callma} {grouptell I have $mycurrma / $mymaxma Ma.} /nop setmv /al {setmv %0} {/math mycurrmv $0;checkmvmax;checkmv;/math myprevmv $0} /al {setmvmax %0} {/math mymaxmv $0} /al {checkmvmax} {/if ($mymaxmv<$mycurrmv)&&($mycurrmv>$myprevmv) {setmvmax $mycurrmv}} /al {checkmv} {/if ($mycurrmv<$myprevmv)&&($mycurrmv<5) {grouptell I have Low $mycurrmv / $mymaxmv Mv}} /al {callmv} {grouptell I have $mycurrmv / $mymaxmv Mv.} /nop mobdam shit /var {mobdam} {0} /var {mobdamtot} {0} /al {mobdaminc} {/if $hpdel<0 {/math mobdam $mobdam+$hpdelabs}} /al {mobdamset} {/math mobdam 0} /al {mobdamtotinc} {/math mobdamtot $mobdamtot+$mobdam;mobdamset} /al {mobdamtotset} {/math mobdamtot 0} /al {mobdamtot} {mobdamtotinc;/if $callexp=1 mobdamtot1;/if $callexp=0 mobdamtot2} /al {mobdamtot1} {grouptell Total Approx Mob Damage to $me = $mobdamtot, Total Mobs = $mobnum} /al {mobdamtot2} {/showme Total Approx Mob Damage to $me = $mobdamtot, Total Mobs = $mobnum} /nop score subs and triggers /var {bank} {} /var {myac} {10.0} /sub {^You are a citizen of %0.} {Citizenship: $0} /sub {^You have (%0/%1+%2) hit, (%3/%4+%5) mana and (%6/%7+%8) movement points.} {You have (%0/%1+%2) hp, (%3/%4+%5) ma, and (%6/%7+%8) mv.} /sub {^You have %0(%1) hit, %2(%3) mana and %4(%5) movement points.} {You have %0(%1) hp, %2(%3) ma, and %4(%5) mv.} /sub {^You have %0 gold coins.} {Bling: $0 gold coins. Bank: $bank gold coins.} /sub {^You have been playing for %0.} {You have wasted $0 of your real life.} /sub {^You are protected by an aerial servant that %0.} { Your AERIAL BITCH: $0, Yay!} /ac {^You have (%0/%1+%2) hp, (%3/%4+%5) ma, and (%6/%7+%8) mv.} {sethpmax $1;myhpreg $2;setmamax $4;mymareg $5;setmvmax $7;mymvreg $8} {4} /ac {^You have %0(%1) hp, %2(%3) ma, and %4(%5) mv.} {sethpmax $1;setmamax $3;setmvmax $5} {5} /ac {^Your armor class is %0.%1.} {/var myac $0.$1} {5} /ac {^Bling: %0 gold coins.} {/math mygold $0} {5} /ac {^The teller tells you 'You have %0 coins in the bank.'} {setbank $0} {4} /ac {^The teller tells you, 'You have %0 coins in the bank.'} {setbank $0} {4} /ac {^The bank teller tells you '%0 just deposited %1 coins into your account.'} {setbank $bank+$1;save} {3} /ac {^You have %0 unused experience points.} {/math currxp $0} {5} /al {setbank %0} {/math bank $0} /nop character conditions /nop sleep=1, stand=2, sit=3, rest=4 /var {mycond} {0} /al {mycond} {mycond1;mycond2;mycond3;mycond4;mycond5} /al {mycond1} {/if $mycond=1 /showme You current condition: SLEEP} /al {mycond2} {/if $mycond=2 /showme You current condition: STAND} /al {mycond3} {/if $mycond=3 /showme You current condition: SIT} /al {mycond4} {/if $mycond=4 /showme You current condition: REST} /al {mycond5} {/if ($mycond>4)&&($mycond<1) /showme You current condition: unknown} /al {setcond %0} {/math mycond $0;checksfon;checkrfon} /al {showcond} {showcond0;showcond1;showcond2;showcond3;showcond4} /al {showcond0} {/if $mycond=0 /showme Your current condition is UNKNOWN} /al {showcond1} {/if $mycond=1 /showme You are currently sleeping.} /al {showcond2} {/if $mycond=2 /showme You are currently standing.} /al {showcond3} {/if $mycond=3 /showme You are currently sitting.} /al {showcond4} {/if $mycond=4 /showme You are currently resting.} /al {trywake} {/if $mycond=0||$mycond=1 wake} /al {trysleep} {/if $mycond!=1 sleep} /al {trystand} {/if $mycond!=2 {trywake;stand}} /al {trysit} {/if $mycond!=3 {trywake;sit}} /al {tryrest} {/if $mycond!=4 {trywake;rest}} /al {rise} {rise2;sneak} /al {rise2} {fishoff;readsboff;rfoff;sfoff;trystand} /al {getup} {trystand} /al {lie} {trysleep} /ac {^You go to sleep.} {setcond 1} {5} /ac {^You are already sound asleep.} {setcond 1} {5} /ac {^You are sleeping.} {setcond 1} {5} /ac {^You%0stand up.} {setcond 2} {5} /ac {^You are already standing.} {setcond 2} {5} /ac {^You are standing.} {setcond 2} {5} /ac {^You%0and sit up.} {setcond 3} {5} /ac {^You sit down.} {setcond 3} {5} /ac {^You are awakened} {setcond 3} {5} /ac {^You're sitting already.} {setcond 3} {5} /ac {^You are sitting.} {setcond 3} {5} /ac {^You rest your tired bones.} {setcond 4} {5} /ac {^You sit down and rest your tired bones.} {setcond 4} {5} /ac {^You are already resting.} {setcond 4} {5} /ac {^You are resting.} {setcond 4} {5} /ac {^You slip on the slime, and land on your back.} {setcond 4} {5} /nop mob condition reporter (default - don't call conditions) /var {callcond} {0} /al {condoff} {/math callcond 0} /al {condon} {/math callcond 1} /ac {%0 is in an excellent condition.} {/if $callcond=1 {grouptell $0: EXCELLENT [*******]}} {5} /ac {%0 is in excellent condition.} {/if $callcond=1 {grouptell $0: EXCELLENT [*******]}} {5} /ac {%0 has a few scratches.} {/if $callcond=1 {grouptell $0: FEW SCRATCHES [****** ]}} {5} /ac {%0 has some small wounds and bruises.} {/if $callcond=1 {grouptell $0: SMALL WOUNDS [***** ]}} {5} /ac {%0 has quite a few wounds.} {/if $callcond=1 {grouptell $0: QUITE A FEW WOUNDS [**** ]}} {5} /ac {%0 has some big nasty wounds and scratches.} {/if $callcond=1 {grouptell $0: BIG NASTY WOUNDS [*** ]}} {5} /ac {%0 looks pretty hurt.} {/if $callcond=1 {grouptell $0: PRETTY HURT [** ]}} {5} /ac {%0 is in an awful condition.} {/if $callcond=1 {grouptell $0: AWFUL [* ]}} {5} /ac {%0 is in awful condition.} {/if $callcond=1 {grouptell $0: AWFUL [* ]}} {5} /ac {%0 is bleeding awfully from big wounds.} {/if $callcond=1 {grouptell $0: MORTALLY FUCKED [ ]}} {5} /nop consider shit /al {con %0} {conset $0;conit} /al {conset %0} {/var conset $0} /al {conit} {consider $conset} /al {cont} {con $target} /sub {^Now where did that chicken go?} {"$conset" CONS as: Now where did that chicken go?} /sub {^You could do it with a needle!} {"$conset" CONS as: You could do it with a needle!} /sub {^Fairly easy.} {"$conset" CONS as: Fairly easy.} /sub {^Easy.} {"$conset" CONS as: Easy.} /sub {^The perfect match!} {"$conset" CONS as: The perfect match!} /sub {^You would need some luck!} {"$conset" CONS as: You would need some luck!} /sub {^You would need a lot of luck!} {"$conset" CONS as: You would need a lot of luck!} /sub {^You would need a lot of luck and great equipment!} {"$conset" CONS as: You would need a lot of luck and great equipment!} /sub {^Do you feel lucky, punk?} {"$conset" CONS as: Do you feel lucky, punk?} /sub {^Are you mad!?} {"$conset" CONS as: Are you mad!?} /sub {^You ARE mad!} {"$conset" CONS as: You ARE mad!} /high {bold} {"$conset" CONS as:} /nop checkfull shit /al {cfhp1} {/math hpneed {$mymaxhp-$mycurrhp}} /al {cfhp2} {/math hpsecs (60*((100*$hpneed)/$myhpreg))/100} /al {cfhp3} {dividend $hpsecs;divisor 60;divide} /al {cfhp4} {/var hpmins $quotient;/var hpsecs $remainder} /al {cfhp5} {grouptell $me needs $hpneed Hp, or $hpmins min $hpsecs sec to Full Hp} /al {cfhp6} {/showme $me needs $hpneed Hp, or $hpmins min $hpsecs sec to Full Hp} /al {cfma1} {/math maneed {$mymaxma-$mycurrma}} /al {cfma2} {/math masecs (60*((100*$maneed)/$mymareg))/100} /al {cfma3} {dividend $masecs;divisor 60;divide} /al {cfma4} {/var mamins $quotient;/var masecs $remainder} /al {cfma5} {grouptell $me needs $maneed Ma, or $mamins min $masecs sec to Full Ma} /al {cfma6} {/showme $me needs $maneed Ma, or $mamins min $masecs sec to Full Ma} /al {cfmv1} {/math mvneed {$mymaxmv-$mycurrmv}} /al {cfmv2} {/math mvsecs (60*((100*$mvneed)/$mymvreg))/100} /al {cfmv3} {dividend $mvsecs;divisor 60;divide} /al {cfmv4} {/var mvmins $quotient;/var mvsecs $remainder} /al {cfmv5} {grouptell $me needs $mvneed Mv, or $mvmins min $mvsecs sec to Full Mv} /al {cfmv6} {/showme $me needs $mvneed Mv, or $mvmins min $mvsecs sec to Full Mv} /al {checkfull} {checkfullhp;checkfullma;checkfullmv} /al {checkfullhp} {cfhp1;cfhp2;cfhp3;cfhp4;/if $callexp=1 cfhp5;/if $callexp=0 cfhp6} /al {checkfullma} {cfma1;cfma2;cfma3;cfma4;/if $callexp=1 cfma5;/if $callexp=0 cfma6} /al {checkfullmv} {cfmv1;cfmv2;cfmv3;cfmv4;/if $callexp=1 cfmv5;/if $callexp=0 cfmv6} /al {myhpreg %0} {/math myhpreg $0} /al {mymareg %0} {/math mymareg $0} /al {mymvreg %0} {/math mymvreg $0} /nop sleeptillfull /var {sfon} {0} /al {sfoff} {/math sfon 0} /al {sfon} {/math sfon 1;rfoff;trysleep} /al {checksfon} {/if $sfon=1 trysleep} /nop resttillfull /var {rfon} {0} /al {rfoff} {/math rfon 0} /al {rfon} {/math rfon 1;sfoff;tryrest} /al {checkrfon} {/if $rfon=1 tryrest} /nop target related shit /al {basht} {bash $target} /al {bt} {backstab $target} /al {cc} {assist $thief} /al {glat} {glance $target} /al {hight} {high $target} /al {ht} {hit $target} /al {huntt} {hunt $target} /al {kt} {kick $target} /al {lt} {look $target} /al {namest} {names $target} /al {pingt} {c1 $target} /al {pt %0} {push $target $0} /al {winkt} {wink $target} /al {smilet} {smile $target} /al {tript} {trip $target} /al {tt} {throw dagger $target} /al {wheret} {where $target} /nop watch target /var {watcht} {0} /al {watchton} {/math watcht 1} /al {watchtoff} {/math watcht 0} /al {watcht} {watch $target} /al {watchttry} {/if $watcht=1 watcht} /nop ping shit /var {pingmesg} {.} /al {ping %0} {tell $0 $pingmesg} /al {pingt} {ping $target} /al {c1t} {c1 $target} /al {c5t} {c5 $target} /al {c10t} {c10 $target} /al {c20t} {c20 $target} /al {c30t} {c20 $target} /al {c40t} {c20 $target} /al {c50t} {c20 $target} /al {c1 %1} {ping $0} /al {c5 %1} {/loop {1,5} {tell %0.$1 $pingmesg}} /al {c10 %1} {/loop {1,10} {tell %0.$1 $pingmesg}} /al {c20 %1} {/loop {11,20} {tell %0.$1 $pingmesg}} /al {c30 %1} {/loop {21,30} {tell %0.$1 $pingmesg}} /al {c40 %1} {/loop {31,40} {tell %0.$1 $pingmesg}} /al {c50 %1} {/loop {41,50} {tell %0.$1 $pingmesg}} /al {c60 %1} {/loop {51,60} {tell %0.$1 $pingmesg}} /al {c70 %1} {/loop {61,70} {tell %0.$1 $pingmesg}} /al {c80 %1} {/loop {71,80} {tell %0.$1 $pingmesg}} /al {c90 %1} {/loop {81,90} {tell %0.$1 $pingmesg}} /al {c100 %1} {/loop {91,100} {tell %0.$1 $pingmesg}} /nop mob pinger /var {tickping} {0} /al {tpon} {/math tickping 1} /al {tpoff} {/math tickping 0} /al {tping} {/if $tickping=1 {checkall}} /al {compactall} {compact lines;compact prompt} /al {checkmer} {c1 little-mermaid} /al {checkall} {c1 6.skeletal-knight-fire} /al {checkVK} {checkAF;c1 apprentice-longshadow;c1 apprentice-moonshadow;c1 rock-leviathan;c1 cobalt-tiger;c1 white-king} /al {checkAF} {c1 kender-wandering;c1 studious-mage;c1 fortune-hunter;c1 miki-warrior;c1 maimed-elf;c1 holy-cleric;c1 thoughtful-elf;c1 warty-goblin;c1 brass-dragon;c1 lady-centaur;c1 dirty-harpy} /al {checkAH} {checkDD;c1 quick-giant;c1 icy-peasant-boy;c1 stonefish;c1 northern-explorer;c1 2.second-mage;c1 university-freshman;c1 sorcerer-zodiac;c1 high-mage-zodiac;c1 archmage-zodiac} /al {checkDD} {c1 ixtl;/loop {1,3} {c1 %0.teer'ha'niyik};/loop {1,3} {ping %0.gray-sash-lieutenant}} /al {checkBH} {c1 topiary-dragon;c1 kobold-sage;c1 drunk-wench;/loop {1,4} {c1 %0.librarian-man};c1 lyrran-priestess;c1 xorn;c1 spectre-lord;c1 greater-shadow;c1 drunk-wench;c1 myconoid-envoy;c1 talos-drexel;c1 weary-elf;c1 lady-mercenary} /al {checkSS} {c1 scarred-eagle-champion;c1 dwarven-priestess;c1 zeetch;c1 sneaky-hidden;c1 hesa;/loop {1,3} {c1 %0.ettin-monk};/loop {1,3} {c1 %0.elven-druid};c1 missy;c1 flight-leader;c1 galeb-duhr} /al {checklichah} {compactall;c1 berty-bartender;c1 icy-baker;c1 icy-chef;c1 ice-queen;c1 ice-behir;c1 harpy-vulture;c1 female-elk;c1 gray-sash-lieutenant-skeleton;c1 gray-sash-lieutenant-zombie;compactall} /al {checklichbh} {compactall;c1 high-priestess-luna;c1 ropey-vines;c1 3.undead-spectre;c1 nose-dolphin;c1 destruction-instructor;c1 scarecrow-animated;c1 lyrran-priestess;c1 hobgoblin-trader;c1 royal-blacksmith;c1 alert-elite;c1 dermithius-smith;compactall} /al {checklichss} {compactall;c1 gadria-corpse;c1 galen-priest;c1 centaur-shopmaster;c1 centaur-craftsman;c1 galeb-duhr;c1 black-griffon;c1 gypsy-seer;compactall} /nop mem count /var {memcount} {0} /ac {^You have memorized:} {memcounton;memcountset} {1} /al {memcounton} {/math memcount 1} /al {memcountoff} {/math memcount 0} /al {memcountsum} {/nop default = do nothing} /al {memcountsum1} {/al {memcountsum} {/if $memcount=1 {memcountoff;memcountstat}}} /al {memcountstat} {/showme [Acid: $memctacid, Disint: $memctdist, Wind: $memctfwin]} /al {memcountset} {/math memctacid 0;/math memctdist 0;/math memctfwin 0} /al {memctacidinc} {/math memctacid $memctacid+1} /al {memctdistinc} {/math memctdist $memctdist+1} /al {memctfwininc} {/math memctfwin $memctfwin+1} /ac {^acid blast} {/if $memcount=1 memctacidinc} {5} /ac {^disintegrate} {/if $memcount=1 memctdistinc} {5} /ac {^firewind} {/if $memcount=1 memctfwininc} {5} /nop sloth spells /al {abl} {cast 'acid blast'} /al {abt} {abl $target} /al {aegis} {cast 'aegis'} /al {aegism} {aegis $me} /al {aegist} {aegis $tank} /al {aegist2} {aegis $tanktwo} /al {aegisth} {aegis $thief} /al {aserv} {cast 'aerial servant'} /al {animate} {cast 'animate dead'} /al {armor} {cast 'armor'} /al {armorm} {armor $me} /al {atone} {cast 'atonement'} /al {atonem} {atone $me} /al {atonet} {atone $target} /al {bind} {cast 'demon bind'} /al {bindt} {bind $target} /al {bless} {cast 'bless'} /al {blessm} {bless $me} /al {blesst} {bless $tank} /al {blesst2} {bless $tanktwo} /al {blind %0} {cast 'blind' $0;curblindtry $me} /al {blindt} {blind $target} /al {bolt} {cast 'lightning bolt'} /al {boltt} {bolt $target} /al {bone} {cast 'bone armor'} /al {bonem} {bone $me} /al {bonet} {bone $tank} /al {burn} {cast 'burning hands'} /al {burnt} {burn $target} /al {cf} {cast 'create food'} /al {chain} {cast 'chain lightning'} /al {charm} {cast 'charm person'} /al {charmt} {charm $target} /al {cheetah} {cast 'walk of the cheetah'} /al {chill} {cast 'chill touch'} /al {chillt} {chill $target} /al {closweav} {cast 'closing weave' portal} /al {corona} {cast 'corona'} /al {cs} {cast 'colour spray'} /al {cst} {cs $target} /al {cuc} {cast 'cure critic'} /al {cucm} {cuc $me} /al {cuct} {cuc $tank} /al {cuct2} {cuc $tanktwo} /al {cul} {cast 'cure light'} /al {culm} {cul $me} /al {cult} {cul $tank} /al {cult2} {cul $tanktwo} /al {cum} {cast 'cure minor'} /al {cumm} {cum $me} /al {cumt} {cum $tank} /al {cumt2} {cum $tanktwo} /al {cun} {cast 'cure normal'} /al {cunm} {cun $me} /al {cunt} {cun $tank} /al {cunt2} {cun $tanktwo} /al {curses} {cast 'curse'} /al {curset} {curses $target} /al {cus} {cast 'cure serious'} /al {cusm} {cus $me} /al {cust} {cus $tank} /al {cust2} {cus $tanktwo} /al {cw} {cast 'create water'} /al {cwb} {cw $watercont} /al {damn} {cast 'damnation'} /al {damnt} {damn $target} /al {dcloak} {cast 'dark cloak'} /al {dcloakm} {dcloak $me} /al {dcloakt} {dcloak $tank} /al {dcloakt2} {dcloak $tanktwo} /al {dcloakth} {dcloak $thief} /al {detdi} {cast 'detect disease'} /al {detin} {cast 'detect invisibility'} /al {detdim} {detdi $me} /al {detev} {cast 'detect evil'} /al {detma} {cast 'detect magic'} /al {detpo} {cast 'detect poison'} /al {detpom} {detpo $me} /al {dev} {cast 'dispel evil'} /al {devt} {dev $target} /al {dima} {cast 'dispel magic'} /al {dimam} {dima $me} /al {dimat} {dima $target} /al {dis} {cast 'disintegrate'} /al {dist} {dis $target} /al {dmace} {cast 'dark mace'} /al {drain} {cast 'energy drain'} /al {draint} {drain $target} /al {fam} {cast 'familiar'} /al {famt} {fam $target} /al {fb} {cast 'fireball'} /al {fbt} {fb $target} /al {fc} {cast 'frost cone'} /al {fct} {fc $target} /al {field} {cast 'force field'} /al {ff} {cast 'faerie fire'} /al {fft} {ff $target} /al {fly} {cast 'fly'} /al {flym} {fly $me} /al {freeze} {cast 'freeze'} /al {fs} {cast 'flame strike'} /al {fst} {fs $target} /al {fw} {cast 'firewind'} /al {fwt} {fw $target} /al {gate} {cast 'gate'} /al {gheal} {cast 'greater heal'} /al {ghealm} {gheal $me} /al {ghealt} {gheal $tank} /al {ghealt2} {gheal $tanktwo} /al {glamour} {cast 'glamour'} /al {heal} {cast 'heal'} /al {healm} {heal $me} /al {healt} {heal $tank} /al {healt2} {heal $tanktwo} /al {hellfire} {cast 'hellfire'} /al {hf} {cast 'holy fire'} /al {hft} {hf $target} /al {hs} {cast 'hellstrike'} /al {hst} {hs $target} /al {id} {cast 'identify'} /al {infra} {cast 'infravision'} /al {infram} {infra $me} /al {invis} {cast 'invisibility'} /al {invism} {invis $me} /al {iron} {cast 'iron skin'} /al {ironm} {iron $me} /al {iront} {iron $tank} /al {knock} {cast 'knock' door} /al {lb} {cast 'lloyds beacon'} /al {locate} {cast 'locate object'} /al {mam} {cast 'magic missile'} /al {mamt} {mam $target} /al {massfly} {cast 'mass fly'} /al {massinvis} {cast 'mass invisibility'} /al {massref} {cheetah} /al {masswb} {cast 'mass water breathing'} /al {mindbar} {cast 'mindbar'} /al {mob} {cast 'mobility'} /al {mobm} {mob $me} /al {phase} {cast 'phase door'} /al {protev} {cast 'protection from evil'} /al {quake} {cast 'earthquake'} /al {raise} {cast 'raise'} /al {raiset} {raise $target} /al {ray} {cast 'ice ray'} /al {rayt} {ray $target} /al {rc} {cast 'resist cold'} /al {rcm} {rc $me} /al {refresh} {cast 'refresh'} /al {refm} {refresh $me} /al {reft} {refresh $tank} /al {reft2} {refresh $tanktwo} /al {refth} {refresh $thief} /al {regen} {cast 'regeneration'} /al {regenm} {regen $me} /al {regent} {regen $tank} /al {regent2} {regen $tanktwo} /al {regenth} {regen $thief} /al {reign} {cast 'reign of the spider'} /al {rejuv} {cast 'rejuvenation'} /al {remcu} {cast 'remove curse'} /al {remdi} {cast 'remove disease'} /al {remdim} {remdi $me} /al {rempo} {cast 'remove poison'} /al {rempom} {rempo $me} /al {restore} {cast 'restoration'} /al {resm} {restore $me} /al {retank} {restore $tank} /al {retank2} {restore $tanktwo} /al {retarg} {restore $target} /al {rf} {cast 'resist fire'} /al {rfm} {rf $me} /al {rope} {cast 'magic rope';climb rope} /al {rweb} {cast 'resist webs'} /al {rwebm} {rweb $me} /al {sanc} {cast 'sanctuary'} /al {sancm} {sanc $me} /al {sanct} {sanc $tank} /al {sanct2} {sanc $tanktwo} /al {sancth} {sanc $thief} /al {sense} {cast 'sense life'} /al {sg} {cast 'shocking grasp'} /al {sgt} {sg $target} /al {shield %0 %1} {cast 'spell shield' $0 $1} /al {shieldm %0} {shield $me $0} /al {shieldt %0} {shield $tank $0} /al {shieldt2 %0} {shield $tanktwo $0} /al {silence} {cast 'silence'} /al {silencet} {silence $target} /al {sof} {cast 'shield of faith'} /al {sofm} {sof $me} /al {soft} {sof $tank} /al {soft2} {sof $tanktwo} /al {softh} {sof $thief} /al {spark} {cast 'spark shower'} /al {spiham} {cast 'spiritual hammer'} /al {newham} {remove spiritual-hammer;drop spiritual-hammer;spiham} /al {spray} {cast 'prismatic spray'} /al {stam} {cast 'stamina'} /al {stone} {cast 'stone skin'} /al {stonem} {stone $me} /al {stonet} {stone $tank} /al {stonet2} {stone $tanktwo} /al {storm} {cast 'ice storm'} /al {strength} {cast 'strength'} /al {summon} {cast 'summon'} /al {supp} {cast 'supplication'} /al {swarm} {cast 'meteor swarm'} /al {talshan} {cast 'talshans tribute'} /al {talshanm} {talshan $me} /al {td} {cast 'turn undead'} /al {tdt} {td $target} /al {telepathy} {cast 'telepathy'} /al {vision} {cast 'vision'} /al {wb} {cast 'water breathing'} /al {wbm} {wb $me} /al {web} {cast 'web'} /al {wt} {web $target} /al {wor} {cast 'word of recall'} /nop soul cypher spells /al {cb} {cast 'chaos bolt'} /al {cbt} {cb $target} /al {mb} {cast 'magma blast'} /al {mbt} {mb $target} /al {iw} {cast 'icewind'} /al {iwt} {iw $target} /al {rw} {cast 'riverwind'} /al {rwt} {rw $target} /al {ash} {cast 'acid shower'} /al {asht} {ash $target} /al {masscu} {cast 'mass curse'} /al {masswb} {cast 'mass water breathing'} /al {id} {cast 'identify'} /al {fc} {cast 'frost cone'} /al {fct} {fc $target} /al {angel} {cast 'summon angel'} /al {aura} {cast 'oscuros aura'} /al {auram} {aura $me} /al {corona} {cast 'corona'} /al {deg} {cast 'dispel good'} /al {degt} {deg $target} /al {grace} {cast 'grace'} /al {gracem} {grace $me} /al {lumaur} {cast 'luminas aura'} /al {lumaurm} {lumaur $me} /al {remedy} {cast 'remedy'} /al {rj} {cast 'rejuvenation'} /al {rjm} {rj $me} /al {rjt} {rj $tank} /al {rjtarg} {rj $target} /al {+int} {cast 'insight'} /al {+wis} {cast 'aptitude'} /al {+str} {cast 'vigor'} /al {+dex} {cast 'quicken'} /al {+con} {cast 'vitality'} /al {+stats} {+con;+dex;+wis;+str;+int} /al {ms} {cast 'manganeese skin'} /al {mst} {ms $tank} /al {msm} {ms $me} /al {mend} {cast 'mend'} /al {mendt} {mend $tank} /al {mendm} {mend $me} /al {gref} {cast 'greater refresh'} /al {grefm} {gref $me} /al {grec} {cast 'group recall'} /al {ggrace} {cast 'benidiction'} /al {gwis} {cast 'judgement'} /al {gint} {cast 'intuition'} /al {gdex} {cast 'aclarity'} /al {gstr} {cast 'empower'} /al {dira} {cast 'divine rage'} /al {resweb} {cast 'resist webs'} /al {ser} {cast 'seraphim'} /al {serm} {ser $me} /al {sert} {ser $tank} /al {sertarg} {ser $target} /al {askin} {cast 'adamantite skin'} /al {asm} {askin $me} /al {ast} {askin $tank} /al {reloc} {cast 'relocation'} /al {pf} {cast 'pyroclastic flow'} /sub {%0 utters the words, 'abrawg ay hpz ablgg'} {$0 utters the words, 'abrawg ay hpz ablgg' (arms of the abyss)} /sub {%0 utters the words, 'abrazak'} {$0 utters the words, 'abrazak' (armor)} /sub {%0 utters the words, 'aiuwahz oculoae'} {$0 utters the words, 'aiuwahz oculoae' (animate dead)} /sub {%0 utters the words, 'aque bragh'} {$0 utters the words, 'aque bragh' (acid blast)} /sub {%0 utters the words, 'aque gpaxzf'} {$0 utters the words, 'aque gpaxzf' (acid shower)} /sub {%0 utters the words, 'ashuhjoculo'} {$0 utters the words, 'ashuhjoculo' (aptitude)} /sub {%0 utters the words, 'azaraiqpz'} {$0 utters the words, 'azaraiqpz' (avalanche)} /sub {%0 utters the words, 'azfuar gzfzaih'} {$0 utters the words, 'azfuar gzfzaih' (aerial servant)} /sub {%0 utters the words, 'azoug'} {$0 utters the words, 'azoug' (aegis)} /sub {%0 utters the words, 'baiugp jioculoae'} {$0 utters the words, 'baiugp jioculoae' (banish undead)} /sub {%0 utters the words, 'baiz abrazak'} {$0 utters the words, 'baiz abrazak' (bone armor)} /sub {%0 utters the words, 'bfawbrzg'} {$0 utters the words, 'bfawbrzg' (brambles)} /sub {%0 utters the words, 'candusghafahuai'} {$0 utters the words, 'candusghafahuai' (restoration)} /sub {%0 utters the words, 'candusgugh qare'} {$0 utters the words, 'candusgugh qare' (resist cold)} /sub {%0 utters the words, 'candusgugh xzbg'} {$0 utters the words, 'candusgugh xzbg' (resist webs)} /sub {%0 utters the words, 'candusgugh yufz'} {$0 utters the words, 'candusgugh yufz' (resist fire)} /sub {%0 utters the words, 'candusounsozfahuai'} {$0 utters the words, 'candusounsozfahuai' (regeneration)} /sub {%0 utters the words, 'candusraqahuai'} {$0 utters the words, 'candusraqahuai' (relocation)} /sub {%0 utters the words, 'candusuoi ay hpz gsuoculof'} {$0 utters the words, 'candusuoi ay hpz gsuoculof' (reign of the spider)} /sub {%0 utters the words, 'canduswazz eugzagz'} {$0 utters the words, 'canduswazz eugzagz' (remove disease)} /sub {%0 utters the words, 'canduswazz judifgz'} {$0 utters the words, 'canduswazz judifgz' (remove curse)} /sub {%0 utters the words, 'canduswazz saugai'} {$0 utters the words, 'canduswazz saugai' (remove poison)} /sub {%0 utters the words, 'candusyfzgp'} {$0 utters the words, 'candusyfzgp' (refresh)} /sub {%0 utters the words, 'candusyjzunsoahuai'} {$0 utters the words, 'candusyjzunsoahuai' (rejuvenation)} /sub {%0 utters the words, 'candusyrzqhuai'} {$0 utters the words, 'candusyrzqhuai' (reflection)} /sub {%0 utters the words, 'diesilla barh'} {$0 utters the words, 'diesilla barh' (lightning bolt)} /sub {%0 utters the words, 'djuqtunso'} {$0 utters the words, 'djuqtunso' (quicken)} /sub {%0 utters the words, 'dudaqzshuai'} {$0 utters the words, 'dudaqzshuai' (perception)} /sub {%0 utters the words, 'eabrat qraat'} {$0 utters the words, 'eabrat qraat' (dark cloak)} /sub {%0 utters the words, 'eabrat waqz'} {$0 utters the words, 'eabrat waqz' (dark mace)} /sub {%0 utters the words, 'eabratguoph'} {$0 utters the words, 'eabratguoph' (darksight)} /sub {%0 utters the words, 'eabratizgg'} {$0 utters the words, 'eabratizgg' (darkness)} /sub {%0 utters the words, 'eawiahuai'} {$0 utters the words, 'eawiahuai' (damnation)} /sub {%0 utters the words, 'eaxiyufz'} {$0 utters the words, 'eaxiyufz' (dawnfire)} /sub {%0 utters the words, 'efzaw hart'} {$0 utters the words, 'efzaw hart' (dream talk)} /sub {%0 utters the words, 'eugszr oaae'} {$0 utters the words, 'eugszr oaae' (dispel good)} /sub {%0 utters the words, 'eugszr waouq'} {$0 utters the words, 'eugszr waouq' (dispel magic)} /sub {%0 utters the words, 'eugszr zzur'} {$0 utters the words, 'eugszr zzur' (dispel evil)} /sub {%0 utters the words, 'euguihzofahz'} {$0 utters the words, 'euguihzofahz' (disintegrate)} /sub {%0 utters the words, 'fido'} {$0 utters the words, 'fido' (bless)} /sub {%0 utters the words, 'gaiqhjabral'} {$0 utters the words, 'gaiqhjabral' (sanctuary)} /sub {%0 utters the words, 'ghaiz gtui'} {$0 utters the words, 'ghaiz gtui' (stone skin)} /sub {%0 utters the words, 'ghaiz ha yrzgp'} {$0 utters the words, 'ghaiz ha yrzgp' (stone to flesh)} /sub {%0 utters the words, 'ghawuia'} {$0 utters the words, 'ghawuia' (stamina)} /sub {%0 utters the words, 'ghcandusiohp'} {$0 utters the words, 'ghcandusiohp' (strength)} /sub {%0 utters the words, 'gjibzaw'} {$0 utters the words, 'gjibzaw' (sunbeam)} /sub {%0 utters the words, 'gjwwai'} {$0 utters the words, 'gjwwai' (summon)} /sub {%0 utters the words, 'gjwwai pafoculo'} {$0 utters the words, 'gjwwai pafoculo' (summon hord)} /sub {%0 utters the words, 'gjwwai jioculoae'} {$0 utters the words, 'gjwwai jioculoae' (summon undead)} /sub {%0 utters the words, 'gpaqtuio ofags'} {$0 utters the words, 'gpaqtuio ofags' (shocking grasp)} /sub {%0 utters the words, 'gpuzre ay hpafig'} {$0 utters the words, 'gpuzre ay hpafig' (shield of thorns)} /sub {%0 utters the words, 'gpuzre ay yauhp'} {$0 utters the words, 'gpuzre ay yauhp' (shield of faith)} /sub {%0 utters the words, 'gqflbuhz'} {$0 utters the words, 'gqflbuhz' (scrybite)} /sub {%0 utters the words, 'gruugz oculoae'} {$0 utters the words, 'gruugz oculoae' (raise dead)} /sub {%0 utters the words, 'grzzs'} {$0 utters the words, 'grzzs' (sleep)} /sub {%0 utters the words, 'gsabrat gpaxzf'} {$0 utters the words, 'gsabrat gpaxzf' (****** shower)} /sub {%0 utters the words, 'gszqhgrur gpuzre'} {$0 utters the words, 'gszqhgrur gpuzre' (spectral shield)} /sub {%0 utters the words, 'gszrr gpuzre'} {$0 utters the words, 'gszrr gpuzre' (spell shield)} /sub {%0 utters the words, 'gsufuh xahqpzf'} {$0 utters the words, 'gsufuh xahqpzf' (spirit watcher)} /sub {%0 utters the words, 'gsufuhjar pawwzf'} {$0 utters the words, 'gsufuhjar pawwzf' (spiritual hammer)} /sub {%0 utters the words, 'gunsogz ruyz'} {$0 utters the words, 'gunsogz ruyz' (sense life)} /sub {%0 utters the words, 'gurunsoqz'} {$0 utters the words, 'gurunsoqz' (silence)} /sub {%0 utters the words, 'hargpaig culabjhz'} {$0 utters the words, 'hargpaig culabjhz' (talshans tribute)} /sub {%0 utters the words, 'hargpaig euabrzfuz'} {$0 utters the words, 'hargpaig euabrzfuz' (talshans diablerie)} /sub {%0 utters the words, 'hiqahz abyzqh'} {$0 utters the words, 'hiqahz abyzqh' (locate object)} /sub {%0 utters the words, 'hjfi jioculoae'} {$0 utters the words, 'hjfi jioculoae' (turn undead)} /sub {%0 utters the words, 'hunsozbfajg qrax'} {$0 utters the words, 'hunsozbfajg qrax' (tenebrous claw)} /sub {%0 utters the words, 'huozf unsoejgruiqz'} {$0 utters the words, 'huozf unsoejgruiqz' (tiger endurance)} /sub {%0 utters the words, 'hzrzsafh'} {$0 utters the words, 'hzrzsafh' (teleport)} /sub {%0 utters the words, 'hzrzsahpl'} {$0 utters the words, 'hzrzsahpl' (telepathy)} /sub {%0 utters the words, 'iahjcandusg canduszuzar'} {$0 utters the words, 'iahjcandusg canduszuzar' (natures revival)} /sub {%0 utters the words, 'iahjcandusg yawuruabra'} {$0 utters the words, 'iahjcandusg yawuruabra' (natures familiar)} /sub {%0 utters the words, 'jioculoae zugaoz'} {$0 utters the words, 'jioculoae zugaoz' (undead visage)} /sub {%0 utters the words, 'jiparl ghcandusiohp'} {$0 utters the words, 'jiparl ghcandusiohp' (unholy strength)} /sub {%0 utters the words, 'jiparl kadagru'} {$0 utters the words, 'jiparl kadagru' (unholy aura)} /sub {%0 utters the words, 'judicandus dies'} {$0 utters the words, 'judicandus dies' (cure light)} /sub {%0 utters the words, 'judicandus gzfuajg'} {$0 utters the words, 'judicandus gzfuajg' (cure serious)} /sub {%0 utters the words, 'judicandus iafwar'} {$0 utters the words, 'judicandus iafwar' (cure normal)} /sub {%0 utters the words, 'judicandus nose'} {$0 utters the words, 'judicandus nose' (cure blind)} /sub {%0 utters the words, 'judicandus qfuhuq'} {$0 utters the words, 'judicandus qfuhuq' (cure critical)} /sub {%0 utters the words, 'judicandus wuiaf'} {$0 utters the words, 'judicandus wuiaf' (cure minor)} /sub {%0 utters the words, 'judifgz'} {$0 utters the words, 'judifgz' (curse)} /sub {%0 utters the words, 'mosailla paieg'} {$0 utters the words, 'mosailla paieg' (burning hands)} /sub {%0 utters the words, 'noselacri'} {$0 utters the words, 'noselacri' (blindness)} /sub {%0 utters the words, 'oaaebzffl'} {$0 utters the words, 'oaaebzffl' (goodberry)} /sub {%0 utters the words, 'oabraoculoi'} {$0 utters the words, 'oabraoculoi' (garden)} /sub {%0 utters the words, 'oahz'} {$0 utters the words, 'oahz' (gate)} /sub {%0 utters the words, 'oculoahp saqh'} {$0 utters the words, 'oculoahp saqh' (death pact)} /sub {%0 utters the words, 'oculoahpxahqp'} {$0 utters the words, 'oculoahpxahqp' (deathwatch)} /sub {%0 utters the words, 'oculoghfjqhuai'} {$0 utters the words, 'oculoghfjqhuai' (destruction)} /sub {%0 utters the words, 'oculoinfra eugzagz'} {$0 utters the words, 'oculoinfra eugzagz' (detect disease)} /sub {%0 utters the words, 'oculoinfra oaae'} {$0 utters the words, 'oculoinfra oaae' (detect good)} /sub {%0 utters the words, 'oculoinfra saugai'} {$0 utters the words, 'oculoinfra saugai' (detect poison)} /sub {%0 utters the words, 'oculoinfra uizuguburuhl'} {$0 utters the words, 'oculoinfra uizuguburuhl' (detect invisibility)} /sub {%0 utters the words, 'oculoinfra waouq'} {$0 utters the words, 'oculoinfra waouq' (detect magic)} /sub {%0 utters the words, 'oculoinfra zzur'} {$0 utters the words, 'oculoinfra zzur' (detect evil)} /sub {%0 utters the words, 'oculowai buie'} {$0 utters the words, 'oculowai buie' (demon bind)} /sub {%0 utters the words, 'oculowai hajqp'} {$0 utters the words, 'oculowai hajqp' (demon touch)} /sub {%0 utters the words, 'oculowaiuq kadagru'} {$0 utters the words, 'oculowaiuq kadagru' (demonic aura)} /sub {%0 utters the words, 'ofaqz'} {$0 utters the words, 'ofaqz' (grace)} /sub {%0 utters the words, 'ofzahzf candusyfzgp'} {$0 utters the words, 'ofzahzf candusyfzgp' (greater refresh)} /sub {%0 utters the words, 'ofzahzf pzar'} {$0 utters the words, 'ofzahzf pzar' (greater heal)} /sub {%0 utters the words, 'ofzahzf yrjueuhl'} {$0 utters the words, 'ofzahzf yrjueuhl' (greater fluidity)} /sub {%0 utters the words, 'orawajf'} {$0 utters the words, 'orawajf' (glamour)} /sub {%0 utters the words, 'pzar'} {$0 utters the words, 'pzar' (heal)} /sub {%0 utters the words, 'pzfwzhuq xabrae'} {$0 utters the words, 'pzfwzhuq xabrae' (hermatic ward)} /sub {%0 utters the words, 'pzrrghfutz'} {$0 utters the words, 'pzrrghfutz' (hellstrike)} /sub {%0 utters the words, 'pzrryufz'} {$0 utters the words, 'pzrryufz' (hellfire)} /sub {%0 utters the words, 'qafaia'} {$0 utters the words, 'qafaia' (corona)} /sub {%0 utters the words, 'qahijf gsfal'} {$0 utters the words, 'qahijf gsfal' (colour spray)} /sub {%0 utters the words, 'qaihfar xzahpzf'} {$0 utters the words, 'qaihfar xzahpzf' (control weather)} /sub {%0 utters the words, 'qarr diesilla'} {$0 utters the words, 'qarr diesilla' (call lightning)} /sub {%0 utters the words, 'qfuwgai gqajfoz'} {$0 utters the words, 'qfuwgai gqajfoz' (crimson scourge)} /sub {%0 utters the words, 'qfzahz xahzf'} {$0 utters the words, 'qfzahz xahzf' (create water)} /sub {%0 utters the words, 'qfzahz yaae'} {$0 utters the words, 'qfzahz yaae' (create food)} /sub {%0 utters the words, 'qpabraw dudasabru'} {$0 utters the words, 'qpabraw dudasabru' (charm person)} /sub {%0 utters the words, 'qpaui diesilla'} {$0 utters the words, 'qpaui diesilla' (chain lightning)} /sub {%0 utters the words, 'qpfaiag uiqaihahuai'} {$0 utters the words, 'qpfaiag uiqaihahuai' (chronos incantation)} /sub {%0 utters the words, 'qpurr hajqp'} {$0 utters the words, 'qpurr hajqp' (chill touch)} /sub {%0 utters the words, 'qraguio xzazz'} {$0 utters the words, 'qraguio xzazz' (closing weave)} /sub {%0 utters the words, 'rhileg bzaqai'} {$0 utters the words, 'rhileg bzaqai' (lloyds beacon)} /sub {%0 utters the words, 'rzhpabraol'} {$0 utters the words, 'rzhpabraol' (lethargy)} /sub {%0 utters the words, 'saggaoz'} {$0 utters the words, 'saggaoz' (passage)} /sub {%0 utters the words, 'sfahzqhuai yfaw zzur'} {$0 utters the words, 'sfahzqhuai yfaw zzur' (protection from evil)} /sub {%0 utters the words, 'sfugwahuq gsfal'} {$0 utters the words, 'sfugwahuq gsfal' (prismatic spray)} /sub {%0 utters the words, 'sfzgzfzz yaae'} {$0 utters the words, 'sfzgzfzz yaae' (preserve food)} /sub {%0 utters the words, 'sjfuhl'} {$0 utters the words, 'sjfuhl' (purity)} /sub {%0 utters the words, 'spagz eaaf'} {$0 utters the words, 'spagz eaaf' (phase door)} /sub {%0 utters the words, 'tiaqt'} {$0 utters the words, 'tiaqt' (knock)} /sub {%0 utters the words, 'ufai gtui'} {$0 utters the words, 'ufai gtui' (iron skin)} /sub {%0 utters the words, 'uiguoph'} {$0 utters the words, 'uiguoph' (insight)} /sub {%0 utters the words, 'uiyfazuguai'} {$0 utters the words, 'uiyfazuguai' (infravision)} /sub {%0 utters the words, 'uiyjgz gajr'} {$0 utters the words, 'uiyjgz gajr' (infuse soul)} /sub {%0 utters the words, 'uizuguburuhl'} {$0 utters the words, 'uizuguburuhl' (invisibility)} /sub {%0 utters the words, 'unsoqpaih xzasai'} {$0 utters the words, 'unsoqpaih xzasai' (enchant weapon)} /sub {%0 utters the words, 'unsozfol efaui'} {$0 utters the words, 'unsozfol efaui' (energy drain)} /sub {%0 utters the words, 'uoculoihuyl'} {$0 utters the words, 'uoculoihuyl' (identify)} /sub {%0 utters the words, 'uqz ghafw'} {$0 utters the words, 'uqz ghafw' (ice storm)} /sub {%0 utters the words, 'uqz grul'} {$0 utters the words, 'uqz grul' (ice ray)} /sub {%0 utters the words, 'waai kadagru'} {$0 utters the words, 'waai kadagru' (moon aura)} /sub {%0 utters the words, 'waburuhl'} {$0 utters the words, 'waburuhl' (mobility)} /sub {%0 utters the words, 'wagg uizuguburuhl'} {$0 utters the words, 'wagg uizuguburuhl' (mass invisibility)} /sub {%0 utters the words, 'wagg xahzf bfzahpuio'} {$0 utters the words, 'wagg xahzf bfzahpuio' (mass water breathing)} /sub {%0 utters the words, 'wagg xzb'} {$0 utters the words, 'wagg xzb' (mass web)} /sub {%0 utters the words, 'wagg yrl'} {$0 utters the words, 'wagg yrl' (mass fly)} /sub {%0 utters the words, 'waouq fasz'} {$0 utters the words, 'waouq fasz' (magic rope)} /sub {%0 utters the words, 'waouq raihzfi'} {$0 utters the words, 'waouq raihzfi' (magic lantern)} /sub {%0 utters the words, 'waouq wuggurz'} {$0 utters the words, 'waouq wuggurz' (magic missile)} /sub {%0 utters the words, 'wuffaf uwaoz'} {$0 utters the words, 'wuffaf uwaoz' (mirror image)} /sub {%0 utters the words, 'wuiebabra'} {$0 utters the words, 'wuiebabra' (mindbar)} /sub {%0 utters the words, 'wzhzaf gxabraw'} {$0 utters the words, 'wzhzaf gxabraw' (meteor swarm)} /sub {%0 utters the words, 'xafe ay candusqarr'} {$0 utters the words, 'xafe ay candusqarr' (word of recall)} /sub {%0 utters the words, 'xafe ay saui'} {$0 utters the words, 'xafe ay saui' (word of pain)} /sub {%0 utters the words, 'xahzf bfzahpuio'} {$0 utters the words, 'xahzf bfzahpuio' (water breathing)} /sub {%0 utters the words, 'xarr ay yrzgp'} {$0 utters the words, 'xarr ay yrzgp' (wall of flesh)} /sub {%0 utters the words, 'xart ay hpz qpzzhap'} {$0 utters the words, 'xart ay hpz qpzzhap' (walk of the cheetah)} /sub {%0 utters the words, 'xgruuhpyafw'} {$0 utters the words, 'xgruuhpyafw' (wraithform)} /sub {%0 utters the words, 'xuieg ay yafhjiz'} {$0 utters the words, 'xuieg ay yafhjiz' (winds of fortune)} /sub {%0 utters the words, 'xukabraeg zlz'} {$0 utters the words, 'xukabraeg zlz' (wizards eye)} /sub {%0 utters the words, 'xurr a hpz xugs'} {$0 utters the words, 'xurr a hpz xugs' (will o the wisp)} /sub {%0 utters the words, 'xzatunso'} {$0 utters the words, 'xzatunso' (weaken)} /sub {%0 utters the words, 'xzb'} {$0 utters the words, 'xzb' (web)} /sub {%0 utters the words, 'yafhjiz'} {$0 utters the words, 'yafhjiz' (fortune)} /sub {%0 utters the words, 'yafqz yuzre'} {$0 utters the words, 'yafqz yuzre' (force field)} /sub {%0 utters the words, 'yao'} {$0 utters the words, 'yao' (fog)} /sub {%0 utters the words, 'yawuruabra'} {$0 utters the words, 'yawuruabra' (familiar)} /sub {%0 utters the words, 'yazfuz yufz'} {$0 utters the words, 'yazfuz yufz' (faerie fire)} /sub {%0 utters the words, 'yfzgpxahzf'} {$0 utters the words, 'yfzgpxahzf' (freshwater)} /sub {%0 utters the words, 'yfzzkz'} {$0 utters the words, 'yfzzkz' (freeze)} /sub {%0 utters the words, 'yrawz ghfutz'} {$0 utters the words, 'yrawz ghfutz' (flame strike)} /sub {%0 utters the words, 'yrjueuhl'} {$0 utters the words, 'yrjueuhl' (fluidity)} /sub {%0 utters the words, 'yrl'} {$0 utters the words, 'yrl' (fly)} /sub {%0 utters the words, 'yufzbarr'} {$0 utters the words, 'yufzbarr' (fireball)} /sub {%0 utters the words, 'yufzghafw'} {$0 utters the words, 'yufzghafw' (firestorm)} /sub {%0 utters the words, 'yufzxuie'} {$0 utters the words, 'yufzxuie' (firewind)} /sub {%0 utters the words, 'yzabra'} {$0 utters the words, 'yzabra' (fear)} /sub {%0 utters the words, 'yzagh'} {$0 utters the words, 'yzagh' (feast)} /sub {%0 utters the words, 'zabrahpdjatz'} {$0 utters the words, 'zabrahpdjatz' (earthquake)} /sub {%0 utters the words, 'zawsufuq hajqp'} {$0 utters the words, 'zawsufuq hajqp' (vampiric touch)} /sub {%0 utters the words, 'znhuiqhuai'} {$0 utters the words, 'znhuiqhuai' (extinction)} /sub {%0 utters the words, 'zuguai'} {$0 utters the words, 'zuguai' (vision)} /sub {%0 utters the words, 'zuharuhl'} {$0 utters the words, 'zuharuhl' (vitality)} /sub {%0 utters the words, 'zuoaf'} {$0 utters the words, 'zuoaf' (vigor)} /sub {%0 utters the words, 'zwbarw'} {$0 utters the words, 'zwbarw' (embalm)} /nop bard shit /high {brown} {^The song ends and you are less inspired by the deeds of the war gods.} /high {brown} {^Your appearance returns to its normal state.} /high {light blue} {^The brain of %0 explodes as you take a high accord.} /al {passage} {cast 'passage'} /al {singbro} {sing 'brothers in arms'} /al {singbroth} {singbro $thief} /al {singbrom} {singbro $me} /al {singbrov} {sing 'brothers in valor'} /al {singbrovm} {singbrov $me} /al {singbrovth} {singbrov $thief} /al {singbey} {sing 'beyond the shadows'} /al {singbeym} {singbey $me} /al {singcry} {sing 'cry of the avatars'} /al {singcryt} {singcry $target} /al {singdance} {sing 'dance of the many'} /al {singdirge} {sing 'haunted dirge'} /al {singdirget} {singdirge $target} /al {singdream} {sing 'dreams of the castle'} /al {singfar} {sing 'fare thee well'} /al {singfarm} {singfare $me} /al {singgods} {sing 'gods of war'} /al {singgodsth} {singgods $thief} /al {singhymn} {sing 'hymn of the morning star'} /al {singhymnt} {singhymn $target} /al {singlion} {sing 'lion chorus'} /al {singmar} {sing 'march of the heroes'} /al {singmarm} {singmar $me} /al {singrina} {sing 'rina cruinne'} /al {singrinam} {singrina $me} /al {singrinat} {singrina $target} /al {singsacrep} {sing 'sacred reprieve'} /al {singsacrepm} {singsacrep $me} /al {singsacrept} {singsacrep $target} /al {singsanb} {sing 'sanctuary for the soul'} /al {singsanbt} {singsanc $target} /al {singsans} {sing 'sanctuary for the soul'} /al {singsanst} {singsanc $target} /al {singwealth} {sing 'wealth and glory'} /al {stabsongs} {singgodsth;singbrovth} /nop druid shit /high {light cyan} {^Your body mass slowly changes from solid to gelatinous.} /high {brown} {^Your body returns to its natural solid state.} /high {magenta} {^You sink your fangs deep into %0's %1.} /high {green} {^%0's face turns green.} /high {light red} {Shapeshift} /high {light cyan} {Fluidity} /high {green} {Natures Revival} /high {green} {Shield of Thorns} /high {green} {^You are protected by a shield of thorns.} /high {green} {%0 is surrounded by a shield of thorns.} /high {green} {^Thorned vines entwine round your body.} /high {green} {^Thorned vines let go of your body.} /high {green} {%0 impales %1 on thorns round your body!} /high {yellow} {%0's attack obliterates your shield of thorns!} /high {green} {^Oaks bearded in moss canopy the area, hiding you from unwelcome eyes.} /high {green} {^Majestic, moss-bearded oaks rise to the heavens.} /high {green} {^The great oaks dwindle to nothingness.} /ac {^The great oaks dwindle to nothingness.} {set;/if $mycond=1 {rise;rest}} {5} /high {green} {^As water comes in touch with the seeds, patches of seaweed propagate!} /high {green} {^Patches of fuzzy seaweed abound.} /high {green} {^Currents carry the patches of seaweed away.} /ac {^Currents carry the patches of seaweed away.} {set;/if $mycond=1 {rise;rest}} {5} /high {green} {^A heartbeat later, cacti with wicked thorns arise profusely to protect the area!} /high {green} {^Enormous thorned cacti stand in a ring.} /high {green} {^The cacti fade to nonexistence.} /ac {^The cacti fade to nonexistence.} {set;/if $mycond=1 {rise;rest}} {5} /high {green} {^A hedge maze blocks visibility in all directions.} /high {green} {^You force some seeds to grow into an impenetrable barrier of hedges.} /high {green} {^You suddenly feel invigorated with the life of mother nature!} /high {brown} {^The exhilaration of mother nature's blessing fades.} /high {magenta} {Resist Poison} /high {magenta} {^Anti-venom pours into your blood vessels.} /high {magenta} {^Another dose of anti-venom enters your arteries..} /high {brown} {^The anti-venom in your system degrades completely.} /high {green} {^You charge into the room and trample %0!} /high {green} {^You fail to master your animal urges!} /high {yellow} {^Your sunbeam completely burns %0 to death!} /high {yellow} {^A column of fire shoots from the sun, incinerating %0.} /high {yellow} {^The morning sun plays over you, leaving a glowing halo.} /high {yellow} {^Sunlight plays over you, leaving a glowing aura.} /high {yellow} {Morning Glory} /high {yellow} {^The sun rises in the east.} /high {yellow} {^The eastern sky starts to brighten.} /high {light cyan} {magical spring gurgles} /high {light cyan} {large stone fountain} /var {gardenget} {0} /al {arbor} {cast 'canopied arbor'} /al {avalanche} {cast 'avalanche'} /al {avalanchet} {avalanche $target} /al {awaken} {cast 'awaken'} /al {beam} {cast 'sunbeam'} /al {beamt} {beam $target} /al {eresist} {cast 'elemental resistance'} /al {brambles} {cast 'brambles'} /al {df} {cast 'dawnfire'} /al {dft} {df $target} /al {dumbo} {shift elephant} /al {fluid} {cast 'fluidity'} /al {fog} {cast 'fog'} /al {garden} {cast 'garden'} /al {gardenget} {garden;/math gardenget 1} /al {gber} {cast 'goodberry'} /al {gfluid} {cast 'greater fluidity'} /al {ggb} {gs berries;eat berries} /al {hedmaz} {cast 'hedge maze'} /al {mornglor} {cast 'morning glory'} /al {mornglorm} {mornglor $me} /al {nfam} {awaken} /al {nrevival} {cast 'natures revival'} /al {pfood} {cast 'preserve food'} /al {presb} {pfood berry} /al {rp} {cast 'resist poison'} /al {rpm} {rp $me} /al {thorns} {cast 'shield of thorns'} /al {wber} {cast 'wellberry'} /al {well} {cast 'freshwater'} /al {wisp} {cast 'will o the wisp'} /al {wwind} {cast 'willow wind'} /al {wwindt} {wwind $target} /ac {^You plant a few berries into the ground.} {get berry;presb;pjc all.berry} {5} /ac {^The thorny brambles wither and turn to dust.} {set} {5} /ac {^A large stone fountain is surrounded by blossoming lilies of the valley.} {fill $watercont} {5} /ac {^A magical spring gurgles out fresh water.} {fill $watercont} {5} /ac {^A small vegetable garden quickly sprouts from the ground!} {/if $gardenget=1 {/9 get food;pfc all.food;save;/math gardenget 0}} {5} /ac {^You must be outside in order to plant a garden.} {/math gardenget 0} {5} /ac {^You raise your hands to the sky and slowly shift into %0 ($me).} {shifton} {9} /ac {^You raise your hands to the sky and slowly shift into someone.} {shifton} {8} /ac {^You raise your hands to the sky and slowly shift into an extremely ugly frog ($me).} {shifton} {7} /ac {^You raise your hands to the sky and slowly shift into a small black spider ($me).} {/unal {web};shifton} {6} /ac {^You raise your hands to the sky and slowly shift into a huge black dragon ($me).} {shifton} {5} /ac {^You are currently in the form of %0 ($me).} {/var myshape $0} {5} /ac {^You are currently in the form of an extremely ugly frog (Force).} {/var myshape {an extremely ugly frog}} {4} /ac {^You slowly return to your natural form.} {/var myshape $me;/al {web} {cast 'web'};shifton} {5} /ac {^Ouch! You painfully jolt back to your natural form.} {/var myshape $me;shifton} {5} /ac {^You raise your hands to the sky, your body shudders, but nothing happens} {rest} {5} /ac {^That form requires a special item of power.} {rest} {5} /ac {^That's not a valid choice. Reference "help shapeshift".} {rest} {5} /ac {^You do not have the knowledge to shift into that form.} {rest} {5} /var {shifting} {0} /al {shifton} {/math shifting 1;score} /al {shiftoff} {/if $shifting=1 {/math shifting 0}} /al {shift %0} {rise;shapeshift $0} /al {unshift} {trystand;shapeshift return} /al {myshape} {/showme You current form is: $myshape} /al {bitet} {bite $target} /al {bacid} {breathe acid} /al {bacidt} {bacid $target} /al {bfire} {breathe fire} /al {bfiret} {breathe fire $target} /al {bfro} {breathe frost} /al {bfrot} {bfro $target} /al {bgas} {breathe gas} /al {bgast} {bgas $target} /al {blig} {breathe lightning} /al {bligt} {blig $target} /al {ensnaret} {ensnare $target} /al {falt} {farlook $target} /al {gouget} {gouge $target} /al {sniffm} {sniff $me} /al {snifft} {sniff $target} /al {sniffem} {sniff $me;sniff $target;lt} /nop monk shit /sub {^You continue to focus your ki.} {You continue to focus your ki. ** [ $focuscount ] **} /sub {^You continue to focus your strength.} {You continue to focus your strength. ** [ $focuscount ] **} /sub {^You begin to tremble as you struggle to focus ki.} {You begin to tremble as you struggle to focus ki. ** [ please use your energy now ] **} /sub {^You begin to tremble as you struggle to focus strength.} {You begin to tremble as you struggle to focus strength. ** [ please use your energy now ] **} /high {bold} {^You begin to tremble as you struggle to focus ki.} /high {bold} {^You begin to tremble as you struggle to focus strength.} /high {yellow} {^You release your grip on %0.} /high {light blue} {%0 looks shocked as %1 sees your fist embedded in %2 abdomen, then collapses.} {5} /high {brown} {^You quickly duck aside and use %0 strength against %1 in a brutal counterattack!} /high {brown} {^You quickly sidestep %0's attack.} /high {brown} {^You strike %0 right in %1 kidney!} /high {brown} {^You collapse backwards as %0 strikes you in the chest!} /var {trydodge} {0} /al {trydodge} {/math trydodge 1;dodge} /ac {^You prepare yourself to dodge your foe.} {/math trydodge 0} {5} /ac {^Your body begins to tremble, as it refuses to dodge.} {/if $trydodge=1 dodge} {5} /var {cattack} {0} /al {cattackoff} {/math cattack 0} /al {cattackon} {/math cattack 1;trycattack} /al {trycattack} {/if $cattack=1 counterattack} /ac {^You cease your counterattack stance.} {trycattack} {5} /ac {^You fumble your counter-attack stance.} {trycattack} {5} /al {focuscountset %0} {/math {focuscount} {$0}} /al {focuscountdec} {/math {focuscount} {$focuscount-1}} /ac {^You begin to focus your ki.} {focuscountset 3} {5} /ac {^You begin to focus your strength.} {focuscountset 7} {5} /ac {^You continue to focus your ki.} {focuscountdec} {5} /ac {^You continue to focus your strength.} {focuscountdec} {5} /ac {^You begin to tremble as you struggle to focus ki.} {/nop} {5} /ac {^You begin to tremble as you struggle to focus strength.} {/nop} {5} /ac {^You lose your focus as every muscle in your body cramps up painfully.} {/nop} {5} /ac {^You lose your focus before you can even get started.} {focus} {5} /ac {^Your attempt to stalk fails.} {stalk} {5} /ac {^You feel your strength failing you, as you cannot begin to flurry.} {flurry} {5} /al {dg} {deathgrip} /al {dgt} {dg $target} /al {stt} {strike $target} /al {stunt} {stun $target} /al {purity} {cast 'purity'} /al {wtouch} {wraithtouch} /al {wtoucht} {wtouch $target} /nop necro shit /high {light cyan} {^Your body slowly takes on a wraithly form, becoming insubstantial.} /high {brown} {^Your body returns to solid form.} /high {charcoal} {Demonic Aura} /high {charcoal} {^You are consumed by a demonic aura.} /high {brown} {^The warmth returns to your bones as the demons withdraw.} /high {charcoal} {^A cloud of inky darkness envelops you.} /high {brown} {^The inky darkness around you fades.} /high {yellow} {^A %0 has been banished to the astral plane!} /high {charcoal} {Spectral Shield} /high {bold} {^Your spectral shield has drained power from the spell!} /high {light cyan} {^You bind some nearby spectres into an undulating shield around you.} /high {brown} {^The binding of the spectres wears off, and the shield they formed dissipates.} /high {brown} {Wall of Flesh} /high {brown} {^You are surrounded by a wall of rotting flesh.} /high {brown} {^As you step through the protective wall of flesh, it disintegrates into a pile of goo.} /high {brown} {^The wall of flesh decays around you.} /high {brown} {%0 is surrounded by a disgusting wall of rotting flesh.} /high {brown} {^The wall of flesh around %0 eats away the white aura before it can completely surround %1.} /high {brown} {Flesh Golem} /high {brown} {^You conjure a golem of flesh, who stands protectively in front of you.} /high {brown} {^The flesh golem disintegrates into a pile of goo.} /high {brown} {^The flesh golem collapses into a plume of dust.} /high {brown} {^A golem of flesh appears in front of %0 and begins protecting %1.} /high {brown} {%0 is hiding behind a large golem of flesh.} /high {charcoal} {reaches out and touches} /high {charcoal} {reach out and touch} /high {red} {%0's skin stiffens with rigor mortis, making %1 movements painful and bloody.} /high {light blue} {^You blast %0 into itty bitty pieces.} /al {arms} {cast 'arms of the abyss'} /al {armst} {arms $target} /al {bdead} {cast 'banish undead'} /al {cdead %0} {cast 'control undead' $0} /al {cdeadt} {cdead $target} /al {cfol} {cast 'call followers'} /al {dark} {cast 'darkness'} /al {darkm} {dark $me} /al {daura} {cast 'demonic aura'} /al {dauram} {daura $me} /al {dwatch} {cast 'deathwatch'} /al {dwatcht} {dwatch $target} /al {dest} {cast 'destruction'} /al {destt} {dest $target} /al {detgo} {cast 'detect good'} /al {dsight} {cast 'darksight'} /al {fear} {cast 'fear'} /al {feart} {fear $target} /al {flesh} {cast 'wall of flesh'} /al {fleshm} {flesh $me} /al {flesht} {flesh $tank} /al {flesht2} {flesh $tanktwo} /al {fleshth} {flesh $thief} /al {fleshg} {cast 'flesh golem'} /al {fleshgm} {fleshg $me} /al {fleshgt} {fleshg $tank} /al {fleshgt2} {fleshg $tanktwo} /al {fleshgth} {fleshg $thief} /al {isoul} {cast 'infuse soul' corpse} /al {leth} {cast 'lethargy'} /al {letht} {leth $target} /al {putrefy} {cast 'putrefy'} /al {scourge} {cast 'crimson scourge'} /al {scourget} {scourge $target} /al {sdead %0} {cast 'summon undead' $0} /al {speakdead} {cast 'speak with dead'} /al {specshield} {cast 'spectral shield'} /al {uaura} {cast 'unholy aura'} /al {uauram} {uaura $me} /al {ustr} {cast 'unholy strength'} /al {uvis} {cast 'undead visage'} /al {vt} {cast 'vampiric touch'} /al {vtt} {vt $target} /al {weak} {cast 'weaken'} /al {weakt} {weak $target} /al {wop} {cast 'word of pain'} /al {wopt} {wop $target} /al {wraith} {cast 'wraithform'} /var {embalmget} {0} /var {embalmnum} {0} /al {embalm %0} {cast 'embalm' $0.corpse} /al {embalmget %0} {/math embalmget 1;/math embalmnum $0;embalm $0} /nop ac {^A green mist envelops the corpse of %0.} {/if $embalmget=1 {carve $embalmnum.corpse;get $embalmnum.corpse;get slice;eat slice;save;/math embalmget 0;/math embalmnum 0}} {5} /ac {^A green mist envelops the corpse of %0.} {/if $embalmget=1 {get $embalmnum.corpse;save;/math embalmget 0;/math embalmnum 0}} {5} /nop plants shit /al {opl} {order plants} /al {oplass} {opl assist} /al {oplassm} {oplass $me} /nop followers shit /al {off} {order followers} /al {offass} {off assist} /al {offassm} {offass $me} /al {offep} {off enter portal} /al {offfle} {off flee} /al {offht} {off hit $target} /al {offrep} {off report} /al {offxx} {offass $tank} /nop undead shit /al {adead} {animate corpse} /al {oud} {order undead} /al {oudass} {oud assist} /al {oudassm} {oudass $me} /al {oudep} {oud enter portal} /al {oudfle} {oud flee} /al {oudht} {oud hit $target} /al {oudrep} {oud report} /al {oudxx} {oudass $tank} /nop banshee shit /al {ob} {order banshee-maiden} /al {obass} {ob assist} /al {obassm} {obass $me} /al {obep} {ob enter portal} /al {obflee} {ob flee} /al {obht} {ob hit $target} /al {obrep} {ob report} /al {obxx} {obass $tank} /nop wraith shit /al {ow} {order undead-wraith} /al {owass} {ow assist} /al {owassm} {owass $me} /al {owep} {ow enter portal} /al {owflee} {ow flee} /al {owht} {ow hit $target} /al {owrep} {ow report} /al {owxx} {owass $tank} /nop multiple wraith shit /al {fleshwraiths} {/loop {1,3} {flesh %0.undead-wraith}} /al {fleshgwraiths} {/loop {1,3} {fleshg %0.undead-wraith}} /al {regenwraiths} {/loop {1,3} {regen %0.undead-wraith}} /al {stonewraiths} {/loop {1,3} {stone %0.undead-wraith}} /al {uaurawraiths} {/loop {1,3} {uaura %0.undead-wraith}} /al {lookwraiths} {/loop {1,3} {l %0.wraith}} /nop vilewight shit /al {ov} {order vile-vilewight} /al {ovass} {ov assist} /al {ovassm} {ovass $me} /al {ovsassm} {/loop {1,2} {order %0.vilewight assist $me}} /al {ovep} {ov enter portal} /al {ovflee} {ov flee} /al {ovht} {ov hit $target} /al {ovrep} {ov report} /al {ovxx} {ovass $tank} /al {fleshviles} {/loop {1,2} {flesh %0.vile-vilewight}} /al {fleshgviles} {/loop {1,2} {fleshg %0.vile-vilewight}} /al {regenviles} {/loop {1,2} {regen %0.vile-vilewight}} /al {stoneviles} {/loop {1,2} {stone %0.vile-vilewight}} /al {uauraviles} {/loop {1,2} {uaura %0.vile-vilewight}} /al {lookviles} {/loop {1,2} {l %0.vilewight}} /nop bonesnarl shit /al {os} {order bone-snarl} /al {osass} {os assist} /al {osassm} {osass $me} /al {osep} {os enter portal} /al {osflee} {os flee} /al {osht} {os hit $target} /al {osrep} {os report} /al {osxx} {osass $tank} /nop lich shit /al {ol} {order lich} /al {olass} {ol assist} /al {olassm} {olass $me} /al {olep} {ol enter portal} /al {olflee} {ol flee} /al {olht} {ol hit $target} /al {olrep} {ol report} /al {olxx} {olass $tank} /nop animate orders /al {owig} {order undead-wight} /nop supplication orders /al {onig} {order nightmare} /al {onigt} {onig trouble} /al {onigtt} {onigt $target} /al {oimp} {order imp} /al {ohou} {order hell-hound} /al {oxeg} {order xeg-yi} /al {ocac} {order cacodaemon} /al {oifr} {order ifrit} /al {oper} {order peri} /al {okac} {order kachina} /al {oein} {order einheri} /al {oxag} {order xag-ya-xagya-ball-white-sphere} /al {oeud} {order eudaemon} /al {odji} {order djinn-genie-fellow} /nop order familiar shit /al {of} {order familiar} /al {ofl} {of look} /al {ofx} {of exits} /al {ofsc} {of scan} /al {ofwh} {of where} /al {ofswl} {ofsc;ofwh;ofl} /al {ofep} {of enter portal} /al {ofrep} {of report} /al {ofd} {of down;ofx} /al {ofe} {of east;ofx} /al {ofn} {of north;ofx} /al {ofs} {of south;ofx} /al {ofu} {of up;ofx} /al {ofw} {of west;ofx} /nop sloth highlights /nop highlight-key: 0 black, 1 red, 2 green, 3 brown, 4 blue, 5 magenta, 6 cyan, 7 white, 8 charcoal, 9 light red, 10 light green, 11 yellow, 12 light blue /nop highlight-key: 13 light magenta, 14 light cyan, 16 b black, 17 b red, 18 b green, 19 b brown, 20 b blue, 21 b magenta, 22 b cyan, 23 b white /nop highlight-key: 24 b charcoal, 25 b light red, 26 b light green, 27 b yellow, 28 b light blue, 29 b light magenta, 30 b light cyan, 31 b white /high {green} {^Ticks Elapsed: %0, Area: %1, Exp: %2} /high {green} {^Ticks Elapsed: %0} /high {cyan} {%0 quests-- '} /high {cyan} {^You quest-- '} /high {cyan} {%0 gossips-- '} /high {cyan} {^You gossip-- '} /high {light green} {%0 auctions-- '} /high {light green} {^You auction-- '} /high {green} {%0 newbies-- '} /high {green} {^You newbie-- '} /high {light magenta} {%0 -- '} /high {light magenta} {^You grouptell: '} /high {light cyan} {%0 tells you, '} /high {light cyan} {%0 tells you '} /high {light cyan} {^You tell %0 '} /high {light cyan} {^You sense that %0 thinks '} /high {yellow} {%0 says '} /high {yellow} {%0 says, '} /high {yellow} {^You say '} /high {yellow} {%0 has lost %1 link.} /high {yellow} {%0 has reconnected.} /high {brown} {%0 is dead! R.I.P.} /high {light red} {%0 is lying here, incapacitated.} /high {light red} {%0 is lying here, stunned.} /high {light red} {%0 is lying here, mortally wounded.} /high {light red} {%0 is lying here, dead.} /high {light red} {%0 is incapacitated %1} /high {light red} {%0 is mortally %1} /high {light red} {%0 is stunned, %1} /high {red} {BLEEDING} /high {red} {That Really did HURT!} /high {red} {%0 makes a strange sound%1} /high {red} {%0place%1silent%2} /high {red} {%0place%1strange%2} /high {light green} {%0 quickly avoids your%1} /high {light green} {%0 tried to backstab %1} /high {light green} {^A thin vapor shimmers slowly in the air, then quickly condenses into %0.} /high {light green} {^There is a loud crack as air rushes to fill the void where %0 was standing.} /high {light green} {%0 has materialized here.} /high {light green} {%0 just entered the portal.} /high {yellow} {^Exits:} /high {yellow} {Sanctuary} /high {yellow} {Aegis} /high {yellow} {Moon Aura} /high {yellow} {Oscuro's Aura} /high {yellow} {Shield of Faith} /high {bold} {^Total exp for kill is %0} /high {bold} {^You gain %0 experience for your first kill in %1!} /high {bold} {^You gain %0 experience for intrepidly reaching %1!} /high {light green} {^You have memorized:} /high {light green} {^You are carrying:} /high {light green} {^You are using:} /high {light green} {^Your levels: %0} /high {yellow} {fortune in gold} /high {yellow} {miserable gold coin} /high {yellow} {gold coins} /high {yellow} {Bling: %0 gold coins.} /high {yellow} {Bank: %0 gold coins.} /high {light red} {You have %0 to hit and %1 on damage} /high {light magenta} {you %1 hard.} /sub {%0 massacres you %1} {%0 Massacres You %1} /high {red} {Massacres You} /high {red} {massacres} /high {light red} {^You massacre} /sub {^You are brutally massacred by %0} {You are Brutally Massacred by %0} /sub {%0 brutally massacres %1} {%0 Brutally Massacres %1} /high {red} {Brutally Massacred} /high {red} {Brutally Massacres} /high {light red} {^You brutally massacre} /sub {^You are viciously massacred by %0} {You are Viciously Massacred by %0} /sub {%0 viciously massacres %1} {%0 Viciously Massacres %1} /high {red} {Viciously Massacred} /high {red} {Viciously Massacres} /high {light red} {^You viciously massacre} /high {bold} {^You receive%0} /high {bold} {^You recieve%0} /high {light blue} {^Winds of Flame pour from your hands, killing %0 instantly.} /high {light blue} {^You call forth the fires of Hell and incinerate %0} /high {light blue} {^You turn %0 into a small pile of dust%1} /high {light blue} {^Your ice ray freezes %0 into a solid block%1} /high {light blue} {^Your fireball hits %0 with full force%1} /high {yellow} {the Holy Sword of %0..} /high {yellow} {..It has a soft glowing aura!} /high {brown} {It emits a faint humming sound!} /high {light red} {^%0 in agony as red tendrils of mist infuse %1 body.} /high {light red} {%0 briefly reveals a red aura!} /high {light red} {%0 has been cursed by the fires of hell!} /high {red} {..It glows red!} /high {light blue} {(%0Blue Aura)} /high {red} {(%0Red Aura)} /high {light blue} {..It glows blue!} /high {light blue} {..It glows violet!} /high {red} {Infravision} /high {red} {Darksight} /high {light cyan} {Water Breathing} /high {brown} {Stone Skin} /high {brown} {Bone Armor} /high {yellow} {hungry} /high {yellow} {thirsty} /high {yellow} {%0 glows with a bright light!} /high {yellow} {%0 glows with a very faint light!} /high {yellow} {%0 is surrounded with a soft glow.} /high {light green} {%0 is surrounded by%1green sphere!} /high {light green} {%0spell shield%1} /high {bold} {^You sense a hidden life form in the room.} /high {bold} {^You sense a hidden life form in this area.} /high {bold} {%0 looks at you.} /high {bold} {%0 smiles at you.} /high {bold} {%0 hugs you.} /high {bold} {%0 gives you %1} /high {bold} {%0 starts following you.} /high {bold} {%0 stops following you.} /high {bold} {^You feel a chill run down your spine.} /high {bold} {^You are covered in sticky webs!} /high {bold} {^You feel your strength drain away in the face of %0.} /high {light red} {%0 scratches your eyes, your vision is clouded by a torrent of blood!} /high {green} {^Green acid hits you full in the eyes blinding you!!} /high {light green} {^You feel slightly healthier.} /high {brown} {^Some of your tissues have healed.} /high {brown} {^You feel a cloak of blindness dissolve.} /high {brown} {^You sense the demon depart for another engagement.} /high {brown} {^You feel your strength return, as your body heats back up.} /high {brown} {^The detect invisible wears off.} /high {brown} {^You feel less aware of your surroundings.} /high {brown} {^You sense the red in your vision disappear.} /high {brown} {^You sense the blue in your vision disappear.} /high {brown} {^The detect magic wears off.} /high {brown} {^You have become exposed to evil.} /high {brown} {^Your thoughts become less constrained.} /high {light blue} {^Everything seems a little bluer...} /high {light blue} {^Everything returns to its normal color...} /high {light red} {^Everything suddenly seems redder...} /high {light red} {^The color bleeds from your vision as darkness fades away...} /high {brown} {^You feel the resist cold wear off.} /high {brown} {^You feel the resist fire wear off.} /high {brown} {^You feel lethargic.} /high {brown} {^You feel weaker.} /high {brown} {^You focus on your faith.} /high {brown} {^You suddenly feel less faithful.} /high {light green} {'%0' spell} /high {yellow} {a glowing hammer..} /high {yellow} {^A glowing, sizzling golden war hammer appears in your hands!} /high {yellow} {^Your a glowing hammer disintegrates and blows away.} /high {brown} {^Your hammer shudders with the righteous wrath!} /high {yellow} {^A column of darkness appears in %0's hands!} /high {brown} {%0 recoils as %1's weapon surges with a life of its own!} /high {light cyan} {%0 momentarily glows blue as %1 chants in strange tones.} /high {green} {^A green mist envelops the corpse of %0.} /high {yellow} {^You are zapped by a thunderbolt from the heavens!} /high {brown} {arrives from} /high {brown} {has arrived} /high {brown} {leaves} /high {brown} {rides %1 on a} /high {brown} {swims into the room from} /high {brown} {swims off to the} /high {bold} {^You feel a swift breeze!} /nop misc highlights /high {bold} {^You have redeemed yourself!} /high {bold} {^You are moving along the path to redemption.} /high {bold} {^You are taking the first steps along the way to redemption.} /high {bold} {^Revel in the completion of your journey to evil!} /high {bold} {^You feel a strong twinge of conscience.} /high {bold} {^You are buffeted by waves of remorse! ... it passes.} /high {light cyan} {^You feel bands of protection against scrying slip into place.} /high {red} {^A strange portal appears, as a giant barracuda steps through!} /high {green} {(with a flawed glowing gem attached to it)} /high {magenta} {(with a purple minidemon brooch attached to it)} /high {light red} {(with a red minidemon brooch attached to it)} /high {light magenta} {(with a maple-leaf brooch attached to it)} /high {brown} {(with a broken thorn attached to it)} /high {green} {(+ flawed glowing gem)} /high {magenta} {(+ purple minidemon brooch)} /high {light red} {(+ red minidemon brooch)} /high {light magenta} {(+ maple-leaf brooch)} /high {brown} {(+ broken thorn)} /high {yellow} {a hexagonal shaped token} /high {yellow} {a strange triangular shaped token} /high {yellow} {an octagonal shaped token} /high {yellow} {^A token of valuable drachma has been dropped here by mistake.} /high {yellow} {^A strange triangular shaped token hovers slightly above the ground here.} /high {yellow} {^A glittering token of some unknown material floats in the air here.} /high {bold} {^%0 grabs you in %1 tremendous hand!} /high {bold} {^%0 grabs at you but you duck under %1 immense hand.} /high {bold} {^%0 crushes you in %1 clenched fist!} /high {bold} {^You struggle inside %0's hand, but fail to escape.} /high {bold} {^You pry %0's hand open and break free!} /high {light green} {levitating spellbook} /high {light green} {large transparent} /high {light green} {a white-robed sorcerer :} /high {light green} {an elven druid :} /high {light green} {native woman :} /high {light red} {a dust devil :} /nop soul cypher highlights and subs /high {bold} {%0 reports %1 hp, %2 mv, %3 mana.} /high {light green} {%0 deftly avoids your clumsy backstab!} /high {cyan} {You slice %0} /high {cyan} {You cleave %0} /high {cyan} {You beat %0} /high {cyan} {You rake %0} /high {cyan} {You butcher %0} /high {light red} {You%0annihilate} /sub {%0 annihilates you %1} {$0 Annihilates you $1} /high {red} {Annihilates you} /high {light red} {annihilates} /high {light red} {You%0disfigure} /sub {%0 painfully disfigures you %1} {$0 Painfully Disfigures you $1} /high {red} {Painfully Disfigures you} /high {light red} {painfully disfigures} /high {light red} {You%0mutilate} /sub {%0 utterly mutilates you %1} {$0 Utterly Mutilates you $1} /high {red} {Utterly Mutilates you} /high {light red} {utterly mutilates} /high {light red} {You%0butcher} /sub {%0 ferociously butchers you %1} {$0 Ferociously Butchers you $1} /high {red} {Ferociously Butchers you} /high {light red} {ferociously butchers} /high {light red} {You%0lacerate} /sub {%0 bitterly lacerates you %1} {$0 Bitterly Lacerates you $1} /high {red} {Bitterly Lacerates you} /high {light red} {bitterly lacerates} /high {bold} {brutually strikes} /high {bold} {wickedly smites} /high {bold} {You brutually strike your enemy!} /high {bold} {You zestfully smite your oponent!} /high {bold} {%0maniacally%1} /high {bold} {%0 cuts %1} /high {bold} {You cut off %0 limb!} /high {bold} {You comlpetely sever %0 head!} /high {bold} {As you swing the weapon, it slips and slices through your own neck!} /high {bold} {WARNING: Your Dark SANCT has FALLEN!} /high {bold} {WARNING: Your Chaos SCREEN has FALLEN!} /high {bold} {Your chaos screen just dissolved!} /nop tick shit (default - don't call ticks) /var {calltick} {0} /var {tsize} {60} /var {counttick} {1} /var {tickcount} {0} /var {tickcounta} {0} /var {tickcountb} {0} /var {findtick} {1} /al {calltick} {/math calltick 1} /al {nocalltick} {/math calltick 0} /al {findtick} {/math findtick 1} /al {nofindtick} {/math findtick 0} /al {tsize %0} {/var tsize $0} /al {set} {/if $findtick=1 {/tickon;/tickset;/ticksize $tsize;nofindtick}} /nop /al {set} {/nop} /al {unset} {/tickoff} /al {tcon} {/math counttick 1} /al {tcoff} {/math counttick 0} /al {tcinc} {/math tickcount {$tickcount+1}} /al {tcinca} {/math tickcounta {$tickcounta+1}} /al {tcincb} {/math tickcountb {$tickcountb+1}} /al {tcdec} {/math tickcount {$tickcount-1}} /al {tcdeca} {/math tickcounta {$tickcounta-1}} /al {tcdecb} {/math tickcountb {$tickcountb-1}} /al {tcset %0} {/math tickcount $0;sctset;/showme Setting Tick Counter Elapsed to $0;/if ($callexp=1)||($calltick=1) {grouptell Setting Tick Counter Elapsed to $$0}} /al {tcseta %0} {/math tickcounta $0;/showme Setting Tick Counter Area to $0;/if ($callexp=1)||($calltick=1) {grouptell Setting Tick Counter Area to $$0}} /al {tcsetb %0} {/math tickcountb $0;/showme Setting Tick Counter Exp to $0;/if ($callexp=1)||($calltick=1) {grouptell Setting Tick Counter Exp to $$0}} /al {tcshow} {/cr;/showme Ticks Elapsed: $tickcount, Area: $tickcounta, Exp: $tickcountb} /al {tcshow1} {/cr;/showme Ticks Elapsed: $tickcount} /al {tcshow2} {/cr;/showme Ticks Area: $tickcounta} /al {tcshow3} {/cr;/showme Ticks Exp: $tickcountb} /al {areaset} {tcseta 0} /al {tickcountcheck} {/if $counttick=1 {tcinc;tcinca;tcincb;tcshow};/if $counttick=0 {/cr}} /al {tickcallcheck} {/if $calltick=1 {tickcallcheck1;tickcallcheck2}} /al {tickcallcheck1} {/if $counttick=0 {grouptell Tick!!!}} /al {tickcallcheck2} {/if $counttick=1 {grouptell Ticks Elapsed: $tickcount, Area: $tickcounta, Exp: $tickcountb}} /ac {^#TICK!!!} {tickcountcheck;tickcallcheck;tickthirstset;dmtcheck} {5} /ac {^#10 SECONDS TO TICK!!!} {/cr;/nop /if $calltick=1 {grouptell Tick is Coming...};tping;findtick} {5} /ac {^#TICK-10} {/cr;/nop /if $calltick=1 {grouptell Tick is Coming...};tping;findtick} {5} /ac {^#THERE'S ABOUT %0 SECONDS TO THE TICK.} {/cr;/nop /if $calltick=1 {grouptell There's like $0 seconds till tick.}} {5} /ac {^THERE'S NOW %0 SECONDS TO NEXT TICK.} {/cr;/nop /if $calltick=1 {grouptell There's like $0 seconds till tick.}} {5} /ac {^#MY TICKER IS OFF!} {/if $calltick=1 {grouptell Hmm, I seem to have lost track of time.}} {5} /ac {^#TICKER IS NOW OFF.} {findtick} {5} /ac {^#TICKER IS NOW ON.} {nofindtick} {5} /ac {^%0 -- '%1TTV'} {/tick} {5} /ac {^The sun rises} {set} {5} /ac {^The horizon starts glowing cherry red.} {set} {5} /ac {^A drizzle starts to fall on the grey landscape.} {set} {5} /ac {^The heavy rain slows to a drizzle.} {set} {5} /ac {^The damp drizzle stops.} {set} {5} /ac {^A warm downpour of rain erupts from the sky.} {set} {5} /ac {^The downpour abruptly ceases.} {set} {5} /ac {^The rain%0stopped.} {set} {5} /ac {^It starts to rain.} {set} {5} /ac {^The rain falls harder soaking the desolate ground.} {set} {5} /ac {^The day has begun.} {set} {5} /ac {^The night has begun.} {set} {5} /ac {^The clouds disappear.} {set} {5} /ac {^The darker clouds pass away.} {set} {5} /ac {^The sun slowly disappears} {set} {5} /ac {^The lightning has stopped.} {set} {5} /ac {^The sky is getting cloudy.} {set} {5} /ac {^The sky covers up with dark grey clouds.} {set} {5} /ac {^Lightning starts to show in the sky.} {set} {5} /ac {^Lightning cleaves the sky.} {set} {5} /ac {^Sheets of lightning light up the sky.} {set} {5} /ac {^The snow starts to flurry.} {set} {5} /ac {^The snow stops blowing, and the wind dies down.} {set} {5} /ac {^A gentle midsummer breeze blows against your cheek.} {set} {5} /ac {^Huge flakes of snow start to fall from the sky.} {set} {5} /ac {^The snow has stopped.} {set} {5} /ac {^The eastern sky starts to brighten.} {set} {5} /ac {^The sky clears.} {set} {5} /ac {^The sky clears revealing the frozen landscape.} {set} {5} /ac {^The sky starts to cloud up, and the air gets colder.} {set} {5} /ac {^Sparse clouds cover the sun, allowing the temperature to cool.} {set} {5} /ac {^The temperature rises.} {set} {5} /ac {^The wind stops blowing.} {set} {5} /ac {^The wind starts to pick up.} {set} {5} /ac {^The sand storm dies down.} {set} {5} /ac {^The sand starts to blow, impairing your vision.} {set} {5} /ac {^An immense gale starts blowing.} {set} {5} /ac {^A gale blows outside.} {set} {5} /ac {^%0 lies immobile on the ground, suffering...} {set} {5} /ac {^%0 really needs a good bath!} {set} {5} /ac {^The portal flashes once, then shrinks and vanishes.} {set} {5} /ac {^A pair of glowing eyes meet your gaze and blink in confusion.} {set} {5} /ac {^There is a presentiment that something out of the ordinary is going to happen...} {set} {5} /ac {^Something stares at you from the darkness.} {set} {5} /ac {^You think you see some strange glowing eyes watching you.} {set} {5} /ac {^Faint scratching sounds echo from deep in the darkness.} {set} {5} /ac {^A cry echoes from afar: 'Drop to your knees and hail Blaster!'} {set} {5} /ac {^The ethereal wind dies down, but the shadows keep circling.} {set} {5} /ac {^The shadows commence their eerie dance.} {set} {5} /ac {^Cries of the long dead pierce your very soul.} {set} {5} /ac {^Fluffy clouds scud across the sky.} {set} {5} /ac {^Dark clouds race across the sky.} {set} {5} /ac {^A door bangs near by.} {set} {5} /ac {^A door starts banging in a sudden wind.} {set} {5} /ac {^The howl of a wolf can be heard.} {set} {5} /ac {^A rodent scurries across the floor and into a hole.} {set} {5} /ac {^A rumbling and shaking rocks the ground.} {set} {5} /ac {^A rumbling and shaking rocks the region.} {set} {5} /ac {^The eruption subsides, but the ground continues shaking.} {set} {5} /ac {^The reverberating sounds die down to a murmur.} {set} {5} /ac {^Deadened sounds reverberate through the area.} {set} {5} /ac {^Singing voices can be heard approaching.} {set} {5} /ac {^Singing voices recede into the distance.} {set} {5} /ac {^The sound of drums echoes in the deep.} {set} {5} /ac {^The drums in the deep fall silent.} {set} {5} /ac {^The rumble of war drums echoes through your feet.} {set} {5} /ac {^A chain clanks and rattles not too far away.} {set} {5} /ac {^The distant sounds of mining ceases.} {set} {5} /ac {^The region echos with the faint sound of constant dripping.} {set} {5} /ac {^The strange dripping sound stops.} {set} {5} /ac {^The tock, tock, of hammers echo through the caves.} {set} {5} /ac {^Insane laughter cackles from somewhere.} {set} {5} /ac {^The insane laughter ceases.} {set} {5} /ac {^An ominous creaking can be heard.} {set} {5} /ac {^You hear the faint pitter, patter of bare feet behind you.} {set} {5} /ac {^The rumbling slowly dies down.} {set} {5} /ac {^An explosion in the distance rocks the ground.} {set} {5} /ac {^A peal of bells toll for classes.} {set} {5} /ac {^A distant bell starts to toll.} {set} {5} /ac {^Butterflies flit through the warm air.} {set} {5} /ac {^A cloud of mosquitoes buzz around looking for fresh meat.} {set} {5} /ac {^The screeching of a troupe of monkeys explodes in the air.} {set} {5} /ac {^You hear the cawing of jungle birds from afar.} {set} {5} /ac {^A massive flock of birds ricochet into the sky.} {set} {5} /ac {^A giant flock of birds nestles gently into the trees.} {set} {5} /ac {^A flight of swallows pass overhead.} {set} {5} /ac {^A chorus of birds chirps near by.} {set} {5} /ac {^The chatter of wildlife floats in from outside.} {set} {5} /ac {^The scent of wildflowers wafts briefly past you.} {set} {5} /ac {^An owl hoots eerily as it passes overhead.} {set} {5} /ac {^The air glows warm with happiness.} {set} {5} /ac {^Warm humid air settles in again.} {set} {5} /ac {^The humid air is relieved slightly by a cool chill breeze.} {set} {5} /ac {^The glow on the horizon fades away.} {set} {5} /ac {^A peal of bells toll for classes.} {set} {5} /ac {^The air briefly crackles with a discharge of magic.} {set} {5} /ac {^A magic missile wizzes past your ears.} {set} {5} /ac {^Rock and molten lava erupt into the air.} {set} {5} /ac {^An immense earthquake shakes everything.} {set} {5} /ac {^The earthquake subsides, but the ground continues shaking.} {set} {5} /ac {^Your ears suddenly pop from the depth of the ocean.} {set} {5} /ac {^A burst of cold water flowing in an ocean current, chills your body.} {set} {5} /ac {^Air bubbles from your mouth float methodically towards the surface.} {set} {5} /ac {^Tiny bubbles of air emerge from beneath the sand at your feet.} {set} {5} /ac {^The sound of a temple gong fills the ocean.} {set} {5} /ac {^Dolphins can be heard squeaking through the hull.} {set} {5} /ac {^A great creaking can be heard from the timbers.} {set} {5} /ac {^Long eerie calls echo through the air.} {set} {5} /ac {^The dwarven guards appear slightly more calm, as they head back to their original guard posts.} {set} {5} /ac {^The storm outside whistles loudly sending chills down your spine.} {set} {5} /ac {^The sounds of the gale die away.} {set} {5} /ac {^The storm errupts into a violent huricane flinging debris everywhere.} {set} {5} /ac {^The storm outside worsens to an almost violent state.} {set} {5} /ac {^The storm errupts into a violent hurricane flinging debris everywhere.} {set} {5} /ac {^The hurricane simmers down to a lightning storm.} {set} {5} /ac {^The gale intensifies to a storm bringing with it lashing rain.} {set} {5} /ac {^The gale fades away to a blustery squall.} {set} {5} /ac {^The storm dies down to a medium sized gale.} {set} {5} /ac {^Heavily laden clouds slowly cover the sky.} {set} {5} /ac {^The shower dies down to a light drizzle.} {set} {5} /ac {^A spring turns suddenly to dust, that is blown away on a breeze.} {set} {5} /ac {^A spring turns suddenly to dust that is blown away on a breeze.} {set} {5} /ac {^Slice of %0 disintegrates leaving a green stain.} {set} {5} /ac {^Your spell shield fades} {set} {5} /nop group shit /var {autobs} {0} /var {autodg} {0} /var {callsanct} {0} /var {calltarg} {0} /var {disres} {0} /var {gripres} {0} /var {singres} {0} /var {stabres} {0} /var {specres} {-} /var {folleader} {0} /var {follower} {1} /var {metank} {0} /var {methief} {0} /var {split} {0} /var {resass} {0} /var {stabass} {0} /var {monk} {-} /var {tank} {-} /var {tanktwo} {-} /var {thief} {-} /al {gt} {grouptell} /al {ln} {rise;north sneaking} /al {ls} {rise;south sneaking} /al {lw} {rise;west sneaking} /al {le} {rise;east sneaking} /al {ld} {rise;down sneaking} /al {lu} {rise;up sneaking} /al {groupinit} {aroff;condoff;targoff;sancoff;choff;follon;splitoff;lootoff;leader -} /al {leadinit} {aroff;condon;targon;sancoff;choff;folloff;splitoff;lootoff;leader -} /al {soloinit} {aron;condon;targon;sancon;choff;follon;splitoff;looton;leader -} /al {folself} {follow $me;group $me;folself2} /al {folself2} {healoff;ehoff;notankmode;nothiefmode;soloinit} /al {folloff} {/math follower 0} /al {follon} {/math follower 1} /al {lootoff} {nopsac} /al {looton} {gacsac} /al {splitoff} {/math split 0} /al {spliton} {/math split 1} /al {gfol %0} {folself;follow $0;groupinit;leader $0} /al {leader %0} {/var leader $0} /al {tank %0} {/var tank $0;/if $follower=0 {grouptell Setting TANK to $0.}} /al {tank2 %0} {/var tanktwo $0;/if $follower=0 {grouptell Setting 2.TANK to $0.}} /al {thief %0} {/var thief $0;/if $follower=0 {grouptell Setting STABBER to $0.};thiefres $0} /al {thiefres %0} {/if $metank=1 {grouptell I will RESCUE $0 if I see $0 STAB.}} /al {monk %0} {/var monk $0;/if $follower=0 {grouptell Setting GRIPPER to $0.};monkres $0} /al {monkres %0} {/if $metank=1 {grouptell I will RESCUE $0 if I see $0 GRIP.}} /al {jobsv} {jobsv1;jobsv2} /al {jobsv1} {/if $follower=1 {/showme Tank: $tank, 2.Tank: $tanktwo, Stabber: $thief, Gripper: $monk.}} /al {jobsv2} {/if $follower=0 {grouptell Tank: $tank, 2.Tank: $tanktwo, Stabber: $thief, Gripper: $monk.}} /ac {%0 -- '%0JOBSV'} {jobs} {5} /ac {%0 -- '%0jobsv'} {jobs} {5} /high {green} {%0 begins protecting you.} /high {red} {^You are no longer being protected.} /high {green} {^Current Target:} /high {green} {^Setting Current Target:} /al {curtar} {/showme Current Target: $target} /al {targ %0} {/var target $0;/showme Setting Current Target: $0;/if $calltarg=1 {grouptell target $0}} /al {target %0} {/var target $0;/if $calltarg=1 {grouptell Target: <$0>, $me: $mycurrmv / $mymaxmv Mv}} /al {allup} {/if $follower=0 {grouptell all up};rise;sing stop} /al {catch} {/if $follower=0 {grouptell catch};tryrest} /al {grep} {grouptell $me has $mycurrhp/$mymaxhp Hp, $mycurrma/$mymaxma Ma, $mycurrmv/$mymaxmv Mv} /al {getout} {grouptell EVERYBODY Get the FUCK Out, GOD DAMMIT!;' EVERYBODY Get the FUCK Out, GOD DAMMIT!} /ac {^There was %0 coins} {/if $split=1 {split $0;save}} {5} /ac {^There were %0 coins} {/if $split=1 {split $0;save}} {5} /ac {%0 hates your Guts!} {/if $metank=1 chon;mobdamtotinc;rfoff;sfoff;setcond 2;watchttry} {5} /ac {%0 hates your guts!} {/if $metank=1 chon;mobdamtotinc;rfoff;sfoff;setcond 2;watchttry} {5} /nop leader shit /al {folleadoff} {/math folleader 0} /nop do not follow leader sleep, rest, stand, trigtraps /al {folleadon} {/math folleader 1} /nop follow leader sleep, rest, stand, trigtraps /ac {^$leader -- '%0target %1'} {target $1;autotarg} {5} /ac {^$leader -- '%0all up'} {allup} {5} /ac {^$leader -- '%0allup'} {allup} {5} /ac {^$leader -- '%0catch'} {catch} {5} /ac {^$leader -- '%0sneak'} {sneak} {5} /ac {^You follow $leader.} {/if $autobs=1 bt;/if $autodg=1 dgt;/if $autocurse=1 curset;/if $autoweb=1 wt} {5} /ac {^You warily lead the way ahead of $leader} {/if $autobs=1 bt;/if $autodg=1 dgt;/if $autocurse=1 curset;/if $autoweb=1 wt} {5} /ac {^$leader climbs up.} {/if $folleader=1 {rise;climb up}} {5} /ac {^$leader begins to push the column.} {/if $folleader=1 {rise;push column}} {5} /ac {^$leader boards The Oekumenica Royal.} {/if $folleader=1 {rise;enter royal}} {5} /ac {^$leader begins to slowly climb a spiral staircase and fades slowly from sight.} {/if $folleader=1 {rise;climb staircase}} {5} /ac {^$leader starts to examine the oak and falls through, disappearing into the tree!} {/if $folleader=1 {rise;examine tree}} {5} /nop tank shit /al {xx} {rise;assist $tank} /al {xx2} {rise;assist $tanktwo} /al {wheretank} {where $tank} /al {resassoff} {/math resass 0} /al {resasson} {/math resass 1} /al {stabassoff} {/math stabass 0} /al {stabasson} {/math stabass 1} /ac {%0 growls at $tank and attacks!} {watchttry;/if $stabass=1 {trystand;blindt}} {4} /ac {^$tank places %0 in the back of %1, resulting in some strange noises and some blood!} {/if $stabass=1 xx} {4} /ac {^$tank tried to backstab %0, but nearly cut %1 own finger.} {/if $stabass=1 xx} {4} /ac {%0 avoids $tank's clumsy backstab} {/if $stabass=1 xx} {4} /ac {^$tank heroically rescues $thief} {/if $resass=1 xx} {5} /ac {^You are rescued by $tank, you are confused!} {/if $resass=1 xx} {5} /ac {^$tank -- '%0healm'} {trystand;healt} {5} /ac {^$tank -- '%0ghealm'} {trystand;ghealt} {4} /ac {^$tank -- '%0resm'} {trystand;retank} {5} /ac {^$tank -- '%0infram'} {trystand;infra $tank} {5} /ac {^$tank -- '%0blessm'} {trystand;bless $tank} {5} /ac {^$tank -- '%0regenm'} {trystand;regent} {5} /ac {^$tank -- '%0stonem'} {trystand;stonet} {5} /ac {^$tanktwo -- '%0healm'} {trystand;healt2} {5} /ac {^$tanktwo -- '%0ghealm'} {trystand;ghealt2} {4} /ac {^$tanktwo -- '%0resm'} {trystand;retank2} {5} /ac {^$tanktwo -- '%0infram'} {trystand;infra $tanktwo} {5} /ac {^$tanktwo -- '%0blessm'} {trystand;bless $tanktwo} {5} /ac {^$tanktwo -- '%0regenm'} {trystand;regent2} {5} /ac {^$tanktwo -- '%0stonem'} {trystand;stonet2} {5} /ac {^$tank has lost %1 link} {/if $follower=0 {/2 grouptell WARNING: $tank, our tank, has lost $1 link...}} {5} /ac {^$tank is dead! R.I.P.} {tankdead;autostuffoff} {4} /al {tankdead} {tankdead1;tankdead2;tank $tanktwo} /al {tankdead1} {/if $follower=0 {/2 grouptell $tank is deader than fried chicken... $tanktwo is now TANK!}} /al {tankdead2} {/2 /showme (Self-Notify) $tank is deader than fried chicken... $tanktwo is now TANK!} /high {light red} {%0 growls at $tank and attacks!} /high {yellow} {(Self-Notify) $tank is deader than fried chicken... $tanktwo is now TANK!} /high {green} {^$tank looks really sick, and shivers uncomfortably.} /high {red} {%0 disengages %1, and attacks %2!} /high {yellow} {%0 heroically rescues %1} /high {yellow} {^You are rescued by %0, you are confused!} /nop tank init /al {tankmode} {tankon;singres;disres;stabres;tank $me} /al {notankmode} {tankoff;nosingres;nodisres;nostabres;autocurseoff;autoweboff;tank -;tank2 -} /al {disres} {/math disres 1;grouptell I will RESCUE on DISENGAGE/GROWL/SEE.} /al {gripres} {/math gripres 1;grouptell I will RESCUE on GRIP.} /al {singres} {/math singres 1;grouptell I will RESCUE on SING.} /al {stabres} {/math stabres 1;grouptell I will RESCUE on STAB.} /al {nodisres} {/math disres 0;grouptell I will NOT RESCUE on DISENGAGE/GROWL/SEE.} /al {nogripres} {/math gripres 0;grouptell I will NOT RESCUE on GRIP.} /al {nosingres} {/math singres 0;grouptell I will NOT RESCUE on SING.} /al {nostabres} {/math stabres 0;grouptell I will NOT RESCUE on STAB.} /al {sancoff} {/math callsanct 0} /al {sancon} {/math callsanct 1} /al {tankoff} {/math metank 0;sancoff;choff} /al {tankon} {/math metank 1;sancon;chon} /nop auto rescue /al {pp %0} {trystand;setresc $0;mm} /al {mm} {rescue $rescuee} /al {rt} {pp $tank} /al {yy} {pp $specres} /al {vv} {pp $monk} /al {zz} {pp $thief} /al {setresc %0} {/var rescuee $0} /al {specres %0} {/var specres $0} /ac {^You fail the rescue} {mm} {5} /ac {^You failed the rescue} {mm} {5} /ac {%0 disengages %1 and attacks %2!} {/if $disres=1 {comfort $2;pp $2}} {5} /ac {%0 growls at %1 and attacks!} {/if $disres=1 {comfort $1;pp $1}} {5} /ac {%0 sees %1, and attacks!} {/if $disres=1 {comfort $1;pp $1}} {5} /ac {%0 isn't taking any more: he attacks %1!} {/if $disres=1 {comfort $1;pp $1}} {5} /ac {^SEEK SHELTER AT ONCE! %0 has begun to sing.} {/if $singres=1 {comfort $0;pp $0}} {5} /ac {^$thief places %0 in the back of %1, resulting in some strange noises and some blood!} {/if $stabres=1 zz} {5} /ac {^$thief tried to backstab %0, but nearly cut %1 own finger.} {/if $stabres=1 zz} {5} /ac {%0 avoids $thief's clumsy backstab} {/if $stabres=1 zz} {5} /ac {^$monk circles around %0 and expertly puts %1 in a deathgrip.} {/if $gripres=1 vv} {5} /ac {^$monk maintains %0 deathgrip on %1.} {/nop} {5} /ac {^$monk releases %0 grip on %1.} {/nop} {5} /nop auto curse (use only if tank) /var {autocurse} {0} /al {autocurseon} {/math autocurse 1;/if $metank=1 {grouptell I will try to Curse target when the group moves. ($leader may gt qcurse)}} /al {autocurseoff} {/math autocurse 0;/if $metank=1 {grouptell I will no longer Curse target when the group moves.}} /ac {^$leader -- '%0curseon'} {autocurseon} {5} /ac {^$leader -- '%0curseoff'} {autocurseoff} {5} /ac {^$leader -- '%0qcurse'} {/if $autocurse=1 {trystand;curset}} {5} /nop auto web (use only if tank) /var {autoweb} {0} /al {autowebon} {/math autoweb 1;/if $metank=1 {grouptell I will try to Web target when the group moves. ($leader may gt qweb)}} /al {autoweboff} {/math autoweb 0;/if $metank=1 {grouptell I will no longer Web target when the group moves.}} /ac {^$leader -- '%0webon'} {autowebon} {5} /ac {^$leader -- '%0weboff'} {autoweboff} {5} /ac {^$leader -- '%0qweb'} {/if $autoweb=1 {trystand;wt}} {5} /nop auto warcry /al {warcryset %0} {/var warcry $0} /al {warcryer %0} {/var warcryer $0} /al {warcryeroff} {/unvar warcryer} /ac {^$warcryer yells '$warcry'} {warcry $warcry} {5} /high {bold} {^You join in the war-cry!} /nop thief init and auto stab /al {thiefmode} {thief $me;thiefon;thiefmode1;thiefmode2} /al {thiefmode1} {grouptell I will accept targets from $leader with "target name".} /al {thiefmode2} {grouptell I will try to Auto-Backstab when the group moves. ($leader may "gt qstab")} /al {nothiefmode} {thief -;thiefoff;grouptell I will no longer Auto-BackStab.} /al {thiefoff} {/math methief 0;targoff} /al {thiefon} {/math methief 1;targon} /al {autotarg} {/if $methief=1 {bson};/if $memonk=1 {dgon}} /al {bsoff} {/math autobs 0} /al {bson} {/math autobs 1} /al {targoff} {/math calltarg 0} /al {targon} {/math calltarg 1} /ac {%0 makes a strange %1 you} {bsoff} {5} /ac {%0 quickly avoids your %1} {bsoff} {5} /ac {^$leader -- '%0qstab'} {/if $methief=1 bt} {5} /ac {^You are too exhausted to sneak up on anyone.} {grouptell I have Low $mycurrmv / $mymaxmv Mv} {5} /nop monk init and auto grip /al {monkmode} {monk $me;monkon;monkmode1;monkmode2} /al {monkmode1} {grouptell I will accept DeathGrip targets from $leader with "target name".} /al {monkmode2} {grouptell I will try to Auto-DeathGrip when the group moves. ($leader may "gt qgrip")} /al {nomonkmode} {monk -;monkoff;grouptell I will no longer Auto-DeathGrip.} /al {monkoff} {/math memonk 0;targoff} /al {monkon} {/math memonk 1;targon} /al {autotarg} {/if $methief=1 {bson};/if $memonk=1 {dgon}} /al {dgoff} {/math autodg 0} /al {dgon} {/math autodg 1} /ac {^You circle around %0 and expertly put %1 in a deathgrip.} {dgoff} {5} /ac {^%0 goes limp as your strangle hold saps the last bit of life out of %1.} {dgoff} {5} /ac {^%0 sees you circling in for the kill, and deftly steps out of the way!} {dgoff} {5} /nop ettin shit /ac {^Your vision doubles as you land on top of your head.} {enter portal} {5} /ac {^An ugly ettin picks you up and stuffs you into the stove!} {flee} {5} /ac {^The ettin shopkeeper picks you up and stuffs you into the stove!} {flee} {5} /nop lyme shit /al {arch} {rise;enter archway} /ac {^$leader enters the archway and disappears from sight.} {/if $folleader=1 {arch}} {5} /ac {^$leader enters the archway and disappears from sight!} {/if $folleader=1 {arch}} {5} /ac {^$leader enters the glowing archway and disappears from sight.} {/if $folleader=1 {arch}} {5} /ac {^$leader enters the glowing archway and disappears from sight!} {/if $folleader=1 {arch}} {5} /ac {^A blast of scalding steam carries $leader away.} {/if $folleader=1 {rise;push stone}} {5} /high {bold} {^As %0 hits %1 with %2 it shatters into thousands of pieces.} /high {bold} {^Your weapon shatters as it hits your victim.} /nop auto junk collector /nop /ac {^from the corpse of %0 that's on the ground.} {pjc} {5} /var {junkcont} {pack} /var {junkcoll} {1} /al {collecton} {/math junkcoll 1} /al {collectoff} {/math junkcoll 0} /al {collect %0} {/var junkcont $0} /al {gpjc %0} {get $0;pjc $0} /al {ejc} {exam $junkcont} /al {gjc %0} {get $0 $junkcont} /al {pjc %0} {put $0 $junkcont} /al {junksell %0} {gjc $0;sell $0} /al {sacksell %0} {gs $0;sell $0} /ac {^You get a vial of %0 from the corpse of %1 that's on the ground.} {pjc vial} {5} /ac {^You get%0spellbook%1from the corpse of %2 that's on the ground.} {pjc spellbook} {5} /ac {^You get a tractate on the analysis of death from the corpse of a zombie that's on the ground.} {pjc tractate} {5} /ac {^You get a tattered note from the corpse of %0 that's on the ground.} {pjc note} {5} /ac {^You get a crumpled note from the corpse of %0 that's on the ground.} {pjc note} {5} /ac {^You get a decomposing brain from the corpse of %0 that's on the ground.} {pjc brain} {5} /ac {^You get a touch of sunlight from the corpse of %0 that's on the ground.} {pjc sunlight} {5} /ac {^You get the essence of shadow from the corpse of %0 that's on the ground.} {pjc essence} {5} /ac {^You get a mummified finger from the corpse of %0 that's on the ground.} {pjc finger} {5} /ac {^You get essence of the ages from the corpse of %0 that's on the ground.} {pjc essence} {5} /ac {^You get a small patch of moss from the corpse of %0 that's on the ground.} {pjc moss-patch} {5} /ac {^You get a seagull egg from the corpse of %0 that's on the ground.} {pjc egg} {5} /ac {^You get some ruby dust from the corpse of %0 that's on the ground.} {pjc dust} {5} /ac {^You get some diamond dust from the corpse of %0 that's on the ground.} {pjc dust} {5} /ac {^You get a small sapling from the corpse of %0 that's on the ground.} {pjc sapling} {5} /ac {^You get a branch of cedar from the corpse of %0 that's on the ground.} {pjc branch-cedar} {5} /ac {^You get a solidified wisp of wraith's breath from the corpse of %0 that's on the ground.} {pjc wisp-breath} {5} /ac {^You get a mummified hand from the corpse of %0 that's on the ground.} {pjc mummified-hand} {5} /ac {^You get a piece of ginseng from the corpse of %0 that's on the ground.} {pjc ginseng} {5} /ac {^You get a lock of hair from the corpse of %0 that's on the ground.} {pjc lock-hair} {5} /ac {^You get some pearl dust from the corpse of %0 that's on the ground.} {pjc pearl-dust} {5} /ac {^You get a few belladonna leaves from the corpse of %0 that's on the ground.} {pjc herb-leaves} {5} /ac {^You get a mandrake root from the corpse of %0 that's on the ground.} {pjc mandrake-root} {5} /ac {^You get a jewel-encrusted scepter from the corpse of %0 that's on the ground.} {pjc scepter} {5} /ac {^You get a pair of moose horns from the corpse of %0 that's on the ground.} {pjc horns} {5} /ac {^You get a large spangelhelm from the corpse of %0 that's on the ground.} {pjc helm} {5} /ac {^You get a pointy black hat from the corpse of %0 that's on the ground.} {pjc hat} {5} /ac {^You get a pair of white cloth leggings from the corpse of %0 that's on the ground.} {pjc leggings} {5} /ac {^You get a pair of gold-trimmed gloves from the corpse of %0 that's on the ground.} {pjc gloves} {5} /ac {^You get a belt of gems from the corpse of %0 that's on the ground.} {pjc belt} {5} /ac {^You get a royal decree from the corpse of %0 that's on the ground.} {pjc decree} {5} /ac {^You get a bushel of apples from the corpse of a female citizen that's on the ground.} {pjc all.food} {5} /ac {^You get%0potion%1from the corpse of %2 that's on the ground.} {pjc potion} {5} /ac {^You get swirling black and red robes from the corpse of %0firenewt%1priestess that's on the ground.} {pjc swirling-robes} {5} /ac {^You get a black mace from the corpse of %0firenewt%1priestess that's on the ground.} {pjc black-mace} {5} /ac {^You get a fiery ring of light from the corpse of %0firenewt%1priestess that's on the ground.} {pjc fiery-ring} {5} /ac {^You get a pestle from the corpse of a second year alchemist that's on the ground.} {pjc pestle} {5} /ac {^You get robes of the Dean from the corpse of a second year mage that's on the ground.} {pjc dean-robes} {5} /ac {^You get an alchemist tool belt from the corpse of a second year alchemist that's on the ground.} {pjc tool-belt} {5} /ac {^You get a shield of yawning death from the corpse of the vampire Sash Lieutenant that's on the ground.} {pjc death-shield} {5} /ac {^You get a white spindle shaped ioun stone from the corpse of %0 that's on the ground.} {pjc magethree} {5} /ac {^You get ice crystalized bound papers from the corpse of the Ice Queen that's on the ground.} {pjc papers} {5} /ac {^You get a parcel wrapped in brown paper from the corpse of a messenger that's on the ground.} {open parcel;exam parcel;pjc parcel} {5} /ac {^You get a serpentskin canteen from the corpse of an ice behir that's on the ground.} {pjc canteen} {5} /ac {^You get an eternal knot ring from the corpse of a harpy that's on the ground.} {pjc knot-ring} {5} /ac {^You get a massive claymore sword from the corpse of the Magistrate Sir Galden that's on the ground.} {pjc claymore-sword} {5} /ac {^You get a sgian dubh from the corpse of the royal jailer that's on the ground.} {pjc sgian-dubh} {5} /ac {^You get a signet ring from the corpse of %0 that's on the ground.} {pjc signet-ring} {5} /ac {^You get a pair of mud encrusted boots from the corpse of a skeletal warrior that's on the ground.} {pjc mud-boots} {5} /ac {^You get a chunk of rotting flesh from the corpse of Gadria that's on the ground.} {pfc all.food} {5} /ac {^You get a bottle of embalming fluid from the corpse of Gadria that's on the ground.} {pjc embalming-bottle} {5} /ac {^You get a loaf of elvish waybread from the corpse of %0 that's on the ground.} {pfc all.food} {5} /ac {^You get a leg of lamb from the corpse of %0 that's on the ground.} {pfc all.food} {5} /ac {^You get a blood sausage from the corpse of %0 that's on the ground.} {pfc all.food} {5} /ac {^You get a pulsing black parchment from the corpse of %0 that's on the ground.} {pjc parchment} {5} /ac {^You get a celtic candle from the corpse of Otedo the candlemaker that's on the ground.} {pjc celtic-candle} {5} /ac {^You get a golden glowing pentagram from the corpse of Otedo the candlemaker that's on the ground.} {pjc glowing-pentagram} {5} /ac {^You get the symbol of the dark lord from the corpse of a goat-faced troll that's on the ground.} {pjc dark-symbol} {5} /ac {^You get a shimmering wand from the corpse of the Priestess Berronar that's on the ground.} {pjc shimmering-wand} {5} /ac {^You get a short knobby wizards staff from the corpse of King Granitecrusher that's on the ground.} {pjc mellon-staff} {5} /ac {^You get the fangs of a giant asp from the corpse of an asp that's on the ground.} {pjc asp-fangs} {5} /ac {^You get a glowing white key from the corpse of a man that's on the ground.} {pjc white-key} {5} /ac {^You get an Invitation to Castle Black from the corpse of a girl in azure robes that's on the ground.} {pjc invitation} {5} /ac {^You get a piece of fire resistant parchment from the corpse of skeletal knight of fire that's on the ground.} {junk fire-parchment} {5} /nop ac {^A steaming pile of intestines lie puddled on the floor here.} {get strand-intestine;pjc strand-intestine} {5} /nop ac {^A soiled sheet from some notebook shifts here in the wind.} {gpjc note} {5} /nop ac {^A few scattered clippings from some topiary figure are strewn about.} {gpjc hedge} {5} /nop ac {^A dark black wooden branch lies on the ground here.} {gpjc branch} {5} /nop ac {^A solid cloud of some dark mass lies hovering over the ground.} {gpjc breath} {5} /nop ac {^Some strands of dark moss lie drying here in the sun.} {gpjc moss-patch} {5} /nop ac {^In one corner is a small vial filled with a clear liquid.} {gpjc vial-alcohol} {5} /nop ac {^A small pile of dull clear bluish dust stands off to one side.} {gpjc sapphire-dust} {5} /ac {^You get a red rose from the corpse of %0 that's on the ground.} {junk rose-bud} {5} /ac {^You get a garnet from the corpse of Nanook's Girlfriend that's on the ground.} {pjc garnet} {5} /nop auto unlock /var {tryopen} {door} /var {trypick} {0} /al {tryopen %0} {/var tryopen $0;open $0} /al {trypickon} {/math trypick 1} /al {trypickoff} {/math trypick 0} /al {tryopenmesg1} {/showme The "$tryopen" is unlocked... you may now "open $tryopen"!} /al {tryopenmesg2} {/showme The "$tryopen" must be knocked or unlocked with a key!} /high {light cyan} {The "$tryopen" is unlocked... you may now "open $tryopen"!} /high {light cyan} {The "$tryopen" must be knocked or unlocked with a key!} /ac {^The %0 seems to be closed.} {tryopen $0} {5} /ac {^It seems to be locked.} {unlock $tryopen} {5} /ac {^The key is yanked out of your hand!} {tryopenmesg1} {5} /ac {^You hear a strange grinding noise.} {/nop} {5} /ac {^Oh.. it wasn't locked at all.} {tryopenmesg1} {5} /ac {^You do not have the proper key for that.} {trypickon;pick $tryopen} {5} /ac {^You don't seem to have the proper key.} {trypickon;pick $tryopen} {5} /ac {^You failed to pick the lock.} {/if $trypick=1 {pick $tryopen}} {5} /ac {^The lock quickly yields to your skills.} {trypickoff;tryopenmesg1} {5} /ac {^You seem to be unable to pick this lock.} {trypickoff;tryopenmesg2} {5} /ac {^Magical discharges crackle as you tug on it, and it holds fast.} {knock} {5} /ac {^Your puissant magic blasts through the ward as if it were naught but cobwebs!} {trypickoff;tryopenmesg1} {5} /nop auto fishing /var {autofish} {0} /al {fishon} {/math autofish 1;trycastout} /al {fishoff} {tryreelin;/math autofish 0} /al {trycastout} {trywake;/if $autofish=1 castout} /al {tryreelin} {/if $autofish=1 reelin} /ac {^You feel a slight jiggle on your line.} {tryreelin} {5} /ac {^You feel a very solid pull on your line!} {tryreelin} {5} /ac {^Your line suddenly jumps to life... FISH ON!!!} {tryreelin} {5} /ac {^Time goes by... not even a nibble.} {tryreelin} {5} /ac {^You reel in %0! Nice catch!} {pfc all.fish;trycastout} {5} /ac {^You reel in your line, putting up a good fight, but you lose him! Try again?} {trycastout} {5} /ac {^You reel in your line, but alas... nothing on the end. Better luck next time.} {trycastout} {5} /ac {^You pull your arm back and try to cast out your line, but it gets all tangled up. Try again.} {trycastout} {5} /ac {^You pack up your fishing gear and move on.} {trycastout} {5} /ac {^You cut your fishing line, letting the big one get away.} {/nop} {5} /ac {^This is not a good place to fish: find a better spot.} {/nop} {5} /ac {^You need to be holding a fishing pole first.} {fishoff} {5} /ac {^You reel in a glowing oyster's pearl! Nice catch!} {drop oyster-pearl;trycastout} {4} /ac {^You reel in a walleye! Nice catch!} {pjc walleye;trycastout} {3} /high {yellow} {^You reel in %0! Nice catch!} /nop auto valk boat /high {cyan} {Blue Phoenix} /high {white} {White Griffon} /high {light red} {Crimson Dragon} /var {waitboat} {0} /var {waitvalk} {0} /var {waitboard} {-} /al {waitvalkon} {/math waitvalk 1} /al {waitvalkoff} {/math waitvalk 0} /al {waitvalkboard %0} {waitvalkon;/var waitboard $0} /al {waitdragon} {waitvalkboard Crimson Dragon} /al {waitphoenix} {waitvalkboard Blue Phoenix} /al {waitgriffon} {waitvalkboard White Griffon} /ac {^A %0 begins to fidget.} {set} {5} /ac {^A $waitboard begins to fidget.} {set;/if $waitvalk=1 {trystand;gjc ether-ticket;enter $waitboard}} {4} /ac {^A %0 gracefully lands and folds its wings.} {set} {5} /ac {^A $waitboard gracefully lands and folds its wings.} {set;/if $waitvalk=1 {trystand;gjc ether-ticket;enter $waitboard}} {4} /ac {^A %0 gracefully lands and folds its wings at %1.} {set;/if $waitvalk=1 {trystand;exit;waitvalkoff}} {5} /ac {^This must be your destination.} {waitvalkoff} {5} /ac {^You feel a sudden acceleration as %0 takes flight!} {set} {5} /ac {^A %0 suddenly leaps into the air!} {set} {5} /ac {^A %0 slowly begins to descend.} {set} {5} /nop auto boat /al {waitboaton} {/math waitboat 1} /al {waitboatoff} {/math waitboat 0} /al {waitboard %0} {waitboaton;/var waitboard $0} /al {waitjesna} {waitboard Jesna} /al {waitchan} {waitboard Chan} /al {waitnaut} {waitboard Nautilus} /al {waitdres} {waitboard Dresden} /al {waitband} {waitboard Bandit} /al {waitbrig} {waitboard Brigand} /al {waitbarn} {waitboard Barnacle} /al {waitmaid} {waitboard Sea Maiden} /al {waitclip} {waitboard Clipper} /al {waitgull} {waitboard Seagull} /al {waitolip} {waitboard Swimming Oliphant} /al {waittiny} {waitboard Tiny Timmy} /al {waitreap} {waitboard Reaper} /al {waitspir} {waitboard Spirit of Bal Harbor} /al {waitsounds} {waitboard Sounds of Xochipilli} /al {waitmemory} {waitboard Memory of Nezahualcoyotl} /high {cyan} {blue boat ticket} /high {cyan} {blue piece of paper} /high {cyan} {The Jesna} /high {cyan} {The Dresden} /high {charcoal} {black boat ticket} /high {charcoal} {piece of black paper} /high {charcoal} {The Bandit} /high {charcoal} {The Brigand} /high {bold} {silver boat ticket} /high {bold} {silver piece of paper} /high {bold} {The Barnacle} /high {bold} {The Sea Maiden} /high {red} {striped boat ticket} /high {red} {striped piece of paper} /high {red} {The Clipper} /high {green} {green boat ticket} /high {green} {green piece of paper} /high {green} {The Seagull} /high {bold} {white boat ticket} /high {bold} {white piece of paper} /high {bold} {The Swimming Oliphant} /high {brown} {brown boat ticket} /high {brown} {brown piece of paper} /high {brown} {The Tiny Timmy} /high {yellow} {golden boat ticket} /high {yellow} {golden piece of paper} /high {yellow} {The Reaper} /high {yellow} {The Nautilus} /high {yellow} {The Chan} /high {light red} {red boat ticket} /high {light red} {red piece of paper} /high {light red} {Spirit of Bal Harbor} /high {brown} {dusty ticket} /high {brown} {Sounds of Xochipilli} /high {brown} {Memory of Nezahualcoyotl} /ac {^The %0 arrives at the dock, ties up and puts out a plank.} {set} {5} /ac {^The $waitboard arrives at the dock, ties up and puts out a plank.} {set;/if $waitboat=1 {trystand;gjc all.ticket;enter $waitboard;pjc all.ticket}} {4} /ac {^Spirit of Bal Harbor arrives at the dock, ties up and puts out a plank.} {set;/if $waitboat=1 {trystand;gjc red-ticket;enter $waitboard;pjc all.ticket}} {2} /ac {^Sounds of Xochipilli arrives at the dock, ties up and puts out a plank.} {set;/if $waitboat=1 {trystand;gjc dusty-ticket;enter $waitboard;pjc all.ticket}} {3} /ac {^Memory of Nezahualcoyotl arrives at the dock, ties up and puts out a plank.} {set;/if $waitboat=1 {trystand;gjc dusty-ticket;enter $waitboard;pjc all.ticket}} {1} /ac {^The ship captain shouts 'All aboard. Ship leaving in one hour.'} {set;/if $waitboat=1 {trystand;gjc all.ticket;enter $waitboard;pjc all.ticket}} {5} /ac {^The ship has arrived at %0!} {set;/if $waitboat=1 {trystand;exit;waitboatoff}} {5} /ac {^You leave the ship.} {waitboatoff} {5} /ac {^The %0 shoves off and heads for the open seas.} {set} {5} /ac {^The shipmates untie the ropes, and the ship heads out to sea.} {set} {5} /ac {^The lookout on the main sail hollers something to the captain.} {set} {5} /ac {^The lookout on the main sail hollers something down to the ship captain.} {set} {5} /ac {^The lookout shouts 'Shipmates we're an hour from land, prepare for arrival'} {set} {5} /ac {^The ships captain bellows out orders in preparation for departure.} {set} {5} /ac {^A loud horn sounds, announcing the ships departure.} {set} {5} /ac {^You feel the ship slow as it nears the journey's end.} {set} {5} /ac {^The ship lurches as it comes to an abrupt stop against the docks.} {set} {5} /nop /high {cyan} {^%0 arrives at the dock, ties up and puts out a plank.} /high {cyan} {^The ship captain shouts 'All aboard. Ship leaving in one hour.'} /high {cyan} {^The ship has arrived at %0!} /high {cyan} {^You leave the ship.} /nop /high {cyan} {^The %0 shoves off and heads for the open seas.} /high {cyan} {^The shipmates untie the ropes, and the ship heads out to sea.} /high {cyan} {^The lookout shouts 'Shipmates we're an hour from land, prepare for arrival'} /high {cyan} {^The ships captain bellows out orders in preparation for departure.} /high {cyan} {^A loud horn sounds, announcing the ships departure.} /high {cyan} {^You feel the ship slow as it nears the journey's end.} /high {cyan} {^The ship lurches as it comes to an abrupt stop against the docks.} /ac {^The ship starts to pick up speed as the wind's intensity starts to pick up.} {set} {5} /ac {^The ship rocks violently to one side.} {set} {5} /ac {^A seagull flies closely overhead} {set} {5} /ac {^A seagull flies close overhead.} {set} {5} /ac {^Large gusts of wind cause the sails to flap loudly.} {set} {5} /ac {^Waves crash into the ship, causing it to rock wildly.} {set} {5} /ac {^Large waves crash into the ship, causing it to rock wildly.} {set} {5} /ac {^Nearby, a large grey whale surfaces and spouts water high into the air!} {set} {5} /ac {^A large school of brightly colored fish swim under the ship from the east.} {set} {5} /ac {^To the east, a large grey whale surfaces and spouts water high into the air!} {set} {5} /ac {^A school of brightly colored fish swim under the ship.} {set} {5} /nop auto spellbook read /var {readsb} {0} /al {readsbon} {/math readsb 1;tpoff} /al {readsboff} {/math readsb 0} /al {readsb %0} {readsbon;/math readsbnum $0;readbook} /al {readbook} {/if $readsb=1 {read $readsbnum.spellbook}} /al {readnextbook} {/math readsbnum $readsbnum+1} /ac {^You finish reading %0, and close the cover.} {readbook} {5} /ac {^You cannot learn any more from %0 spellbook%1} {readnextbook;readbook} {5} /ac {^You cannot learn any more from %0.} {readnextbook;readbook} {6} /ac {^You turn through the pages, but cannot understand any of it.} {readnextbook;readbook} {5} /ac {^Maybe if you picked it up first you could read it.} {readnextbook;readbook} {5} /ac {^You stop studying %0 spellbook%1} {readbook} {5} /ac {^You stop studying %0.} {readbook} {6} /ac {^You must be resting to study anything.} {tryrest;readbook} {5} /ac {^You begin reading %0 spellbook.} {/nop} {5} /ac {^You turn to the next page in %0 spellbook%0} {set} {5} /ac {^You turn to the next page in %0.} {set} {6} /ac {^%0 turns a page in %0.} {set} {5} /ac {^You do not see that here.} {/if $readsb=1 readsboff} {5} /nop auto food and drink /var {foodcont} {bag} /var {watercont} {barrel} /al {food %0} {/var foodcont $0} /al {water %0} {/var watercont $0} /al {eatit} {trywake;gfc food;eat food;save} /al {efc} {exam $foodcont} /al {gfc %0} {get $0 $foodcont} /al {pfc %0} {put $0 $foodcont} /al {db} {trywake;/2 drink $watercont;ewc;save} /al {ewc} {exam $watercont} /al {examcont} {efc;ejc} /al {feast} {cast 'feast'} /ac {^A feast is spread out before you!} {/5 get food;pfc all.food;save} /ac {^You are hungry.} {set;/if $readsb=0 eatit;/if $readsb=1 {/showme Finish Studying Before You Eat!}} {5} /ac {^You are too full to eat more!} {pfc all.food} {5} /ac {^You are too full to eat anymore %0.} {pfc all.food} {5} /ac {^A sparkling fountain stands in the center of the room.} {fill $watercont} {5} /ac {^A brightly glowing fountain of water flows softly here.} {fill $watercont} {5} /ac {^A fountain of carved grey stone gurgles happily in the square.} {fill $watercont} {5} /ac {^A large fountain is here gurgling out an endless stream of water} {fill $watercont} {5} /ac {^A small white fountain is standing at the end of the road.} {fill $watercont} {5} /ac {^A large trough of water sits here.} {fill $watercont} {5} /ac {^A mortar and stone well is covered by a shingled roof.} {fill $watercont} {5} /ac {^A stone well stands in the middle of the street.} {fill $watercont} {5} /ac {^The large central well of Settlestone is here.} {fill $watercont} {5} /ac {^The central well of Settlestone has cool, flowing water.} {fill $watercont} {5} /ac {^A tall marble fountain throws water into the air.} {fill $watercont} {5} /ac {^A large ornate fountain is the centerpiece of the garden.} {fill $watercont} {5} /ac {^A fountain of carved marble stands in the center of the room.} {fill $watercont} {5} /ac {^A sparkling fountain of ice gurgles with fresh water.} {fill $watercont} {5} /ac {^A stone water fountain has some coins rusting on the bottom.} {fill $watercont} {5} /ac {^The pool of hot spring water fills the room steaming gently.} {fill $watercont} {5} /nop thirst control - wrote this so solstark doesn't spam drink /var {tickthirst} {0} /al {tickthirstset} {/math tickthirst 0} /al {tickthirstinc} {/math tickthirst $tickthirst+1} /al {tickthirstcheck1} {/if $tickthirst<3 db} /al {tickthirstcheck2} {/if $tickthirst>2 /4 /showme WARNING: You've been thirsty $tickthirst times this tick... maybe you have Solstark!} /ac {^You are thirsty.} {set;tickthirstinc;tickthirstcheck1;tickthirstcheck2} {5} /nop auto loot and carve /al {gac} {get all corpse} /al {sacc} {sacrifice corpse} /al {loot} {save} /al {nopsac} {/al {loot} {save}} /al {gacsac} {/al {loot} {gac;save}} /al {regsac} {/al {loot} {gac;sacc;save}} /al {toksac} {/al {loot} {get coins corpse;trycarve 1}} /var {autocarve} {0} /var {autocarvenum} {1} /al {getcorp} {trycarve 1} /al {carveon} {/math autocarve 1} /al {carveoff} {/math autocarve 0} /al {carvenum %0} {/math autocarvenum $0} /al {trycarve %0} {compactall;carveon;carvenum $0;carve $0.corpse} /ac {^You carve up a nice fat slice.} {/if $autocarve=1 {carve $autocarvenum.corpse}} {5} /ac {^There is no good meat left on it.} {/if $autocarve=1 {carveoff;get $autocarvenum.corpse;save;compactall}} {5} /high {yellow} {^You pick up the corpse of %0.} /nop auto recall shit /nop triggered by certain changes in hp, consult "update " module /var {autorecall} {1} /al {aroff} {/math autorecall 0} /al {aron} {/math autorecall 1} /al {rr} {recite recall} /al {grr %0} {gjc all.recall;rr $0;/showme Trying to Recall $0...} /al {911} {release;gfc recall;grr $me} /high {light cyan} {Trying to Recall %0...} /nop auto notify /var {notifyself} {1} /nop high {light cyan} {(Self-Notify)} /al {notifyon} {/math notifyself 1} /al {notifyoff} {/math notifyself 0} /ac {^You suddenly feel less faithful.} {/5 /showme WARNING: Your SHIELD OF FAITH has FALLEN!;/if $callsanct=1 {grouptell My Mini-SANCT has FALLEN!}} {5} /ac {^You focus on your faith.} {/if $callsanct=1 {grouptell I am GLOWING with Mini-SANCT!}} {5} /ac {^The white aura around your body fades.} {/5 /showme WARNING: Your SANCT has FALLEN!;/if $callsanct=1 {grouptell My Sanctuary has FALLEN!}} {5} /ac {^You start glowing.} {dsancmcheck;/if $callsanct=1 {grouptell I am GLOWING with Sanctuary!}} {5} /ac {^The radiant sphere around your body fades.} {/5 /showme WARNING: Your AEGIS has FALLEN!;/if $callsanct=1 {grouptell My Aegis has FALLEN!}} {5} /ac {^You are surrounded by a radiant light.} {dsancmcheck;/if $callsanct=1 {grouptell I am GLOWING with Aegis!}} {5} /ac {^The shimmering light around your body winks out.} {/5 /showme WARNING: Your MOON AURA has FALLEN!;/if $callsanct=1 {grouptell My Moon Aura has FALLEN!}} {5} /ac {^The light illuminates you, leaving a glowing sphere.} {/if $callsanct=1 {grouptell I am GLOWING with Aegis!}} {5} /ac {^The wall of flesh decays around you.} {/5 /showme WARNING: Your WALL OF FLESH has FALLEN!;/if $callsanct=1 {grouptell My WALL OF FLESH has FALLEN!}} {5} /ac {^The flesh golem disintegrates into a pile of goo.} {/5 /showme WARNING: Your FLESH GOLEM has FALLEN!;/if $callsanct=1 {grouptell My FLESH GOLEM has FALLEN!}} {5} /ac {^The flesh golem collapses into a plume of dust.} {/5 /showme WARNING: Your FLESH GOLEM has FALLEN!;/if $callsanct=1 {grouptell My FLESH GOLEM has FALLEN!}} {5} /var {dsancm} {0} /al {daegism} {/math dsancm 1;aegism} /al {dsancm} {/math dsancm 1;sancm} /al {dsancmcheck} {/if $dsancm=1 {dcloakm}} /ac {^A dark haze precipitates around your body.} {/if $dsancm=1 {/math dsancm 0}} {5} /high {bold} {WARNING: Your SANCT has FALLEN!} /high {bold} {WARNING: Your AEGIS has FALLEN!} /high {bold} {WARNING: Your MOON AURA has FALLEN!} /high {bold} {WARNING: Your SHIELD OF FAITH has FALLEN!} /high {bold} {WARNING: Your WALL OF FLESH has FALLEN!} /high {bold} {WARNING: Your FLESH GOLEM has FALLEN!} /high {yellow} {You start glowing.} /high {yellow} {You focus on your faith.} /high {yellow} {You are surrounded by a radiant light.} /high {yellow} {The light illuminates you, leaving a glowing sphere.} /ac {^%0 is dead! R.I.P.} {autostuffoff} {5} /al {autostuffoff} {bashoff;blastoff;dodgeoff;kickoff;strikeoff;tripoff} /nop auto poison control /var {autopurple} {0} /al {purpoff} {/math autopurple 0} /al {purpon} {/math autopurple 1} /al {potpoi} {trywake;gjc purple-potion;quaff purple-potion} /ac {^You feel very sick.} {/if $autopurple=1 potpoi} {5} /ac {^You feel burning poison in your blood, and suffer.} {/3 /showme You are POISONED... please remedy this soon!} {5} /high {light red} {You are POISONED... please remedy this soon!} /high {red} {You feel burning poison in your blood, and suffer.} /nop auto flee /var {tryflee} {0} /al {tryfleeoff} {/math tryflee 0} /al {tryfleeon} {/math tryflee 1} /al {tryflee} {tryfleeon;release;flee} /ac {^PANIC! You couldn't escape!} {/if $tryflee=1 flee} {5} /ac {^You flee head over heels.} {tryfleeoff;autostuffoff} {5} /nop auto blast (under construction) /var {autoblast} {0} /var {autoblasttype} {-} /al {autoblastcast} {/nop} /al {autoblastcheck} {/nop} /al {blastoff} {blastnotify0;/math autoblast 0} /al {blaston} {/math autoblast 1} /al {blasttype %0} {/var autoblasttype $0} /al {blastnotify0} {/if $notifyself=1 {/if $autoblast=1 {/showme (Self-Notify) Auto-Blast turned OFF...}}} /al {blastnotify1} {/if $notifyself=1 {/if $autoblast=1 {/showme (Self-Notify) Trying to Auto-Blast...}}} /al {blastnotify2} {/if $notifyself=1 {/if $autoblast=1 {/showme (Self-Notify) Waiting Till TICK To Auto-Blast...}}} /nop high {light blue} {(Self-Notify) Auto-Blast turned OFF...} /nop high {light blue} {(Self-Notify) Trying to Auto-Blast...} /nop high {light blue} {(Self-Notify) Waiting Till TICK To Auto-Blast...} /nop /ac {^%0 is scorched by the flames of Hell!} {blastnotify1} {5} /nop /ac {^You lost your concentration!} {blastnotify1} {5} /nop /ac {^You can't summon enough energy to cast the spell.} {blastnotify2} {5} /nop auto strike (be careful using this - lags commands) /var {autostrike} {0} /al {strikeoff} {strikenotify0;/math autostrike 0} /al {strikeon} {autostuffoff;/math autostrike 1;strikenotify2;strike} /al {strikeont} {autostuffoff;/math autostrike 1;strikenotify2;stt} /al {strikenotify0} {/if $notifyself=1 {/if $autostrike=1 {/showme (Self-Notify) Auto-Strike turned OFF...}}} /al {strikenotify1} {/if $notifyself=1 {/if $autostrike=1 {/showme (Self-Notify) Currently Auto-Striking...}}} /al {strikenotify2} {/if $notifyself=1 {/showme (Self-Notify) Auto-Strike turned ON...}} /high {light blue} {(Self-Notify) Auto-Strike turned ON...} /high {light magenta} {(Self-Notify) Auto-Strike turned OFF...} /nop high {light blue} {(Self-Notify) Currently Auto-Striking...} /al {strikeautotry} {/if $autostrike=1 strike} /ac {^You land a powerful strike into %0's side.} {strikenotify1;strikeautotry;stcthitinc;stcttotinc} {5} /ac {^Your strike at %0 misses its mark.} {strikenotify1;strikeautotry;stcttotinc} {5} /ac {^%0 looks shocked as %1 sees your fist embedded in %2 abdomen, then collapses.} {stcthitinc;stcttotinc} {5} /ac {^You strike %0 right in %1 kidney!} {stctkidinc} {5} /nop auto dodge /var {autododge} {0} /ac {^You prepare yourself to dodge your foe.} {/if $autododge=1 dodge} {5} /ac {^You are already prepared to dodge your foe.} {/if $autododge=1 dodge} {5} /ac {^Your body begins to tremble, as it refuses to dodge.} {/if $autododge=1 dodge} {5} /al {dodgeon} {autostuffoff;dodgenotify1;/math autododge 1;dodge} /al {dodgeoff} {dodgenotify0;/math autododge 0} /al {dodgenotify0} {/if $notifyself=1 {/if $autododge=1 {/showme (Self-Notify) Auto-Dodge turned OFF...}}} /al {dodgenotify1} {/if $notifyself=1 {/showme (Self-Notify) Auto-Dodge turned ON...}} /nop auto kick (be careful using this - lags commands) /var {autokick} {0} /al {kickoff} {kicknotify0;/math autokick 0} /al {kickon} {autostuffoff;/math autokick 1;kicknotify2;kick} /al {kicknotify0} {/if $notifyself=1 {/if $autokick=1 {/showme (Self-Notify) Auto-Kick turned OFF...}}} /al {kicknotify1} {/if $notifyself=1 {/if $autokick=1 {/showme (Self-Notify) Currently Auto-Kicking...}}} /al {kicknotify2} {/if $notifyself=1 {/showme (Self-Notify) Auto-Kick turned ON...}} /al {kickautotry} {/if $autokick=1 kick} /high {light blue} {(Self-Notify) Auto-Kick turned ON...} /high {light magenta} {(Self-Notify) Auto-Kick turned OFF...} /nop high {light blue} {(Self-Notify) Currently Auto-Kicking...} /ac {^Your kick hits %0 in the solar plexus.} {kicknotify1;kickautotry} {5} /ac {^Your boots need polishing again - blood all over.} {kicknotify1;kickautotry} {5} /ac {^Your beautiful full-circle-kick misses %0 by a mile.} {kicknotify1;kickautotry} {5} /ac {^You miss your kick at %0 groin, much to %1 relief.} {kicknotify1;kickautotry} {5} /nop auto trip (be careful using this - lags commands) /var {autotrip} {0} /var {autotriptarg} {-} /var {autotripattack} {kick} /al {tripoff} {tripnotify0;/math autotrip 0} /al {tripon} {autostuffoff;/math autotrip 1;tripnotify4;trip} /al {tripont} {autostuffoff;/math autotrip 1;tripnotify4;tript} /al {tripnotify0} {/if $notifyself=1 {/if $autotrip=1 {/showme (Self-Notify) Auto-Trip turned OFF...}}} /al {tripnotify1} {/if $notifyself=1 {/if $autotrip=1 {/showme (Self-Notify) Hopefully the fool stays down...}}} /al {tripnotify2} {/if $notifyself=1 {/if $autotrip=1 {/showme (Self-Notify) Get that fool on the ground...}}} /al {tripnotify3} {/if $notifyself=1 {/if $autotrip=1 {/showme (Self-Notify) Kick the fool on the ground...}}} /al {tripnotify4} {/if $notifyself=1 {/if $autotrip=1 {/showme (Self-Notify) Auto-Trip turned ON...}}} /al {tripautotry} {/if $autotrip=1 trip} /al {tripattautotry} {/if $autotrip=1 $autotripattack} /al {triptargset %0} {/var autotriptarg $0} /high {light blue} {(Self-Notify) Auto-Trip turned ON...} /high {light magenta} {(Self-Notify) Auto-Trip turned OFF...} /nop high {light blue} {(Self-Notify) Hopefully the fool stays down...} /nop high {light blue} {(Self-Notify) Get that fool on the ground...} /nop high {light blue} {(Self-Notify) Kick the fool on the ground...} /nop ac {^%0 is knocked off %1 feet!} {/if $autotrip=1 {triptargset $0};/if $autobash=1 {bashtargset $0}} {5} /ac {^%0 is knocked off %1 feet!} {/if $autotrip=1 {triptargset $0}} {5} /ac {^%0 stumbles but regains %1 balance.} {triptargset $0} {5} /ac {^You nonchalantly stick out a foot and trip %0.} {tripnotify1} {5} /ac {^You leg-sweep %0, taking %1 down!} {tripnotify1} {5} /ac {^You feel silly after failing to trip %0.} {tripnotify2;tripautotry} {5} /ac {^You flail at %0 feet, but %1 stays up.} {tripnotify2;tripautotry} {5} /ac {^You don't manage to trip %0.} {tripnotify2;tripautotry} {5} /ac {^You can only trip people who are actually standing up.} {tripnotify3;tripattautotry} {5} /ac {^$autotriptarg clambers onto %1 feet.} {tripnotify2;tripautotry} {6} /ac {^$autotriptarg tries to rise, but is beaten back under a hail of blows.} {tripnotify3;tripattautotry} {6} /nop auto bash (buggy -- be careful using this - lags commands) /var {autobash} {0} /var {autobashtarg} {-} /var {autobashattack} {kick} /al {bashoff} {bashnotify0;/math autobash 0} /al {bashon} {autostuffoff;/math autobash 1;bashnotify4;bash} /al {bashont} {autostuffoff;/math autobash 1;bashnotify4;basht} /al {bashnotify0} {/if $notifyself=1 {/if $autobash=1 {/showme (Self-Notify) Auto-Bash turned OFF...}}} /al {bashnotify1} {/if $notifyself=1 {/if $autobash=1 {/showme (Self-Notify) Bash that fool to the ground...}}} /al {bashnotify2} {/if $notifyself=1 {/if $autobash=1 {/showme (Self-Notify) Kick that fool on the ground...}}} /al {bashnotify3} {/if $notifyself=1 {/if $autobash=1 {/showme (Self-Notify) Get your ass up, fool!}}} /al {bashnotify4} {/if $notifyself=1 {/if $autobash=1 {/showme (Self-Notify) Auto-Bash turned ON...}}} /al {bashautotry} {/if $autobash=1 bash} /al {bashattautotry} {/if $autobash=1 kick} /al {bashtargset %0} {/var autobashtarg $0} /high {light blue} {(Self-Notify) Auto-Bash turned ON...} /high {light magenta} {(Self-Notify) Auto-Bash turned OFF...} /nop high {light blue} {(Self-Notify) Bash that fool to the ground...} /nop high {light blue} {(Self-Notify) Kick that fool on the ground...} /nop high {light blue} {(Self-Notify) Get your ass up, fool!} /nop ac {^%0 is knocked off %1 feet!} {/if $autotrip=1 {triptargset $0};/if $autobash=1 {bashtargset $0}} {5} /nop ac {^%0 stumbles but regains %1 balance.} {/if $autotrip=1 {triptargset $0};/if $autobash=1 {bashtargset $0}} {5} /ac {^You charge and bash into %0.} {bashautotry} {5} /ac {^You attempt to bash %0, who nimbly steps out of the way.} {bashnotify1;bashautotry} {5} /ac {^You can only bash someone who's still on %0 feet!} {bashnotify2;bashattautotry} {5} /ac {^$autobashtarg clambers onto %1 feet.} {bashnotify1;bashautotry} {6} /ac {^$autobashtarg tries to rise, but is beaten back under a hail of blows.} {bashnotify2;bashattautotry} {6} /ac {^You attempt to bash %0, but bounce off and are sent sprawling!} {bashnotify3;setcond 3;trystand} {5} /ac {^You try to stand, but are beaten back under a hail of blows!} {bashnotify3;setcond 3;trystand} {5} /ac {^You are knocked off your feet!} {setcond 3;trystand} {5} /nop auto track /var {tracktarg} {0} /var {tracktry} {0} /al {trytrack %0} {/var tracktarg $0;trackon;sfoff;rfoff;trystand;track $0} /al {trytrackt} {wheret;trytrack $target} /al {trackon} {/math tracktry 1} /al {trackoff} {/math tracktry 0} /ac {^Tracks to %0 lead %1ward.} {/if $tracktry=1 {$1;track $tracktarg}} {5} /ac {^Oh, that was a real tough search. Open your eyes bozo.} {trackoff} {5} /ac {^You can't find any tracks for %0.} {trackoff} {5} /nop spell shield dispel /var {ssdima} {0} /al {ssdimaon} {/var ssdima 1} /al {ssdimaoff} {/var ssdima 0} /al {ssdima %0} {ssdimaon;dima $0} /al {ssdimat} {ssdima $target} /ac {%0's spell shield flickers, and fades to %1.} {/if $ssdima=1 dimat} {5} /ac {%0's spell shield collapses!} {ssdimaoff} {5} /ac {%0 has had enough: %0 attacks you!} {ssdimaoff} {5} /nop heal order /high {light green} {$curheal [%4:%0 %1hp %2ma %3mv]} /high {light green} {^$curheal utters the words%0} /var {curheal} {-} /var {numheal} {0} /var {totheal} {1} /var {meloud} {0} /al {loudoff} {/math meloud 0} /nop this turns off tank/healer report based on group listing /al {loudon} {/math meloud 1} /nop this turns on tank/healer report based on group listing /al {healv} {healv1;healv2} /al {healv1} {/if $meloud=0 {/showme Heal Order: $hone $htwo $hthr $hfou $hfiv $hsix $hsev $heig}} /al {healv2} {/if $meloud=1 {grouptell Heal Order: $hone $htwo $hthr $hfou $hfiv $hsix $hsev $heig}} /al {hone %0} {/var hone $0} /al {htwo %0} {/var htwo $0} /al {hthr %0} {/var hthr $0} /al {hfou %0} {/var hfou $0} /al {hfiv %0} {/var hfiv $0} /al {hsix %0} {/var hsix $0} /al {hsev %0} {/var hsev $0} /al {heig %0} {/var heig $0} /al {setheal} {/var hone -;/var htwo -;/var hthr -;/var hfou -;/var hfiv -;/var hsix -;/var hsev -;/var heig -;/var numheal 1;curheal -} /al {totheal %0} {/math totheal $0} /al {numheal %0} {/math numheal $0;checkheal1;checkheal2;checkheal3;callnextheal} /al {nexheal} {numheal $numheal+1} /al {curheal %0} {/var curheal $0} /al {checkheal1} {/if $numheal=1 {curheal $hone};/if $numheal=2 {curheal $htwo};/if $numheal=3 {curheal $hthr};/if $numheal=4 {curheal $hfou}} /al {checkheal2} {/if $numheal=5 {curheal $hfiv};/if $numheal=6 {curheal $hsix};/if $numheal=7 {curheal $hsev};/if $numheal=8 {curheal $heig}} /al {checkheal3} {/if $numheal>$totheal {/math numheal 1;curheal $hone}} /al {callnextheal} {callnextheal1;callnextheal2} /al {callnextheal1} {/if $meloud=0 {/2 /showme Now Healing: $curheal IN!!!}} /al {callnextheal2} {/if $meloud=1 {/2 grouptell Now Healing: $curheal IN!!!}} /al {callcurheal %0} {callcurheal1 $0;callcurheal2 $0} /al {callcurheal1 %0} {/nop /if $meloud=0 {/showme Current Healer: $curheal has $0 Mana}} /al {callcurheal2 %0} {/if $meloud=1 {grouptell Current Healer: $curheal has $0 Mana}} /ac {$curheal [%5:%1 %2hp %3ma %4mv]} {callcurheal $3} {5} /ac {^%0 -- '%1HEALV'} {healv} {5} /ac {^%0 -- '%1healv'} {healv} {5} /nop auto heal /var {emerheal} {0} /var {healsize} {0} /var {healtype} {0} /var {meheal} {0} /var {tankmaxhp} {1} /var {tanklowhp} {1} /high {bold} {$tank [%4:%0 %1hp %2ma %3mv]} /high {light cyan} {You need to set a healtype first!} /high {light cyan} {Use "healtype N", N: 1=heal, 2=gheal, 3=restore.} /high {light cyan} {If you have none of these, type "healoff".} /al {inh} {healon;/2 grouptell IN IN IN;group} /al {out} {/2 grouptell OUT OUT OUT;healoff} /al {hh} {trystand;casthealtype} /al {casthealtype} {/if $healtype=0 sethealtypehelp;/if $healtype=1 healt;/if $healtype=2 ghealt;/if $healtype=3 retank;/if $healtype=4 rjt;/if $healtype=5 sert} /al {ehoff} {/math emerheal 0} /al {ehon} {/math emerheal 1} /al {healoff} {/math meheal 0} /al {healon} {/math meheal 1} /al {healtype %0} {/math healtype $0;sethealsize} /al {sethealsize} {/if $healtype=1 {/math healsize 100};/if $healtype=2 {/math healsize 150};/if $healtype=3 {/math healsize 190}} /al {sethealtypehelp} {/showme;/showme You need to set a healtype first!;/showme Use "healtype N", N: 1=heal, 2=gheal, 3=restore.;/showme If you have none of these, type "healoff".} /al {tankmax %0} {/math tankmaxhp $0;/math tanklowhp $0-$healsize} /al {checktank} {/if ($tankcurhp>-1)&&(($tankcurhp<$tanklowhp)||($tankcurhp=$tanklowhp)) hh} /al {checktankemer} {/if ($tankcurhp>-1)&&($tankperhp<10) hh} /al {calctank} {calctank1;calctank2} /al {calctank1} {/math tankperhp 100*$tankcurhp/$tankmaxhp} /al {calctank2} {/math tankdownhp $tankmaxhp-$tankcurhp} /al {calltank} {/if $meloud=1 {grouptell Tank: $tank HP: $tankcurhp / $tankmaxhp ($tankperhp%) Need: $tankdownhp}} /al {tankcurhp %0} {/math tankcurhp $0} /ac {$tank [%5:%1 %2hp %3ma %4mv]} {tankcurhp $2;calctank;calltank;/if $meheal=1 checktank;/if $emerheal=1 checktankemer} {4} /ac {%0 [%5:%1 %2hp %3ma %4mv]} {/if $follower=0 {checksetexp $0};matchtank1 $0;matchtank2 $2;matchcurheal1 $0;matchcurheal2 $3} {3} /nop notforwintin /var {matchtank} {0} /nop notforwintin /var {matchcurheal} {0} /nop notforwintin /al {matchtank1 %0} {/ifmatch {$tank} {$0} {/math matchtank 1} {/math matchtank 0}} /nop notforwintin /al {matchtank2 %0} {/if $matchtank=1 {tankcurhp $0;calctank;calltank;/if $meheal=1 checktank;/if $emerheal=1 checktankemer}} /nop notforwintin /al {matchcurheal1 %0} {/ifmatch {$curheal} {$0} {/math matchcurheal 1} {/math matchcurheal 0}} /nop notforwintin /al {matchcurheal2 %0} {/if $matchcurheal=1 {callcurheal $0}} /nop notforwintin /nop xp tracker /var {callexp} {0} /var {currxp} {0} /var {prevxp} {0} /var {totalexp} {0} /var {mobnum} {0} /al {callexpoff} {/math callexp 0} /al {callexpon} {/math callexp 1} /al {resetexp} {tcsetb 0;setgrexp;setmyexp;hcount;group} /al {setgrexp} {/if $callexp=1 {grouptell Setting Group Total to 0};/showme Setting Group Total to 0;/unvar *exp;callexpoff;/math totalexp 0;/math mobnum 0;mobdamtotset;mobdamset} /al {setexp %0} {/math $0exp 0;/math $0expsqr 0;/math $0avgmob 0;/math $0avgtic 0;/math $0var;/math $0expcut 0;/if $callexp=1 {grouptell Setting $0's exp to 0};/nop /ifmatch {$me} {$0} {/nop} {expon $0}} /nop for wintin /al {setexp %0} {/math $0exp 0;/math $0expsqr 0;/math $0avgmob 0;/math $0avgtic 0;/math $0var;/math $0expcut 0;/if $callexp=1 {grouptell Setting $0's exp to 0};/ifmatch {$me} {$0} {/nop} {expon $0}} /nop notforwintin /al {expon %0} {/ac {%%0 receives %1 experience} {tempexpgain $1;updatemyexp %%0}} /al {setmyexp} {/if $follower=1 {setexp $me};pxpset} /al {checksetexp %0} {/ifexist {$$0exp} {/nop} {setexp $0}} /nop notforwintin /al {myexp} {showexp $me} /al {myavg} {showavg $me} /al {showexp %0} {calcexp $0;callexp $0} /al {calcexp %0} {/if $totalexp!=0 {/math $0expcut {100 * $%0exp / $totalexp }}} /al {callexp %0} {/if $callexp=1 {grouptell $0 has received $%0exp exp, $%0expcut% of Total};/if $callexp=0 {/showme $0 has received $%0exp exp, $%0expcut% of Total}} /al {showavg %0} {calcavgmob $0;calcavgtic $0;callavg $0} /al {calcavgmob %0} {/if $mobnum!=0 {/math $0avgmob {$%0exp / $mobnum}}} /al {calcavgtic %0} {/if $tickcountb!=0 {/math $0avgtic {$%0exp / $tickcountb}}} /al {callavg %0} {/if $callexp=1 {grouptell $0: $%0avgmob xp/mob ($mobnum mobs), $%0avgtic xp/tick ($tickcountb ticks)};/if $callexp=0 {/showme $0: $%0avgmob xp/mob ($mobnum mobs), $%0avgtic xp/tick ($tickcountb ticks)}} /al {calcvar %0} {/if $mobnum>1 {/math $0var {($%0expsqr-($%0exp*$%0exp/$mobnum))/($mobnum-1)}};/if $mobnum<=1 {/math $0var 0}} /al {mobnuminc} {/math mobnum $mobnum+1} /al {mobnumdec} {/math mobnum $mobnum-1} /al {stat} {xpneeds;/showme;total;myavg;pxp;/showme;mobdamtot;/showme;htotal;/showme;checkfull} /al {total} {/if $callexp=1 total1;/if $callexp=0 total2} /al {total1} {grouptell Total Exp = $totalexp, Total Mobs = $mobnum, Total Ticks = $tickcountb} /al {total2} {/showme Total Exp = $totalexp, Total Mobs = $mobnum, Total Ticks = $tickcountb} /ac {^Total exp for kill is %0.} {loot;mobdamtotinc;mobnuminc;totexpinc $0;/if $follower=1 {tempexpgain $0;updatemyexp $me};totexpcall $0} {5} /ac {^You receive %0 experience} {/if $follower=1 {loot;mobdamtotinc;mobnuminc;totexpinc $0};tempexpgain $0;updatemyexp $me} {5} /ac {^You received %0 experience} {/if $follower=1 {loot;mobdamtotinc;mobnuminc;totexpinc $0};tempexpgain $0;updatemyexp $me} {5} /al {totexpinc %0} {/math {totalexp} {$totalexp+$0}} /al {totexpcall %0} {/if {$callexp=1} {grouptell Total exp = $0};/if {$callexp=0} {/nop}} /al {tempexpgain %0} {/math tempexpgain $0;/math tempexpgainsqr {$0 * $0}} /al {updatemyexp %0} {/math $0exp {$%0exp+$tempexpgain};/math $0expsqr {$%0expsqr+$tempexpgainsqr}} /ac {%0 -- '%1commands'} {comms} {5} /al {comms} {comms1;comms2} /al {comms1} {/if $follower=0 {/showme setexp, totalexp, myexp, myavg, showexp , showavg }} /al {comms2} {/if $callexp=1 {grouptell setexp, totalexp, myexp, myavg, showexp , showavg }} /ac {%0 -- '%1setexp'} {setexp $0} {5} /ac {%0 -- '%1totalexp'} {total} {5} /ac {%0 -- '%1myexp'} {/if $callexp=1 {showexp $0}} {5} /ac {%0 -- '%1myavg'} {/if $callexp=1 {showavg $0}} {5} /ac {%0 -- '%1showexp %2'} {/if $callexp=1 {showexp $2}} {5} /ac {%0 -- '%1showavg %2'} {/if $callexp=1 {showavg $2}} {5} /al {pxp} {pxp1;pxp2 $me;pxp3;/if $callexp=1 pxp4;/if $callexp=0 pxp5} /al {pxp1} {/math gainxp $currxp-$prevxp} /al {pxp2 %0} {/math killxp $%0exp} /al {pxp3} {/math workxp $gainxp-$killxp} /al {pxp4} {grouptell $me has earned $gainxp xp [Total]: $killxp (Kill), $workxp (Work)} /al {pxp5} {/showme $me has earned $gainxp xp [Total]: $killxp (Kill), $workxp (Work)} /al {pxpset} {/math prevxp $currxp;/math runogainxp $currxp;/math runokillxp 0;/math runoworkxp 0;/math runnum 1} /al {avgpxp} {avgpxp1;avgpxp2;avgpxp3;/if $callexp=1 avgpxp4;/if $callexp=0 avgpxp5} /al {avgpxp1} {/math avggainxp $gainxp/$runnum} /al {avgpxp2} {/math avgkillxp $killxp/$runnum} /al {avgpxp3} {/math avgworkxp $workxp/$runnum} /al {avgpxp4} {grouptell $me is earning $avggainxp xp [Avg Run]: $avgkillxp (Kill), $avgworkxp (Work)} /al {avgpxp5} {/showme $me is earning $avggainxp xp [Avg Run]: $avgkillxp (Kill), $avgworkxp (Work)} /al {runpxp} {runpxp1;runpxp2;runpxp3;/if $callexp=1 runpxp4;/if $callexp=0 runpxp5} /al {runpxp1} {/math rungainxp $currxp-$runogainxp} /al {runpxp2} {/math runkillxp $killxp-$runokillxp} /al {runpxp3} {/math runworkxp $workxp-$runoworkxp} /al {runpxp4} {grouptell $me earned $rungainxp xp [on Run #$runnum]: $runkillxp (Kill), $runworkxp (Work)} /al {runpxp5} {/showme $me earned $rungainxp xp [on Run #$runnum]: $runkillxp (Kill), $runworkxp (Work)} /al {runpxpset} {/math runogainxp $currxp;/math runokillxp $killxp;/math runoworkxp $workxp;/math runnum $runnum+1} /nop exp needs /nop you should set these values for whatever your exp needs /var {levelgoal} {for an unknown Level goal} /al {levelgoal %0} {/var levelgoal $0} /al {prineedset %0} {/math prineed $0} /al {secneedset %0} {/math secneed $0} /al {terneedset %0} {/math terneed $0} /al {quaneedset %0} {/math quaneed $0} /al {levelneedset %0} {/math levelneed $0} /al {levelneed} {/math {xpneed} {$levelneed-$currxp};results} /al {prineed} {levelneedset $prineed;levelgoal to Level Prime;levelneed} /al {secneed} {levelneedset $secneed;levelgoal to Level Second;levelneed} /al {terneed} {levelneedset $terneed;levelgoal to Level Tert;levelneed} /al {quaneed} {levelneedset $quaneed;levelgoal to Level Quad;levelneed} /al {xpneeds} {/if $prineed>0 prineed;/if $secneed>0 secneed;/if $terneed>0 terneed;/if $quaneed>0 quaneed} /al {results} {results1;results2;xptitle} /al {results1} {/if {$callexp=0} {/showme $me needs $xpneed xp $levelgoal.}} /al {results2} {/if {$callexp=1} {grouptell $me needs $xpneed xp $levelgoal.}} /var {xptitle} {0} /al {xptitoff} {/math xptitle 0} /al {xptiton} {/math xptitle 1} /al {xptitle} {/if $xptitle {title needs $xpneed xp $levelgoal}} /nop hit tracker /al {hcount} {hcount1;hcount2;hcount3;hcount4} /al {hcount1} {/math mass 0;/math extr 0;/math very 0;/math hard 0;/math miss 0;/math pass 0;/math strikes 0} /al {hcount2} {/math massperc 0;/math extrperc 0;/math veryperc 0;/math hardperc 0;/math missperc 0;/math passperc 0;/math hitperc 0} /al {hcount3} {/math anni 0;/math disf 0;/math muti 0;/math butc 0;/math lace 0;/math anniperc 0;/math disfperc 0;/math mutiperc 0;/math butcperc 0;/math laceperc 0} /al {hcount4} {dmacount;hamcount;rcount;jbbcount;chopcount;stctset;/nop mobhitcount} /al {htotal} {hitmath;hitcall} /al {hitmath} {/if $strikes!=0 {hitmath1;hitmath2}} /al {hitmath1} {/math hitperc {100-(100*$miss/$strikes)};/math massperc {100*$mass/$strikes};/math extrperc {100*$extr/$strikes};/math veryperc {100*$very/$strikes};/math hardperc {100*$hard/$strikes};/math missperc {100*$miss/$strikes};/math passperc {100*$pass/$strikes}} /al {hitmath2} {/math anniperc {100*$anni/$strikes};/math disfperc {100*$disf/$strikes};/math mutiperc {100*$muti/$strikes};/math butcperc {100*$butc/$strikes};/math laceperc {100*$lace/$strikes}} /al {hitcall} {/if $callexp=1 {hitcall1;hitcall2;hitcall3};/if $callexp=0 {hitcall4;hitcall5;hitcall6}} /al {hitcall1} {grouptell $me Attacks: Miss $miss ($missperc%), Pass $pass ($passperc%), Hard $hard ($hardperc%)} /al {hitcall2} {grouptell $me Attacks: Very $very ($veryperc%), Extr $extr ($extrperc%), Mass $mass ($massperc%)} /al {hitcall3} {/nop grouptell $anni Anni ($anniperc%), $muti Muti ($mutiperc%), $lace Lace ($laceperc%), $butc Butc ($butcperc%), $disf Disf ($disfperc%)} /al {hitcall4} {/showme $me Attacks: Miss $miss ($missperc%), Pass $pass ($passperc%), Hard $hard ($hardperc%)} /al {hitcall5} {/showme $me Attacks: Very $very ($veryperc%), Extr $extr ($extrperc%), Mass $mass ($massperc%)} /al {hitcall6} {/nop showme $anni Anni ($anniperc%), $muti Muti ($mutiperc%), $lace Lace ($laceperc%), $butc Butc ($butcperc%), $disf Disf ($disfperc%)} /al {incstrikes} {/math {strikes} {$strikes+1}} /ac {^You miss %0 with your} {/math {miss} {$miss+1};incstrikes} {5} /ac {^Your %0 passes right through %1} {/math pass $pass+1;incstrikes} {5} /ac {^You%0massacre %1} {/math {mass} {$mass+1};incstrikes} {5} /ac {^You %0 extremely} {/math extr $extr+1;incstrikes} {5} /ac {^You %0 very hard} {/math very $very+1;incstrikes} {5} /ac {^You %0 hard} {/math hard $hard+1;incstrikes} {6} /ac {^You%0annihilate %1} {/math {anni} {$anni+1};incstrikes} {5} /ac {^You%0butcher %1} {/math {butc} {$butc+1};incstrikes} {5} /ac {^You%0disfigure %1} {/math {disf} {$disf+1};incstrikes} {5} /ac {^You%0lacerate %1} {/math {lace} {$lace+1};incstrikes} {5} /ac {^You%0mutilate %1} {/math {muti} {$muti+1};incstrikes} {5} /nop spell status tracker /var {mearmor} {0} /var {meregen} {0} /var {mefly} {0} /var {mewb} {0} /al {mearmoron} {/math mearmor 1} /al {mearmoroff} {/math mearmor 0} /al {meregenon} {/math meregen 1} /al {meregenoff} {/math meregen 0} /al {meflyon} {/math mefly 1} /al {meflyoff} {/math mefly 0} /al {mewbon} {/math mewb 1} /al {mewboff} {/math mewb 0} /al {spellstat} {/showme [Armor:$mearmor, Regen:$meregen, Fly:$mefly, WB:$mewb]} /ac {^You feel someone protecting you.} {mearmoron} {5} /ac {^You feel your skin become much, much stronger.} {mearmoron} {5} /ac {^You feel less protected.} {mearmoroff} {5} /ac {^Long protective bones grow out from your ribcage and encase your body.} {mearmoron} {5} /ac {%0's attack shatters your bone armor!} {mearmoroff} {5} /ac {^The armor of bones crumbles to dust.} {mearmoroff} {5} /ac {^You suddenly feel incredibly healthy and vigorous!} {meregenon} {5} /ac {^You suddenly feel slightly less healthy...} {meregenoff} {5} /ac {^You feel very light on your feet.} {meflyon} {5} /ac {^You feel more secure in your flying.} {meflyon} {5} /ac {^Your fly spell just wore off... hope you aren't still airborne!} {meflyoff} {5} /ac {^You feel new horizons in substances to be breathed.} {mewbon} {5} /ac {^You feel more secure in your water-breathing} {mewbon} {5} /ac {^Your breathing suddenly becomes more labored...} {mewboff} {5} /ac {^You hold your breath... for now.} {trystand;wbm} {5} /ac {^Ack! You just ran out of breath, you're now breathing water!} {trystand;wbm} {5} /high {bold} {[Armor:$mearmor, Regen:$meregen, Fly:$mefly, WB:$mewb]} /high {light cyan} {^You feel someone protecting you.} /high {light cyan} {^You feel your skin become much, much stronger.} /high {brown} {^You feel less protected.} /high {light cyan} {^Long protective bones grow out from your ribcage and encase your body.} /high {yellow} {%0's attack shatters your bone armor!} /high {yellow} {^The armor of bones crumbles to dust.} /high {green} {^You suddenly feel incredibly healthy and vigorous!} /high {brown} {^You suddenly feel slightly less healthy...} /high {light cyan} {^You are surrounded by a heavenly light.} /high {light cyan} {^You feel righteous.} /high {brown} {^You feel less righteous.} /high {light cyan} {^You feel very light on your feet.} /high {light cyan} {^You feel more secure in your flying.} /high {brown} {^Your fly spell just wore off... hope you aren't still airborne!} /high {light cyan} {^You feel new horizons in substances to be breathed.} /high {light cyan} {^You feel more secure in your water-breathing} /high {brown} {^Your breathing suddenly becomes more labored...} /high {bold} {^You hold your breath... for now.} /high {light cyan} {^Your muscles bulge as you gain unholy strength.} /high {light cyan} {^You feel stronger.} /high {brown} {^You feel weaker.} /high {light cyan} {^You feel a burst of energy run through your legs.} /high {brown} {^You feel lethargic.} /high {light cyan} {^Your skin shrivels and sags as you take on a hideous undead visage.} /high {light cyan} {^Your skin becomes beautifully pale as you take on an elegant undead visage.} /high {brown} {^Your visage returns to normal.} /high {brown} {^Your immune system weakens.} /nop aerial servant shit /sub {^You are protected by an aerial servant that %0.} { Your AERIAL BITCH: $0, Yay!} /sub {An aerial servant descends from the sky.} {An aerial bitch descends from the sky.} /sub {A fresh aerial servant descends from the sky to relieve its comrade.} {A fresh aerial bitch descends from the sky to relieve its homie.} /sub {Your aerial servant valiantly stands in front of a blow!} {Your aerial bitch valiantly stands in front of a blow!} /sub {Your aerial servant deftly deflects the blow away with its shield!} {Your aerial bitch deftly deflects the blow away with its shield!} /sub {Your aerial servant valiantly falls under a mighty blow!} {Your aerial bitch valiantly falls under a mighty blow! (read: TOAST)} /sub {%0 is protected by an aerial servant.} {%0 is protected by an aerial bitch.} /sub {An aerial servant of %0 descends from the sky.} {An aerial bitch of %0 descends from the sky.} /sub {A fresh aerial servant of %0 descends from the sky relieving its comrade.} {A fresh aerial bitch of %0 descends from the sky relieving its homie.} /sub {%0's aerial servant valiantly stands in front of a blow.} {%0's aerial bitch valiantly stands in front of a blow.} /sub {%0's aerial servant deftly deflects the blow away with its shield!} {%0's aerial bitch deftly deflects the blow away with its shield!} /sub {%0's aerial servant valiantly falls under a mighty blow.} {%0's aerial bitch valiantly falls (TOAST) under a mighty blow.} /high {light cyan} {Your AERIAL BITCH: %0, Yay!} /high {light cyan} {An aerial servant descends from the sky.} /high {light cyan} {An aerial bitch descends from the sky.} /high {light cyan} {A fresh aerial servant descends from the sky to relieve its comrade.} /high {light cyan} {A fresh aerial bitch descends from the sky to relieve its homie.} /high {light cyan} {%0 is protected by an aerial servant.} /high {light cyan} {%0 is protected by an aerial bitch.} /high {light cyan} {A fresh aerial bitch of %0 descends from the sky relieving its homie.} /high {light cyan} {An aerial bitch of %0 descends from the sky.} /high {light green} {Your aerial servant valiantly stands in front of a blow!} /high {light green} {Your aerial bitch valiantly stands in front of a blow!} /high {light green} {Your aerial servant deftly deflects the blow away with its shield!} /high {light green} {Your aerial bitch deftly deflects the blow away with its shield!} /high {yellow} {Your aerial servant valiantly falls under a mighty blow!} /high {yellow} {Your aerial bitch valiantly falls under a mighty blow! (read: TOAST)} /nop dark mace timer /var {dmtct} {0} /var {dmttot} {0} /al {dmtctoff} {/math dmtct 0} /al {dmtcton} {/math dmtct 1} /al {dmtset} {/math dmttot 0;/showme Setting Dark Mace Timer to 0} /al {dmtinc} {/math dmttot {$dmttot+1}} /al {dmtshow} {/showme Dark Mace Timer: $dmttot} /al {dmtshowexp} {/showme Your Dark Mace will expire soon...} /al {dmtcheck} {/if $dmtct=1 {dmtinc;dmtcheckexp}} /al {dmtcheckexp} {/if ($dmttot>20)&&($dmttot<30) {dmtshow;dmtshowexp}} /ac {^A column of darkness materializes in your hands!} {dmtcton;dmtset} {5} /ac {^A dark mace vanishes!} {dmtctoff} {5} /ac {^Your a dark mace disintegrates and blows away.} {dmtctoff} {5} /ac {^You drop a dark mace, but it disappears before hitting the ground.} {dmtctoff} {5} /ac {^A dark mace turns to dust and is blown out of your hands by a sudden breeze.} {dmtctoff} {5} /high {bold} {Setting Dark Mace Timer to 0} /high {bold} {Dark Mace Timer: $dmttot} /high {yellow} {Your Dark Mace will expire soon...} /nop dark mace proc tracker /al {dmacall} {/if $callexp=1 dmacall1;/if $callexp=0 dmacall2} /al {dmacall1} {grouptell $me's Dark Mace has Shuddered $dmacetotal times in $strikes Pounds ($dmaceperc%)} /al {dmacall2} {/showme $me's Dark Mace has Shuddered $dmacetotal times in $strikes Pounds ($dmaceperc%)} /al {dmacount} {/math dmacetotal 0;/math dmaceperc 0} /al {dmamath} {/if $strikes!=0 {/math dmaceperc {100 * $dmacetotal / $strikes}}} /al {dmatotal} {dmamath;dmacall} /ac {^Your weapon shudders in your hands!} {/math dmacetotal $dmacetotal+1} {5} /high {brown} {Your weapon shudders in your hands!} /high {yellow} {^The unholy bond between %0 and this world collapses!} /high {yellow} {a dark mace..} /high {yellow} {A dark mace vanishes!} /high {yellow} {Your a dark mace disintegrates and blows away.} /high {yellow} {A column of darkness materializes in your hands!} /high {yellow} {You drop a dark mace, but it disappears before hitting the ground.} /high {yellow} {^A dark mace turns to dust and is blown out of your hands by a sudden breeze.} /nop jet black blade proc tracker /al {jbbcall} {/if $callexp=1 jbbcall1;/if $callexp=0 jbbcall2} /al {jbbcall1} {grouptell $me's Jet Black Blade has Proc'd $jbbtotal times in $strikes Pounds ($jbbperc%)} /al {jbbcall2} {/showme $me's Jet Black Blade has Proc'd $jbbtotal times in $strikes Pounds ($jbbperc%)} /al {jbbcount} {/math jbbtotal 0;/math jbbperc 0} /al {jbbmath} {/if $strikes!=0 {/math jbbperc {100 * $jbbtotal / $strikes}}} /al {jbbtotal} {jbbmath;jbbcall} /ac {^As you pull your weapon free, %0's wound withers and turns black!} {/math jbbtotal $jbbtotal+1} {5} /high {cyan} {^As you pull your weapon free, %0's wound withers and turns black!} /nop massive warhammer proc tracker /al {hamcall} {/if $callexp=1 hamcall1;/if $callexp=0 hamcall2} /al {hamcall1} {grouptell $me's Massive WarHammer has Trembled $hammertotal times in $strikes Pounds ($hammerperc%)} /al {hamcall2} {/showme $me's Massive WarHammer has Trembled $hammertotal times in $strikes Pounds ($hammerperc%)} /al {hamcount} {/math hammertotal 0;/math hammerperc 0} /al {hammath} {/if $strikes!=0 {/math hammerperc {100 * $hammertotal / $strikes}}} /al {hamtotal} {hammath;hamcall} /ac {^Your weapon trembles and strikes %0 with a bolt of lightning!} {/math hammertotal $hammertotal+1} {5} /high {brown} {Your weapon trembles and strikes %0 with a bolt of lightning!} /nop crimson rapier proc tracker /al {rapcall} {/if $callexp=1 rapcall1;/if $callexp=0 rapcall2} /al {rapcall1} {grouptell $me's Rapier has Erupted $rapiertotal times in $strikes slashes ($rapierperc%)} /al {rapcall2} {/showme $me's Rapier has Erupted $rapiertotal times in $strikes slashes ($rapierperc%)} /al {rapmath} {/if $strikes!=0 {/math rapierperc {100 * $rapiertotal / $strikes}}} /al {rcount} {/math rapiertotal 0;/math rapierperc 0} /al {rtotal} {rapmath;rapcall} /ac {^Your weapon erupts in flames} {/math rapiertotal $rapiertotal+1} {5} /high {brown} {Your weapon erupts in flames} /nop strike tracker /var {stcttot} {0} /var {stcthit} {0} /var {stctkid} {0} /var {stcthitperc} {0} /var {stctkidperc} {0} /al {stcttotinc} {/math {stcttot} {$stcttot+1}} /al {stcthitinc} {/math {stcthit} {$stcthit+1}} /al {stctkidinc} {/math {stctkid} {$stctkid+1}} /al {stctset} {/math {stcttot} {0};/math {stcthit} {0};/math {stctkid} {0};/math {stcthitperc} {0};/math {stctkidperc} {0}} /al {stctmath} {/if $stcttot!=0 {stctmath1;stctmath2}} /al {stctmath1} {/math stcthitperc {100 * $stcthit / $stcttot}} /al {stctmath2} {/math stctkidperc {100 * $stctkid / $stcttot}} /al {stctcall} {/if $callexp=1 stctcall1;/if $callexp=0 stctcall2} /al {stctcall1} {grouptell $me Strikes: Hit/Tried: $stcthit/$stcttot ($stcthitperc%), Kidney: $stctkid ($stctkidperc%)} /al {stctcall2} {/showme $me Strikes: Hit/Tried: $stcthit/$stcttot ($stcthitperc%), Kidney: $stctkid ($stctkidperc%)} /al {stcttotal} {stctmath;stctcall} /al {stctsum} {callexpon;stcttotal;callexpoff} /nop chop tracker and other shit /al {chopcall} {/if $callexp=1 chopcall1;/if $callexp=0 chopcall2} /al {chopcall1} {grouptell $me chopped $choptotal times ($chopperc%): $limbtotal limbs, $headtotal other heads, $ownheadtotal own head} /al {chopcall2} {/showme $me chopped $choptotal times ($chopperc%): $limbtotal limbs, $headtotal other heads, $ownheadtotal own head} /al {chopmath} {/if $strikes!=0 {/math choptotal {$limbtotal+$headtotal+$ownheadtotal};/math chopperc {100 * $choptotal / $strikes}}} /al {chopcount} {/math limbtotal 0;/math headtotal 0;/math ownheadtotal 0;/math choptotal 0;/math chopperc 0} /al {choptotal} {chopmath;chopcall} /ac {^You cut off %0 limb!} {/math limbtotal $limbtotal+1} {5} /ac {^You completely sever %0 head!} {/math headtotal $headtotal+1} {5} /ac {^As you swing the weapon, it slips and slices through your own neck!} {/math ownheadtotal $ownheadtotal+1} {5} /nop blind tracker /var {curblindtrack} {0} /var {curblindtry} {-} /var {curblinder} {-} /al {curblon} {/math curblindtrack 1} /al {curbloff} {/math curblindtrack 0} /al {curblindtry %0} {/var curblindtry $0} /al {curblinder %0} {/var curblinder $0} /al {curblindtype %0} {/var curblindtype $0} /al {curblindvictim %0} {/var curblindvictim $0} /al {curblindcall} {/if $curblindtrack=1 {grouptell YAY, $curblinder BLINDED $curblindvictim with $curblindtype!};/if $curblindtrack=0 {/showme YAY, $curblinder BLINDED $curblindvictim with $curblindtype!}} /ac {^You watch in grim satisfaction as your acid blast burns %0 horribly.} {curblindtry $me} {5} /ac {^Your acid horribly burns %0's flesh, causing it to fall to the ground.} {curblindtry $me} {5} /ac {^%0 utters the words, 'acid blast'} {curblindtry $0} {5} /ac {^%0 utters the words, 'aque bragh'} {curblindtry $0} {5} /ac {^%0 utters the words, 'blindness'} {curblindtry $0} {5} /ac {^%0 utters the words, 'noselacri'} {curblindtry $0} {5} /ac {^The cinquedeas erupts with a spray of toxin, blinding %0!} {curblindtry the Cinquedeas} {5} /ac {^A tiny stream of gnomish spirits squirts into the eyes of %0, blinding %1!} {curblindtry gnomish spirits} {5} /ac {^Burning acid hits %0 in the eyes, blinding %1!} {curblinder $curblindtry;curblindtype ACID BLAST;curblindvictim $0;curblindcall} {5} /ac {%0 seems to be blinded!} {curblinder $curblindtry;curblindtype BLINDNESS;curblindvictim $0;curblindcall} {5} /ac {%0 seems to be quite blinded!} {curblinder $curblindtry;curblindtype BLINDNESS;curblindvictim $0;curblindcall} {5} /high {yellow} {%0 seems to be blinded!} /high {yellow} {%0 seems to be quite blinded!} /high {yellow} {^Burning acid hits %0 in the eyes, blinding %1!} /high {light cyan} {YAY, $curblinder BLINDED $curblindvictim with $curblindtype!} /nop where track /var {curloc} { } /var {findpos} {0} /al {myposfind} {/math findpos 1} /al {myposfound} {/math findpos 0} /al {lasloc} {grouptell $me's last "where" location was: <$curloc>} /ac {^Name %0 - Location} {myposfind} {5} /ac {^$me %0 - %1} {/if $findpos=1 {/var curloc $1};myposfound} {5} /sub {^You are standing.} {You are standing. Beacon: <$bealoc>, Passage: <$pasloc>} /sub {^You are sitting.} {You are sitting. Beacon: <$bealoc>, Passage: <$pasloc>} /sub {^You are resting.} {You are resting. Beacon: <$bealoc>, Passage: <$pasloc>} /sub {^You are sleeping.} {You are sleeping. Beacon: <$bealoc>, Passage: <$pasloc>} /sub {^You are fighting %0.} {Fighting: <$0>. Beacon: <$bealoc>, Passage: <$pasloc>} /high {light red} {Fighting: } /high {light cyan} {Beacon: } /high {brown} {Passage: } /nop lloyds beacon track /var {bealoc} { } /var {beafind} {0} /al {lbclear} {/var bealoc { }} /al {lbfindon} {/var beafind 1} /al {lbfindoff} {/var beafind 0} /al {lbset} {where;lb set} /al {lbret} {lb return} /al {lbloc} {lbfindon;lb locate} /al {lbsay} {/if $callsanct=1 {grouptell Beacon set at: <$bealoc>};/if $callsanct=0 {/showme Beacon set at: <$bealoc>}} /ac {^Beacon set.} {/var bealoc $curloc;lbsay} {5} /ac {^Your beacon is not set.} {lbclear;lbfindoff} {5} /ac {^You have not set your beacon.} {lbclear;lbfindoff} {5} /ac {^You have not set it yet!} {lbclear;lbfindoff} {5} /ac {^You activate your beacon!} {lbclear;scan} {5} /ac {^You see a blurry vision of %0.} {/if $beafind=1 {/var bealoc $0;lbfindoff};/if $pasfind=1 {/var pasloc $0;pasfindoff}} {5} /nop passage track /var {pasloc} { } /var {pasfind} {0} /var {pasret} {0} /al {pasclear} {/var pasloc { }} /al {pasfindon} {/var pasfind 1} /al {pasfindoff} {/var pasfind 0} /al {passet} {where;passage set} /al {pasret} {passage return;/var pasret 1} /al {pasloc} {pasfindon;passage locate} /al {passay} {/if $callsanct=1 {grouptell Passage set at: <$pasloc>};/if $callsanct=0 {/showme Passage set at: <$pasloc>}} /ac {^Passage set.} {/var pasloc $curloc;passay} {5} /ac {^You have not set your passage.} {pasclear;pasfindoff} {5} /ac {^Your passage is not set.} {pasclear;pasfindoff} {5} /ac {^Your portal has successfully opened.} {/if $pasret=1 {pasclear;/var pasret 0}} {5} /nop some antisubs /anti {$me} {$me} /anti {%0gets%1from%2corpse%3.} /anti {%0's blow passes right through you with no effect!} /anti {%0's blow passes right through a banshee with no effect!} /anti {%0's blow passes right through a wraith with no effect!} /anti {puts %0 in a deathgrip} /nop some subs /sub {the Questmaster of the Tower [%0]} {Questmaster_of_the_Tower [$0]} /sub {%0 (with a %1 attached to it)} {$0 (+ $1)} /gag {^The %0 does not contain the %1.} /gag {^There isn't anything attached there...} /gag {^Uh oh... you can't seem to remove it...} /gag {^You are not using it.} /gag {^You aren't carrying any such item!} /gag {^You aren't carrying any such attachment!} /gag {^You do not see or have the %0.} /gag {^You do not seem to have the %0.} /gag {^You don't have anything like that.} /gag {^You don't have the %0.} /gag {^You are a devout worshipper of %0.} /nop /gag {^You feel a chill run down your spine.} /nop gag aliases /al {gagon} {gageqon;gagfighton} /al {gagoff} {gageqoff;gagfightoff} /al {gageqon} {gag1on;gag2on} /al {gageqoff} {gag1off;gag2off} /al {gagfighton} {gag3on;gag4on} /al {gagfightoff} {gag3off;gag4off} /al {gag1on} {/gag {%0 drinks %1 from %2.};/gag {%0 gets %1 from %2.};/gag {%0 puts %1 in %2.};/gag {%0 stops using %0.};/gag {%0 slides %1 his %2.};/gag {%0 slides %1 her %2.};/gag {%0 wears %1 around his %2.};/gag {%0 wears %1 around her %2.};/gag {%0 starts using %1 as shield.};/gag {%0 tightens %1 around his waist.};/gag {%0 tightens %1 around her waist.};/gag {%0 wears %1 about his body.};/gag {%0 wears %1 about her body.};/gag {%0 crawls into %1.};/gag {%0 wears %1 on his head.};/gag {%0 wears %1 on her head.};/gag {%0 wears %1 on his legs.};/gag {%0 wears %1 on her legs.};/gag {%0 wears %1 on his hands.};/gag {%0 wears %1 on her hands.}} /al {gag1off} {/ungag {%0 drinks %1 from %2.};/ungag {%0 gets %1 from %2.};/ungag {%0 puts %1 in %2.};/ungag {%0 stops using %0.};/ungag {%0 slides %1 his %2.};/ungag {%0 slides %1 her %2.};/ungag {%0 wears %1 around his %2.};/ungag {%0 wears %1 around her %2.};/ungag {%0 starts using %1 as shield.};/ungag {%0 tightens %1 around his waist.};/ungag {%0 tightens %1 around her waist.};/ungag {%0 wears %1 about his body.};/ungag {%0 wears %1 about her body.};/ungag {%0 crawls into %1.};/ungag {%0 wears %1 on his head.};/ungag {%0 wears %1 on her head.};/ungag {%0 wears %1 on his legs.};/ungag {%0 wears %1 on her legs.};/ungag {%0 wears %1 on his hands.};/ungag {%0 wears %1 on her hands.}} /al {gag2on} {/gag {%0 throws %0 over his shoulders.};/gag {%0 throws %0 over her shoulders.};/gag {%0 wears %1 on his arms.};/gag {%0 wears %1 on her arms.};/gag {%0 tightens %1 about his waist.};/gag {%0 tightens %1 about her waist.};/gag {%0 picks up and wields %1.};/gag {%0 lights %1 and holds it.};/gag {%0 grabs a %1.};/gag {%0 gets a %1 ioun stone from %2};/gag {%0 puts a %1 ioun stone in %2};/gag {%0 strips off a variety of equipment.};/gag {%0 puts on a variety of armor and equipment.};/gag {%0 purrs as it coils around %1's neck.};/gag {^A %0 minidemon brooch unwinds its tail from %1's neck.};/gag {^A %0 minidemon brooch releases its claws from %1.};/gag {^A %0 minidemon brooch attaches its claws to %1.}} /al {gag2off} {/ungag {%0 throws %0 over his shoulders.};/ungag {%0 throws %0 over her shoulders.};/ungag {%0 wears %1 on his arms.};/ungag {%0 wears %1 on her arms.};/ungag {%0 tightens %1 about his waist.};/ungag {%0 tightens %1 about her waist.};/ungag {%0 picks up and wields %1.};/ungag {%0 lights %1 and holds it.};/ungag {%0 grabs a %1.};/ungag {%0 gets a %1 ioun stone from %2};/ungag {%0 puts a %1 ioun stone in %2};/ungag {%0 strips off a variety of equipment.};/ungag {%0 puts on a variety of armor and equipment.};/ungag {%0 purrs as it coils around %1's neck.};/ungag {^A %0 minidemon brooch unwinds its tail from %1's neck.};/ungag {^A %0 minidemon brooch releases its claws from %1.};/ungag {^A %0 minidemon brooch attaches its claws to %1.}} /al {gag3on} {/gag {%0 peers intently all around.};/gag {%0 misses %1 with his %2};/gag {%0 misses %1 with her %2};/gag {%0 misses %1 with its %2};/gag {%0 misses %1 with their %2};/gag {%0's %1 passes right through %2!};/gag {%0 misses a kick at %1's groin.};/gag {%0 misses a kick at your groin, you breathe lighter now.};/gag {%0 makes a nice ballet step which plants a foot a mile above %1 head.};/gag {%0 attempts to bash you, but you nimbly step out of the way.};/gag {%0's spell shield absorbs the damage!}} /al {gag3off} {/ungag {%0 peers intently all around.};/ungag {%0 misses %1 with his %2};/ungag {%0 misses %1 with her %2};/ungag {%0 misses %1 with its %2};/ungag {%0 misses %1 with their %2};/ungag {%0's %1 passes right through %2!};/ungag {%0 misses a kick at %1's groin.};/ungag {%0 misses a kick at your groin, you breathe lighter now.};/ungag {%0 makes a nice ballet step which plants a foot a mile above %1 head.};/ungag {%0 attempts to bash you, but you nimbly step out of the way.};/ungag {%0's spell shield absorbs the damage!}} /al {gag4on} {/gag {%0 gestures dramatically, and %1 is roasted in a burning wind.};/gag {%0 looks shocked as a magical gesture turns a piece of %1 body to dust.};/gag {^A cold blue ray sent by %0 strikes %1, stiffening %2 body.};/gag {%0 smirks as %1 fireball explodes into the face of %2.};/gag {^A demon appears, does a double take of %0 and laughs!};/gag {%0 flails at %1's feet.};/gag {%0 slowly circles around to %1's side, and places %2 between two of %3 ribs.}} /al {gag4off} {/ungag {%0 gestures dramatically, and %1 is roasted in a burning wind.};/ungag {%0 looks shocked as a magical gesture turns a piece of %1 body to dust.};/ungag {^A cold blue ray sent by %0 strikes %1, stiffening %2 body.};/ungag {%0 smirks as %1 fireball explodes into the face of %2.};/ungag {^A demon appears, does a double take of %0 and laughs!};/ungag {%0 flails at %1's feet.};/ungag {%0 slowly circles around to %1's side, and places %2 between two of %3 ribs.}} /al {gag5on} {/gag {%0 struggles weakly within the pile of sticky webs.}} /al {gag5off} {/ungag {%0 struggles weakly within the pile of sticky webs.}} /nop Other gags /gag {%0 gossips-- '%1 says '%2 is ready for the next level'} /gag {%0 is thrown from %1 feet by the force of the explosion.} /gag {%0 -- '%1is ACID BLINDED!'} /gag {^You can't see a fountain here.} /gag {^It's already completely full.} /nop Chainer gags /gag {^Chainer -- '%0Burning acid hits the Seal Guardian has been wheenie blinded!(Acid Blind)'} /gag {^Chainer -- '%0You are protected by an aerial servant that %1'} /gag {^Chainer -- '%0What business does an Elf, a Man and a Dwarf have in the Riddermark? Speak quickly!'} /gag {^Chainer -- '%0The red sun rises. Blood had been spilt last night.'} /gag {^Chainer -- '%0Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!'} /gag {^Chainer -- '%0We shall see... Oh yes, we shall see!'} /gag {^Chainer -- '%0Soft and quick as shadow we must be.'} /gag {^Chainer -- '%0Lasto Caradhas, sedho, hodo, nuitho i ruith.'} /gag {^Chainer -- '%0The Orcs will not, maybe, come out till after dusk, but we must be far away before nightfall.'} /nop Personal gag list - for very spammy, useless bullshit /gag {^Hidalgo auctions-- %0} /gag {^Hidalgo gossips-- %0} /gag {^Hidalgo newbies-- %0} /gag {^Hidalgo quests-- %0} /gag {^Hidalgo shouts %0} /gag {^Insomniac auctions-- %0} /gag {^Insomniac gossips-- %0} /gag {^Insomniac newbies-- %0} /gag {^Insomniac quests-- %0} /gag {^Insomniac shouts %0} /gag {^Lefty -- '%0 ==> %1/%2 HP with %3 Mana'} /gag {^Mosaix auctions-- %0} /gag {^Mosaix gossips-- %0} /gag {^Mosaix newbies-- %0} /gag {^Mosaix quests-- %0} /gag {^Mosaix shouts %0} /gag {^Polk auctions-- %0} /gag {^Polk gossips-- %0} /gag {^Polk newbies-- %0} /gag {^Polk quests-- %0} /gag {^Polk shouts %0} /gag {^Thirteen auctions-- %0} /gag {^Thirteen gossips-- %0} /gag {^Thirteen newbies-- %0} /gag {^Thirteen quests-- %0} /gag {^Thirteen shouts%0} /gag {^Fresh gossips-- 'Who dares to trouble my eternal rest? >:-E'} /nop misc shit /al {exam} {look in} /al {scoff} {score affects} /al {scost} {score stat} /al {ep} {enter portal} /al {lop} {look portal} /al {lp %0} {last player $0} /al {swl} {scan;where;look} /al {wsi} {where;sc;i} /al {depall} {dep $mygold;bal;save} /al {potarmor} {gjc red-potion;quaff red-potion} /al {potdetin} {gjc yellow-potion;quaff yellow-potion} /al {potinf} {gjc soul-infusion;quaff infusion} /al {potsanc} {gjc lesser-potion;quaff lesser-potion} /al {potrec} {gjc milky-white-potion;quaff milky-white-potion} /al {potstr} {gjc orange-potion;quaff orange-potion} /ac {^One miserable gold coin lies here, looking forlorn.} {get coin} {5} /ac {^A few gold coins glitter here.} {get coins} {5} /ac {^Several gold coins have been scattered around.} {get coins} {5} /ac {^A pile of gold coins} {get coins} {5} /ac {^A heap of gold coins just lies here.} {get coins} {5} /ac {^A large pile of gold coins has been mistakenly left here.} {get coins} {5} /ac {^A fortune in gold rests here invitingly.} {get coins} {5} /ac {^A token of valuable drachma has been dropped here by mistake.} {get token-drachma} {5} /ac {^You pick up a token of drachma.} {save} {5} /ac {^A golden meteor has impacted here...It emits a faint humming sound!} {get meteor;save} {5} /ac {^The walls in this room start to tremble!} {set;gt Magic room gone on tick...} {5} /ac {^As the room closes up around you, you are forced out!} {set;sfoff;tryrest} {5} /ac {^The rope magically disappears!} {set} {5} /ac {^You feel yourself suddenly dragged through the ether!} {rise} {5} /ac {^Your blood freezes as you hear Diablo, the fallen angel's death cry.} {trystand;7d;gac} {5} /ac {^Your blood freezes as you hear a harpy's death cry.} {trystand;3d;gac} {5} /ac {^Your cheeks are burning.} {/5 /showme You probably have the disease 'solstark'. Please remove this soon...} {5} /ac {^You fall to the ground and twitch violently.} {/5 /showme You probably have the disease 'neurokila'. Please remove this soon...} {5} /ac {^You shudder from head to foot, someone walked over your grave?} {/5 /showme You probably have the disease 'insomnia'. Please remove this soon...} {5} /high {cyan} {^Your cheeks are burning.} /high {cyan} {^You fall to the ground and twitch violently.} /high {cyan} {^You shudder from head to foot, someone walked over your grave?} /al {calc %0} {/math ans $0;calc1 $0} /al {calc1 %0} {/showme $0 = $ans} /al {gacall %1} {/loop {1,$1} {get all %0.corpse}} /al {lcorp %1} {/loop {1,$1} {look %0.corpse}} /nop trig trap /ac {^You stumble into the shadows of the cellar.} {look} {5} /nop sneak by blocking target /al {trysneak %0} {$0;trysneak1;trysneak2;trysneak3;trysneak4} /al {trysneak1} {/ac {^You try to push past %1 to the %2, but find your path blocked} {$2}} /al {trysneak2} {/ac {^You try to push past %1 %2wards, but find your path blocked} {$2}} /al {trysneak3} {/ac {^You sneak by %3 to the %4} {/unaction {You try to push past %1 to the %2, but find your path blocked}}} /al {trysneak4} {/ac {^You sneak by %3 %4wards} {/unaction {You try to push past %1 %2wards, but find your path blocked}}} /al {trysneak %0} {/ac {^You try to push past %1 to the %2, but find your path blocked} {$2};$0;/ac {^You sneak by %3 to the %4} {/unaction {^You try to push past %1 to the %2, but find your path blocked}}} /ac {%0 growls at you and ATTACKS!} {tryflee} {3} /nop preset targets /al {targteer} {targ teer'ha'niyik} /al {targjanitor} {targ janitor-school-man} /al {targflora} {targ flora-instructor-woman} /al {targbreath} {targ breath-life-cloud} /al {targdrex} {targ visitor-man-Drexel-Drexelian} /al {targdest} {targ golem-destruction-instructor-wicked-man} /al {targsnap} {targ snappy-waitress-woman} /al {targmage} {targ university-student-second-male-mage} /al {targalch} {targ university-student-second-female-alchemist} /al {targscar} {targ university-student-freshman-boy-son} /al {targfallon} {targ dragon-purple-Fallon} /al {targvellow} {targ green-dragon-Vellow} /nop newbie shit /high {bold} {^There is a blinding light, and you see nothing for an instant.You feel very disoriented.} /high {light red} {short, fat man} /al {checkvalk} {where female-citizen;where ferret;where kitten;where janitor;where male-citizen} /al {checkpieces} {where pawn;where knight;where bishop;where rook;where queen;where king} /al {eqcurse %0} {rem $0;targ $0;curset} /al {highmaleon} {/high {light green} {elderly male citizen of Newbatia}} /al {highmaleoff} {/unhigh {elderly male citizen of Newbatia}} /al {highfemaleon} {/high {light green} {female citizen of Newbatia}} /al {highfemaleoff} {/unhigh {female citizen of Newbatia}} /ac {^The Apostle chants a few words and is surrounded by a black haze.} {targ zombie;smilet} {5} /nop cfoodget /var {cfoodget} {0} /al {cfget} {cf;/math cfoodget 1} /ac {^A%0 suddenly appears.} {/if $cfoodget=1 {get food;pfc food;save;/math cfoodget 0}} {5} /high {yellow} {^A banana suddenly appears.} /nop masterful spiritual hammer /var {mastham} {0} /var {masthamlow} {1000} /al {masthamon %0} {/math mastham 1;/math masthamlow $0;newham} /al {masthamoff} {/math mastham 0;/math masthamlow 1000} /ac {^A glowing, golden war hammer appears in your hands!} {/if ($mastham=1)&&($mycurrma>$masthamlow) newham} {5} /ac {^A glowing, sizzling golden war hammer appears in your hands!} {masthamoff} {5} /nop tower temple /ac {^You fall down, scrambling for a handhold.} {wbm;climb wall} {5} /ac {^You throw yourself against the wall, trying to get a handhold.} {climb wall} {5} /ac {^You carefully climb up the wall back onto the narrow path.} {south} {5} /nop dice roll bullshit /var {diceroll} {0} /al {dicerollinc} {/math diceroll {$diceroll+1}} /al {dicerollset} {/math diceroll 0} /ac {^The bones come to rest with a %0 and %1 facing upward.} {dicerollinc;diceone %0;dicetwo %1;dicepair} {5} /al {diceone %0} {/var diceone $0} /al {dicetwo %0} {/var dicetwo $0} /al {dicename %0} {/toupper dicename $0} /al {dicepair} {/ifstrequal {$diceone} {$dicetwo} {dicename $diceone;dicesnake} {roll dice}} /al {dicepair1} {say Cool, I rolled double $dicename's in $diceroll roll!!!;dicerollset} /al {dicepair2} {say Hmmm, it took $diceroll rolls to get double $dicename's.;dicerollset} /al {dicepair3} {say Blah, it took $diceroll rolls to get double $dicename's.;dicerollset} /al {dicepair4} {say FUCK, it took $diceroll rolls to get double $dicename's!;dicerollset} /al {dicepair5} {say Nice, I rolled snake eyes in $diceroll rolls!;dicerollset} /al {dicesnake} {/ifstrequal {$dicename} {ONE} {dicepair5} {/if $diceroll=1 dicepair1;/if ($diceroll>1)&&($diceroll<11) dicepair2;/if ($diceroll>10)&&($diceroll<21) dicepair3;/if ($diceroll>20) dicepair4}} /nop emote spam /al {emrep} {emote reports $mycurrhp/$mymaxhp hp, $mycurrmv/$mymaxmv mv, $mycurrma/$mymaxma mana.} /al {emgt %0} {emote -- ' $0'} /al {emsay %0} {emote says '$0'} /al {hmmm} {emote scratches his head and says, 'Hmmm...'} /al {lol} {emote laughs out loud.} /al {nose} {emote impatiently picks his nose.} /al {rofl} {emote rolls on the floor laughing.} /al {phew} {emote wipes sweat from his forehead and says, 'Phew!'} /al {port} {emote just entered the portal.} /al {silenced} {emote <- silenced, dispel please?} /al {smoke} {emote gets a cigarette from a Box of Camel Lights.;emote impatiently lights up a cigarette and smokes it.} /al {emodrain} {emote touches your chest with an icy digit and drains your life.} /al {emopeer} {emote peers around, looking as if he has trouble seeing everything clearly.} /al {emostand} {emote stops resting, and clambers on his hands.} /al {emosteal} {emote just tried to steal something from himself!} /al {emotrip} {emote tries to trip himself but fails.} /al {emowane} {emote stares deeply into your eyes, you feel your life force waning.} /al {emowind %0} {emote gestures dramatically, and $0 is roasted in a burning wind.} /nop channel shit /high {red} {%0 has left this channel: %1} /high {light red} {%0 has joined channel: %1.} /high {light red} {^The following players are on the '%0' channel:} /nop high {magenta} {%0[%1]> '%2} /high {magenta} {%0[%1]> '} /high {magenta} {%0 (ctalk): %1} /al {ctj %0} {channel join $0} /al {ctjf} {ctj fire&ice;ctw} /al {ctw} {channel who} /al {ct} {ctalk} /al {ccdon} {/math checkchanneldeath 1} /al {ccdoff} {/math checkchanneldeath 0} /al {ccdeath %0} {/if $checkchanneldeath=1 {trywake;c1 $0}} /var {checkchanneldeath} {0} /ac {%0 has joined channel: %1.} {/var $cct.cctsend $0;/var $cct.cctmesg Joined $1 channel;cctinc} {5} /ac {%0 has left this channel: %1.} {ccdeath $0;/var $cct.cctsend $0;/var $cct.cctmesg Left $1 channel;cctinc} {5} /ac {%0 is unable to respond right now.} {/if $checkchanneldeath=1 {ct I think $0 has succumbed to mortality!!! (read: needs help)}} {5} /nop channel recorder /var {cct} {0} /al {cctset} {/unvar *cct*;/math cct 0} /al {cctinc} {/math cct $cct+1} /al {ccttot} {/showme You have recorded $cct channel events...} /al {cctshow %1} {/loop {0,$1} {/var %0.cctsend;/var %0.cctmesg}} /al {cctshowall} {cctshow $cct} /ac {%0[%1]> '%2} {/var $cct.cctsend $0;/var $cct.cctmesg $2;cctinc} {5} /nop tell recorder /var {tct} {0} /al {tctset} {/unvar *tct*;/math tct 0} /al {tctinc} {/math tct $tct+1} /al {tcttot} {/showme You have recorded $tct tells...} /al {tctshow %1} {/loop {0,$1} {/var %0.tctsend;/var %0.tctmesg}} /al {tctshowall} {tctshow $tct} /ac {%0 tells you '%1} {/var $tct.tctsend $0;/var $tct.tctmesg $1;tctinc} {5} /ac {%0 tells you, '%1} {/var $tct.tctsend $0;/var $tct.tctmesg $1;tctinc} {5} /nop gossip recorder /var {gct} {0} /al {gctset} {/unvar *gct*;/math gct 0} /al {gctinc} {/math gct $gct+1} /al {gcttot} {/showme You have recorded $gct tells...} /al {gctshow %1} {/loop {0,$1} {/var %0.gctsend;/var %0.gctmesg}} /al {gctshowall} {gctshow $gct} /ac {%0 gossips-- '%1} {/var $gct.gctsend $0;/var $gct.gctmesg $1;gctinc} {5} /ac {^You gossip-- '%0} {/var $gct.gctsend $me;/var $gct.gctmesg $0;gctinc} {5} /nop auction recorder /var {act} {0} /al {actset} {/unvar *act*;/math act 0} /al {actinc} {/math act $act+1} /al {acttot} {/showme You have recorded $act tells...} /al {actshow %1} {/loop {0,$1} {/var %0.actsend;/var %0.actmesg}} /al {actshowall} {actshow $act} /ac {%0 auctions-- '%1} {/var $act.actsend $0;/var $act.actmesg $1;actinc} {5} /ac {^You auction-- '%0} {/var $act.actsend $me;/var $act.actmesg $0;actinc} {5} /nop spellcraft tracker /var {sct} {0} /al {sctset} {/unvar *sct*;/math sct 0} /al {sctinc} {/math sct $sct+1} /al {scttot} {/showme You have recorded $sct spellcraft messages...} /al {sctshow %1} {/loop {0,$1} {/var %0.sctmesg}} /al {sctshowall} {sctshow $sct} /al {sctshowlast %1} {sctcalclast $1;/loop {$sctlast,$sct} {/var %0.sctmesg};tcshow} /al {sctcalclast %0} {/math sctlast $sct-$0} /ac {^The '%0' spell on you is about to wear off.} {/var $sct.sctmesg $0 @ tick $tickcount;sctinc} {5} /nop spirit watcher shit /high {bold} {%0's sylph flits about the room.} /al {swcall %0} {cast 'spirit watcher' $0} /al {swcome %0} {tell $0-sylph come here} /al {swdism %0} {tell $0-sylph dismissed} /al {swwhere %0} {tell $0-sylph where are you?} /nop time till dawn /var {clockdawnchk} {0} /var {clockdawn} {0} /var {clockhour} {0} /al {clockhourset %0} {/math clockhour $0} /al {clockhourconv} {/math clockhour {$clockhour+12}} /al {clockdawn} {clockdawn1;clockdawn2;clockdawn3} /al {clockdawn1} {/if $clockhour<5 {/math clockdawn 5-$clockhour}} /al {clockdawn2} {/if $clockhour=5 {/math clockdawn 0}} /al {clockdawn3} {/if $clockhour>5 {/math clockdawn 24-($clockhour-5)}} /al {ttdoff} {/math clockdawnchk 0} /al {ttdon} {/math clockdawnchk 1} /al {ttd} {time} /al {ttdtell} {/if $clockdawnchk=1 {gt I think there's $clockdawn hour(s) until sunrise (5 o'clock am)};/if $clockdawnchk=0 {/showme I think there's $clockdawn hour(s) until sunrise (5 o'clock am)}} /ac {^It is 12 o'clock am, on the %1} {clockhourset 0;clockdawn;ttdtell} {4} /ac {^It is %0 o'clock am, on the %1} {clockhourset $0;clockdawn;ttdtell} {5} /ac {^It is 12 o'clock pm, on the %1} {clockhourset 12;clockdawn;ttdtell} {4} /ac {^It is %0 o'clock pm, on the %1} {clockhourset $0;clockhourconv;clockdawn;ttdtell} {5} /high {yellow} {^I think there's $clockdawn hour(s) until sunrise (5 o'clock am)} /nop pathdirs (necessary for /path, /return, sorta useless with one-way rooms, but fuck it) /pathdir {u} {d} /pathdir {w} {e} /pathdir {s} {n} /pathdir {n} {s} /pathdir {d} {u} /pathdir {e} {w} /nop runs /al {runbardah} {3n2en3en;open door w;wn2e} /al {runbardbh} {7e3s3d2e} /nop from idol /al {runbardss} {8sw4s} /al {runbardvk} {3nenwn2e;open door} /al {rundruidah} {n4en2en;open door w;wnwn} /al {rundruidbh1} {6wu;open door;n} /nop from west gate /al {rundruidbh2} {ws2ds} /al {rundruidss} {6n3es;enter mushrooom;eueueu} /al {rundruidvk} {3nenw2n3wswnw;open trees} /al {runmonkah} {3ne2ne;open door e;2e} /al {runmonkbh} {4wsw3s2wsw3d2w} /nop from west gate /al {runmonkss} {8s6w3s2e} /al {runmonkvk} {3nenwn3es;open door} /al {runnecroah} {3n2en2ese;open door e;eu} /al {runnecrobh} {d3w2s} /nop from idol /al {runnecross} {9en4e4s;open doors;se5sw} /al {runnecrovk} {3nenw2n3wsws;open gate} /al {rundrex} {21e6neden;tryopen gate e} /al {runvolc} {6e;tryopen gate e;e2ue} /al {runotedo} {2nwsw2u2nen3dn;open gate e;2e;open door e;e;examine kettle;wn;open door e} /al {runthalpalace} {3esesesees2uede3s3u2s} /al {runthaltown} {3eseses2es2uede3sw} /al {runmermaid} {rise;2ndsd2n;open boards d} /al {runmissy} {16w;open door w;w4u;open door e} /al {runxanth} {8wu6wn2w2s2u5s; open manhole; d; close manhole} /al {runmourned} {8wu6wnwn} /al {runfens} {8wu6wn3w4s;pray llolth;d} /al {runstone} {open stone;2s2de2dsded4e} /al {runmist} {9en4e4s;open doors;s;close door n;3s} /al {runseer} {enter mist;6e;open door e;e;close door w;open gate e;e;close gate w;e2s3e2s3e3sw} /al {runruin} {wswws;open flap;2w2sw2se2s4es3ese2s} /nop /al {runnorth1} {6nwn2enwnwne;climb up} /nop /al {runnorth2} {nw4n} /al {runnorth} {6nwn2wnd;taste chalice} /al {runfarnorth} {2wd3n4w11n} /al {runUU} {e;open slab n;n} /al {runSG} {2wd3nwn} /al {runair} {3e3s;open conduit;enter conduit} /al {runearth} {w2nd;open conduit;enter conduit} /al {runfire} {2wsw;open conduit;enter conduit} /al {runwater} {3wu;open conduit;enter conduit} /nop division with remainder /nop used by "checkfull shit" /var {divisor} {1} /var {dividend} {0} /var {quotient} {0} /var {remainder} {0} /al {dividend %0} {/math dividend $0} /al {divisor %0} {/math divisor $0} /al {divide} {divide1;divide2;divide3;divide4} /al {divide1} {/if $divisor=0 {/var quotient Undefined;/var remainder -}} /al {divide2} {/if $divisor=$dividend {/var quotient 1;findremainder}} /al {divide3} {/if $divisor>$dividend {/var quotient 0;findremainder}} /al {divide4} {/if $divisor<$dividend {findquotient;findremainder}} /al {findquotient} {/math quotient $dividend/$divisor} /al {findremainder} {/math remainder $dividend-(($quotient)*($divisor))} /al {divideanswer} {/show;/show Dividend: $dividend;/show Divisor: $divisor;/show Quotient: $quotient;/show Remainder: $remainder}